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Everything posted by Galileo
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The visual pack you are using is a repackage of astronomers visual pack(renamed to andromeda for whatever reason) and lightning is a feature of that mod. It has nothing to do with scatterer. in regard to your null refs, remove that visual pack, install default EVE and see if the problem persists. I'm fairly certain that the issue is andromeda and the fact that it still uses KVE. That is just a poorly made cloud texture. Default EVEseems to do that, and SVE had it for a while. EVEs particle shader is very particular and doesn't like textures that don't stretch to the edge of the canvas.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Why would you separate it? Doesn't hurt to leave it in. Then you won't have to have another release JUST for terrain scatter- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
The last few kopernicus versions broke terrain scatter. The last version for it to work was 1.3.0-2. i have created an issue on the GitHub page, but besides some conversation between @Sigma88 and I, I don't think anything has been done yet to fix the issue. We will just have to be patient- 1,019 replies
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Learning how to internet.
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Kittopia has never been at 100% but I would say it's functional. I don't rely on it for everything like some people do so I haven't tested all of it, but the core features seem to work.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Copy the textures in the SVE_Scatterer/sunflare/sun folder and place them in place them in your visual mod of choice @The-Doctor my answer from yesterday -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
That's the experimental scatterer that causes that issue. Before you decide to use any dev/experimental version, you should really read through the last few pages to get an understanding of what works and doesn't. -
Last I checked, respect doesn't pay the bills. And while they may lose some sales, the vast majority of people, even the ones who moan and whine, will still buy the product at the end of the day. Cha-Ching! They don't care about your respect. So I stand by my claim that T2 has nothing to lose. I'm a bit confused as to why anyone is still arguing about this.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Not too surprised to be honest. A gtx 560 will struggle with SVE. Ok. I'll change it when I get around to it. It doesn't make a difference really. -
Yep, and you do it just like any other MM cfg and target the altitude of the cloud layer you want to change. I'll post one for you in a little bit
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You can roll ksp back to 1.2.2 through steam...- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Sorry for the heavy finger on my post..- 7,371 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I mean RSS works in 1.3 for the most part. The small issues RSS has in 1.3 I have fixed in this mod. Last I checked, the RSS devs have merged my fixes into RSS are going to be using them in the next release of RSS, so RSS is updated through this mod in a way. I'm sure they will make more changes though.- 598 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You are using the dev version? I'm not providing support for that just yet and there are some things that need balancing, like strategia. If you are going to use the dev version, which is against the devs wishes, you are kind of on your own until we actually update. Our latest release is for 1.2.2- 7,371 replies
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KSP visual issue
Galileo replied to dolphinman 123's topic in KSP1 Technical Support (PC, unmodded installs)
Looks like you are forcing OpenGL. Don't do that. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
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Remove all of your mods and run it with only PYW installed.check if the issue still happens. Then start adding your mods back few b few until the issue happens again. This sounds like a mod incompatibility. nobody else has had this issue.
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