-
Posts
7,298 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Galileo
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE v1.2.4.1 Fixes supersized sun when scatterer is not installed Download in the OP Also, new pre-release version v1.2.5b compatible with the latest experimental Scatterer also available in the OP. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
CKAN problem more than likely. SSRSS for 1.3 has gone through some changes. safe bet is to install manually- 598 replies
-
- 1
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[Solved] KSP freezing while loading (x64)
Galileo replied to a topic in KSP1 Technical Support (PC, modded installs)
I wouldn't expect much more help if you don't post your output log. The game does not need to crash for it to be produced. Read the "how to get support" thread that was posted earlier. Use Dropbox or Pastebin to upload the logs and share the link here. If you choose not to do that, its a guessing game, and nobody wants to waste their time with that. Your specs are not important at this point.- 14 replies
-
- 1
-
- 64bit
- not loading
-
(and 3 more)
Tagged with:
-
Its not necessarily wrong, I just happen to write that patch when Kopernicus wasn't supporting cbNameLater and was solely dependent on displayName. Anyway, I plan on updating the patch soon anyway and will fix that and add some other cool things to it. Btw, in your fix, you didn't comment out the name Kerbin in the asteroid node, which would result in no asteroids around Earth.
-
cbNameLater allows you to rename a body. Putting an exclamation mark in from removes its effect, allowing the body to keep the original name
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
If you have done normal maps for planets, then its the same process for ground textures. Open your texture up in photoshop/gimp and use the normal map filter to make it a normal map. save/export the normal map as DXT5nm (normal map). make sure you save the texture with mipmaps.- 7,371 replies
-
- 1
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Galileo replied to Ger_space's topic in KSP1 Mod Releases
, I want to use that in GPP so badly. How cool! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Why not use a Laythe template? It just seems like the next likely template you would use as opposed to Duna, and I cant see why you couldn't use the built in HM for Kerbin. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That's just how it looks. The moon has the correct radius and SMA.- 598 replies
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@eddiew SSRSS doesn't touch contracts so that maybe either something RSS or perhaps the change to the high and low orbit setting that I had make causes it? I dunno. As for the settings yes it's one bracket too high.. I'll fix it lol @eddiew I fixed it. Sorry for the flub- 598 replies
-
- 1
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Ignore the date. It includes the 1.2.4 changes. -
that's the dust storms on SVE that cause the artifact. SVE will not work with the experimental scatterer just posted today. Do not use the experimental version. performance issues and other errors will occur. Stick with v0.0300 until I update SVE. if you choose to continue to use the experimental version, know that I or anyone else will not provide support if you come across any problems
-
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
And a little extra, cool stuff for everyone: Use this to get high detail terrain with SSRSS. READ THE INSTRUCTIONS! (I even included pictures) High Detail Preset- 598 replies
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE (Let's pretend 0.0.2.8 never happened ) v0.0.2.9 Change Log: New aurora texture Lightning on Venus and Jupiter Added very light clouds on Mars Added Kopernicus Expansion footprint support Fixed super-sized sun when scatterer isn't installed Earth is no longer called Kerbin in some instances (Distant Objects, etc.) Fixed ScanSat scan altitude Fixed "High/Low Orbit" altitude Fixed KSCSwitcher Cape Canaveral does not spawn in the ocean anymore Added Kronometer support Earth has a 8 hour day Kronometer must be installed for this to work DOWNLOAD Install instructions in the OP- 598 replies
-
- 3
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
its already done. Click the "Play Your Way" tab in my signature. Or, read 3 comments above this one.
-
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Version 0.0.2.9 is uploading now. I forgot to include the fix for KSCSwitcher.- 598 replies
-
- ssrss
- stock size
-
(and 1 more)
Tagged with:
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
here you go https://thepasteb.in/p/Q1hEckE10Mx6DSD this is with LandControl not removed and the classes you had me add And here is the body log from my normal cfg that worked until 1.3.0-3 https://thepasteb.in/p/48hQcWg4ZNRKoHl -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
That didn't work unfortunately -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
They were changed. You help me write them