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Galileo

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Everything posted by Galileo

  1. The visual pack you are using is a repackage of astronomers visual pack(renamed to andromeda for whatever reason) and lightning is a feature of that mod. It has nothing to do with scatterer. in regard to your null refs, remove that visual pack, install default EVE and see if the problem persists. I'm fairly certain that the issue is andromeda and the fact that it still uses KVE. That is just a poorly made cloud texture. Default EVEseems to do that, and SVE had it for a while. EVEs particle shader is very particular and doesn't like textures that don't stretch to the edge of the canvas.
  2. Why would you separate it? Doesn't hurt to leave it in. Then you won't have to have another release JUST for terrain scatter
  3. The last few kopernicus versions broke terrain scatter. The last version for it to work was 1.3.0-2. i have created an issue on the GitHub page, but besides some conversation between @Sigma88 and I, I don't think anything has been done yet to fix the issue. We will just have to be patient
  4. The cfgs for RSSVE will need to be tweaked. The structure of the cfgs has changed. It's not an issue with scatterer, but not updated cfgs. You will probably have to wait for RSSVE to update
  5. Of scatterer. Not RSSVE. There was a new release for 1.2.2 as well that should fix the floating tiles. I don't know if the cfgs will need to be rewritten.
  6. In the main menu, there is a scatterer window, disable ocean shaders and restart the game. Or you could download the newly released version for 1.3 that doesn't have his issue.
  7. Kittopia has never been at 100% but I would say it's functional. I don't rely on it for everything like some people do so I haven't tested all of it, but the core features seem to work.
  8. Copy the textures in the SVE_Scatterer/sunflare/sun folder and place them in place them in your visual mod of choice @The-Doctor my answer from yesterday
  9. That's the experimental scatterer that causes that issue. Before you decide to use any dev/experimental version, you should really read through the last few pages to get an understanding of what works and doesn't.
  10. Last I checked, respect doesn't pay the bills. And while they may lose some sales, the vast majority of people, even the ones who moan and whine, will still buy the product at the end of the day. Cha-Ching! They don't care about your respect. So I stand by my claim that T2 has nothing to lose. I'm a bit confused as to why anyone is still arguing about this.
  11. Not too surprised to be honest. A gtx 560 will struggle with SVE. Ok. I'll change it when I get around to it. It doesn't make a difference really.
  12. Yep, and you do it just like any other MM cfg and target the altitude of the cloud layer you want to change. I'll post one for you in a little bit
  13. The fancy water is broken in 1.3 because scatterer is not updated to 1.3.
  14. I mean RSS works in 1.3 for the most part. The small issues RSS has in 1.3 I have fixed in this mod. Last I checked, the RSS devs have merged my fixes into RSS are going to be using them in the next release of RSS, so RSS is updated through this mod in a way. I'm sure they will make more changes though.
  15. You are using the dev version? I'm not providing support for that just yet and there are some things that need balancing, like strategia. If you are going to use the dev version, which is against the devs wishes, you are kind of on your own until we actually update. Our latest release is for 1.2.2
  16. Looks like you are forcing OpenGL. Don't do that.
  17. Is your problem with MM or are you just posting your logs on random threads hoping for help? Either way, we are going to need more information. What is happening in your game?
  18. Remove all of your mods and run it with only PYW installed.check if the issue still happens. Then start adding your mods back few b few until the issue happens again. This sounds like a mod incompatibility. nobody else has had this issue.
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