Jump to content

Galileo

Members
  • Posts

    7,298
  • Joined

Everything posted by Galileo

  1. yeah it should be the same Well, as far as I know, the only thing that will work currently from KSPRC is the clouds and the terrain textures. The scatterer stuff associated with KSPRC wont work because it needs to be updated to work with the new syntax and structure of the updated scatterer. OPM and OPMVO should work just fine with either mod though
  2. You got it. SVE and SVT needs to be removed in either case. However, you could run SVE and use the KSPRC terrain textures if you wanted
  3. Weird. Getting closer doesn't snap it into place for me. I have messed with Kerbal StarSystem, which has many stars further out than yours, and they don't have that issue. I'll have a look at your sun flare stuff and see if I can make something work.
  4. That's what I just finished playing a few days ago. I can never get fully into it though. I spent a month modding the game to my liking, then once I was done, I had no want to play anymore. so I came back to ksp.
  5. @AndrewDrawsPrettyPictures I downloaded this pack and everything looks good, but I think the scatterer sun flare is offset from Valentine quite a bit. It looks fine from afar, but as you zoom into the star, the issue becomes apparent. I have only tested for a few minutes to ensure my Sigma configs were working, but this was immediately obvious to me.
  6. I have made some changes and have pushed an update. @Gameslinx @StarCrusher96 @AndrewDrawsPrettyPictures @ProtoJeb21 If you guys could test the latest versions and let me know, I would be grateful. I didn't get any feedback last I asked so I don't know if these are working as intended. No rush, though. GPP support has been added, but since the cfgs are included in GPP currently, there is no point to use these cfgs yet. If you want, you could delete the rescale cfg that comes with GPP and add these. Downloads have been moved to GitHub. link on the front page.
  7. There is no single answer for this question. Best way to determine if it runs fine on your system is to try it yourself.
  8. none of the Kscale mods will work with the latest sigma because the dev either didn't understand how to use Module Manager or didn't use Module Manager for whatever reason. His approach may have worked in the past, but it wont anymore. made this yesterday.
  9. I removed that for the time being. I want to add it back but be pack specific.
  10. @Gameslinx @StarCrusher96 @AndrewDrawsPrettyPictures @ProtoJeb21 If you guys would be so kind as to test this out with your packs that would be awesome. I added support for the stars in your planet packs. The scatterer sun flares should scale with the rescale value. I haven't tested them myself because my internet has been slow and I don't have all day to download the packs. There are some things that will be changing over the next few days but basic functionality is there.
  11. Very known, but not really an issue, more like a limitation. Scatterer can only render perfect sphere atmospheres, leaving bodies with greater distortion with bits and pieces popping through. Raising the atmo effect looks worse, leaving a gap between the atmo effect and the surface. Gotta love unity.
  12. I have updated my 1.3 patch for RSS. Names should now appear correct throughout the game, and with other mods. Get it here note: you no longer need the RSSVE patch. Just be sure to use scatterer v0.0300 for 1.2.2 as RSSVE is not updated for 1.3 yet.
  13. He did a good while back, but it doesn't look right in my opinion. Unless he has rewrote the way he did it in the past, I'd say it's necessary, but I also have not SD with out that node in a long time. Wasn't it rescaling the clouds by the rescale value? So at a 2x rescale, if I have an altitude of my clouds at 6k, it used to make it 12k. 10x was 60k, etc. whatever it did the altitude was way off. If that has changed I don't know about it. like you said though, it's probably not needed, but leaving it probably won't hurt.
  14. Will NOT work with KSP 1.4. Rescale! v1.0.2.8 change log Updated for compatibility with latest Module Manager and the latest Sigma Dimensions v 0.9.6 This is the most complete set of Sigma Dimensions configs available on the KSP forum. Due to so many people asking why other scaling "mods" don't work properly and for people that don't fully understand how to write their own cfgs, I decided to throw together some cfgs that I use in GPP, and tweaked them to work with stock and all planet packs. REQUIRES: KOPERNICUS AND SIGMA DIMENSIONS All configs work with: RemoteTech Kerbalism Environmental Visual Enhancements 1.2.2.1 and all visual packs Automatically scales cloud height to a realistic altitude when a visual pack is installed. Kronometer I highly recommend that you this with these configs so that your in game clock and dates are correct. Kerbal Konstructs (Needs KKtoSD, and currently only works with GPP) Most planet packs (will make planet pack specific changes upon request from pack devs) Sigma Dimensions now handles Scatterer scaling and antenna ranges. Hellelujah! KNOWN ISSUES: Scatterer doesn't scale very well. It works but you may see some artifacts that are kind of an eyesore THE SIZES 2.5x - The optimal size for users who want a bigger system but still want to use stock parts. 3.2x - About the same as 2.5x but a step up in difficulty. 6.4x - A much larger rescale that may require you to rescale the stock parts via SMURFF or RO. Or don't. It's your life. 10x - Roughly a true to life size rescale that will definitely require SMURFF or RO. 10.625x - Closest to real life scale as you can get. Will need SMURFF or RO. NOTE: I highly recommend that you use KRONOMETER with these cfgs so that your in game clock and dates are correct. Will NOT work with KSP 1.4. DOWNLOAD TO INSTALL: Download and install KOPERNICUS and SIGMA DIMENSIONS Drop the RESCALE folder anywhere inside of your GameData folder. License: Public Domain
  15. It's KScale2. Last I looked at his sigma cfgs, the dev doesn't seem to know how to use MM. In fact, he doesn't use MM in his cfg at all. And he doesn't make his cfg overwrite the default sigma settings. So basically, you have 2 sigma setting cfgs and they probably aren't working properly together. This may have not been an issue in the past, but the latest SD might not allow that.
  16. Well what I do is take the version files of all of my favorite mods, throw them into a new folder with the mini avc dll. That way, when I'm not using the mods, I can keep track of updates
  17. Just an MM cfg that raises it https://www.dropbox.com/s/xn3twsfdm0f7203/KerbalHeatTolerance.cfg?dl=0 just remove the :NEEDS[GPP] and change the max temp to your liking
×
×
  • Create New...