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KSP2 Release Notes
Everything posted by Galileo
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Oh, very cool! Yeah, I assume the body index will be adjusted causing the save to load a little wonky. Looking forward to the update
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That's not eve either I don't think. Last I checked EVE doesn't have auroras. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That's not SVE there used to be a subtle terminator color, but I have released an update since then basically removing it. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah it's only really noticeable with heavy cloud cover. That's been an issue ever since scatterer introduced the feature. I tried my best to make it look ok -
Scatterer 0.0320 obviously won't work as the available version of this mod was not developed on it. You have to use my RSS patch without removing anything and use the patch I made for this. That's the only way to use it in 1.3 currently. If you absolutely have to remove the !cbNameLater from my patch, you will have to make the adjustments in the scatterer and EVE cfgs yourself and probably some other places but I can't think at the moment.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
nope. That's the intended look. The aurora are more subtle and realistic and the terminators are a lot more subdued. Like, a lot and that is more realistic as well. You still get the volumetric cloud color change on the surface, however. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Scatterer needs to be v0.0300 if you are on 1.2.2. The cfg structure changed a lot with new scatterer 0.0320b and we are not supporting that version because we are moving on to 1.3. Our cfgs will only work with v0.0300. Sorry for the confusion. When we wrote the install instructions, we did not anticipate another release for scatterer for ksp 1.2.2.- 7,371 replies
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That depends on the changes the developers make. Should be fine though.
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RSSVE might disable opening the GUI to prevent other from making changes. I have considered doing this as well. It prevents bug reports from people that broke things when making changes that they don't understand. I would check the cfgs and see if that's the case or @Phineas Freak could just let you know.
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No. The new thread is a major WIP and the developers have said to continue using this version (range machines) until they release a proper version that can be used in its entirety. Currently the new version is not working completely and is not recommended for use in a real play through. Many people are still using the versions here and if bugs pop up exclusively for this version, taking the bug reports to the new thread will be pointless as they are practically two different mods now.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
I already created a land control issue on github, and it has been fixed for the next update as far as I know. Hopefully that's soon. edit: ninja'd by Sigma -
If you make adjustment via the EVE GUI, it turns off EVE integration. You have to return to the main menu , then load your save. It's a known thing with scatterer. Seeing as scatterer is more of a modders tool, it's not really a big priority to fix since the typical end user shouldn't mess with it, and most modders know of the issue.
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No. Only the rss folder. i will be updating this tonight to work with the latest scatterer.- 598 replies
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