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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That is an old config for the old EVE. KVE/old EVE is garbage and I wouldn't suggest running it next to the updated version of EVE, if im being frank. A duplicate is exactly what you just posted. 2 cfgs for the same body. Each cfg defines the body as Kerbin. It would work but you would get double effects and not the intended look. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You can delete nodes if a planet has duplicates cfgs. Or if a planet pack adds new planets and has their own cfgs shouldn't conflict, like SVE and OPM. Rule of thumb, planets can't have duplicates. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Kopernicus has broken all terrain scatter (boulders, trees, plants) and I explained what is wrong with your SVE in the scatterer thread.- 1,019 replies
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- kopernicus
- svt
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Once kopernicus is fixed, it will be even better.- 1,019 replies
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- kopernicus
- svt
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Ok, well I was hoping it was SVE so blackrack wouldn't have to fix anything, but now it's not looking good SVE 1.2.4.1 was not developed for this release of scatterer. It disables the ocean shaders and keeps them disabled by default because the last version of scatterer (0.0300) had the floating terrain tiles in KSP 1.3. That had been brought up multiple times in the thread. I have not updated SVE yet for this version of scatterer, however, there is a version on the OP with working ocean shaders. It was for the experimental version of scatterer but works with the latest official release too. EVE doesn't have scatterer atmospheres. What you are seeing is the default scatterer configs at work. Glad you found that you liked them better.
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Apply polar distortion to images in GIMP
Galileo replied to ModerndayLink's topic in KSP1 Modelling and Texturing Discussion
For this particular situation, I recommend the clone tool then blending it in -
Apply polar distortion to images in GIMP
Galileo replied to ModerndayLink's topic in KSP1 Modelling and Texturing Discussion
No because skyboxes are applied differently in game they are in fact, a box that we fly around in. So, no poles. -
Apply polar distortion to images in GIMP
Galileo replied to ModerndayLink's topic in KSP1 Modelling and Texturing Discussion
Nope it's the exact same in photoshop, nearly exact steps need to be taken in photoshop. I always go to photoshop first, Gimp is growing on me though for certain things. No, that's the only way to achieve good results. The way you are asking about will result in awful looking textures. -
Apply polar distortion to images in GIMP
Galileo replied to ModerndayLink's topic in KSP1 Modelling and Texturing Discussion
Filter>Distorts>Polar Coordinates edit the pole, then Filter>Distorts>Polar Coordinates and deselect the To Polar option. This will revert back to a rectangular map with a distorted polar area. flip the image and repeat. -
Is there a mod to construct/modify vessels in space?
Galileo replied to felcas's topic in KSP1 Mods Discussions
Yeah, I reread the the OP and got that. I think I read threw the other comments and came to that conclusion on my own. KIS and KAS are good, but it's limited and slow like I said, but, if all you want is to add an RCS here and there, it's good for that for sure. -
Is there a mod to construct/modify vessels in space?
Galileo replied to felcas's topic in KSP1 Mods Discussions
Yeah, but it's not what the op wants exactly. He wants a VAB style editor. I know what KIS/KAS does and its an extremely slow process in comparison to the VAB. More realistic? Sure. Just slow. And limited. -
Is there a mod to construct/modify vessels in space?
Galileo replied to felcas's topic in KSP1 Mods Discussions
There once was a mod in development that would let you do this. The VAB gui would open while in flight, and you could edit the vessel like you would normally. However, it was very buggy and the development was dropped and removed. With that being said, there isn't a mod that works the way you want it unfortunately, but, like above, kis/kas and the construction mods will have to do. It may not be in flight, but it's the closest thing. -
Steve's Stock-A-Like Texturing Tutorial
Galileo replied to Stevie_D's topic in KSP1 Modelling and Texturing Discussion
Great tutorial! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
@OhioBob and @JadeOfMaar know the answer to this. I should too but it seems to have escaped me. -
[RSS]Terrain issue
Galileo replied to BUGescape's topic in KSP1 Technical Support (PC, modded installs)
Full scale systems like RSS will still have seams unfortunately. Ksp limitation, not kopernicus. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
EVE does not support those feature anymore. Those tabs are just in there by default. SVE and SVT are two different mods made by me. One is for clouds, one is for terrain. They are developed at the same time And compliment each other. -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
It's bundled in SVE and SSRSS but all have different amounts of noise and effects. GPP will have it when I eventually update it- 685 replies
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- clouds
- andromeda visuals
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
I think AVP's lightning is awful and looks more like artifacting from a dying GPU. It's far too fast and frequent and doesn't resemble lightning all that much. This is apparent from the continuous complaints about it or the complete misunderstanding of what it is supposed to be. I did some work on lighting a while ago and got a much better effect. heres an example. It's a wip but still miles better than AVP in my opinion.- 685 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Then it's probably on his end because this issue is obviously not going to be caused by just textures- 7,371 replies
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- gpp
- kopernicus
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