Jump to content

Galileo

Members
  • Posts

    7,298
  • Joined

Everything posted by Galileo

  1. Instead of using scatterer for eclipses with your planets with glow, use EVE. The issue won't happen. Scatterer doesn't cast eclipses correctly on volumetric clouds or what you do in spectra.
  2. You must install the version @JadeOfMaar linked. The folders will merge and our texture replacer content will work along with any new textures you add in. i know, it's crazy, we don't bundle mods like every other planet pack. Modularity is freedom to choose.
  3. Did you install the GPP secondary folder without reading what it was for???
  4. You can always use an older version of KK. The new KK disables them by default for whatever reason. Maybe to place your own? I dunno. Supposedly there is a way to enable them, but I haven't looked into it.
  5. Yeah I noticed that as well, it's due to the new sun flare. I'll try to pinpoint which one of the sun flare textures is causing it and fix it for the inevitable patch
  6. Oh I'm sorry, that's my bad. I didn't even think about it. I'll fix it this evening.
  7. No, SSRSS is Also a Sigma Dimensions cfg and you can't stack those.
  8. We can do that. I figured having the compatible versions in the GitHub readme, above the download link, would be sufficient. The good news is that there aren't any plans to touch the textures again.
  9. Ok cool, so that seems to be a good way to replicate the bug. @TheRagingIrishman Is going to revamp the code in the next few days, and perhaps he can find the bug. In the meantime, do you have logs he can look at? I had some odd errors going on but at the time, I figured the issue was all my fault so I didn't save them.
  10. Was it a fresh game or did you load a save with a Kerbal in flight? I had this happen too, but after starting a new sandbox game, the problem is gone.
  11. The kopernicus guys know about the issue. Whether it can be fixed or not, I don't know, but the last few kopernicus updates have practically revolved around trying to get multiple stars to work together. It's been a very tricky situation, as ksp does not support multiple stars natively, so they are having to figure it out on their own. There is nothing that can be done current to fix the issue, unfortunately, and a new kopernicus release doesn't seem to be coming any time soon it sucks. All we can do is wait though
  12. @Gameslinx has taken some creative liberties while creating this mod, and has done a great job. He has said himself his goal wasn't an uber realistic experience, but a somewhat whimsical, fantastical one, and I think he has nailed it. Could it be more challenging? Sure, but that's ultimately up to the creator. Those are all good suggestions though. I'm all for a challenge, as the stock game has virtually none...so long as it doesn't break current careers. Gravity, SMA, temperature, atmospheres, and inclinations can all be adjusted without breaking anything.
  13. The texture replacer included isn't the full mod and won't do anything without installing the actual mod. CKAN will merge our folders with those of TR
  14. Yeah, sadly, it is out my hands. I couldn't continue to sit idle and wait for dependencies to update. When they do, this pack will be so much more
  15. Yeah those are the changes. We removed the flight global indexes from the bodies and we let the kopernicus generate them. I don't have the numbers in hand, but I can post them this evening when I slink back to my computer
  16. UPDATE Changelog: We HIGHLY recommend a fresh career. Current saves will likely break. v1.4.0 Overall compatibility with KSP 1.3 and the latest Kopernicus Lots of PQS and other terrain work. Updated EVE visuals Bundled mods also made 1.3-compatible: KSC Switcher. Removed FinalFrontier itself but kept our ribbons for it. Final Frontier now must be installed separately. Added full support for Kronometer, successor of KopernicusTime. Added Localizaion support. Currently only English is available. Added Kerbal Renamer. All newly created kerbals will carry the surname Gaelan instead of Kerman, and references to "Kerbal" have been changed to "Gaelean" wherever possible. KSC++ is now built into the main GPP directory, and only requires an install of Kerbal Konstructs. With this, other features will also appear. Kopernicus Expansion Footprint compatibility. Updated LoadingScreenManager. New screenshots, new tips. Updated default sunflares. Strategia balance and updates. More realistic strategies. No more "cheat" strategies that take the challenge out of GPP. Removed GPP_CareerSaver. Removed Rescale! folder. To upscale GPP, see Rescale! Comprehensive SD Configs. Created GPP_Secondary (see Optional Mods\ folder) for seamless loading of GPP alongside Stock and/or other star system mods. Visual pack interoperability is not handled and not promised. Any other replacement primary system just needs to reposition Ciro. Do not use with Galactic Neighborhood. Created "SuitProgression" upgradeable heat tolerance for EVA kerbals. Each time you upgrade the astronaut complex, the max temperature for a kerbal goes up by 400k, maxing at 1600K. Repaired and restored custom science for Gael and its moons. Updated ResearchBodies support and added science definitions for its sibling, Tarsier Space Technologies. Scatterer v0.0320b support. Disabled volumetric clouds on Catullus due to scatterer bug. Added patch to change LqdAmmonia distributions to Ammonia if Kerbalism is present. TO INSTALL: Create a fresh install of KSP version 1.3.0. Ensure that KSP always launches in 64-bit. Run once with no mods installed. Download the third-party mod Kopernicus. The Kopernicus version number must match the KSP version number, i.e. 1.3.0-X Install by copying from [Kopernicus Download]\GameData\ to [KSP]\GameData\ the following folders and files: Kopernicus\ ModularFlightIntergrator\ ModuleManager.2.8.1.dll Download and install Galileo’s Planet Pack 1.4.0. Copy from [GPP Download]\GameData\ to [KSP]\GameData\ the folder GPP\ and all its contents. Download GPP_Textures. Copy from [Textures Download]\GameData\GPP\ to [KSP]\GameData\GPP\ the folder GPP_Textures. Run once in this configuration before installing additional mods All terrain scatter (scenery like trees and rocks) is not working due to a bug in Kopernicus. When the next version of Kopernicus is released, it will fix this issue. Optional Mods Install the mods of your choice – Final Frontier, KSC Switcher, Texture Replacer – by copying [GPP Download]\Optional Mods\GPP_[mod name]\ to [KSP]\GameData. KSC ++ For an extension to the Kerbal Space Center (fuel tanks, roads, cars, trees, the whole shebang), the third-party mod Kerbal Konstructs must be downloaded and installed. Clouds, Aurorae and Shadows For clouds, aurorae and shadows, go to [GPP Download]\Optional Mods\GPP_Clouds\ and select either High-res or Low-res. Drill down further until you get to a second GPP_Clouds\ folder. Copy this folder to [KSP]\GameData\GPP. To enable the visual effects, the third-party mod EVE (Environmental Visual Enhancements) must be downloaded and installed. You require only the small file, not the large one with “Configs” in its name (GPP comes with its own configs). Scatterer GPP is configured to provide atmospheric scattering effects using the third-party mod Scatterer. To enable these effects, download and install Scatterer. If you want to change the sunflare for either or both stars in GPP, the images and .cfg files are in the folder, GPP\GPP_Scatterer\Sunflares\ [Star]. GPP Secondary This new addon mod makes GPP into a distant non-primary system, allowing users to keep Kerbin and the stock planets, and set the Ciro system (GPP's main star) and Gael (not a Kerbin clone named Gael) as the mid-game or end-game. To be fully compatible with GPP one of the following must occur: If the other planet pack is large and also replaces the stock solar system it must include a patch to reposition Ciro. If the other planet pack only adds planets, the option exists to place itself around Grannus and be mindful of its asteroid field. [Ciro orbit] realistically is already well occupied by GPP's own planets. Kerbol Star System is not fully supported as it is currently known to have a colliding GPP compatibility ptch. Do not use GPP Secondary with Galactic Neighborhood. To install, just place GPP_Secondary\ into GameData\ so it looks like this: GPP\ GPP_Secondary\ Kopernicus\ ModularFlightIntegrator\ ModuleManager.2.8.1.dll Kerbal Renamer Kerbal Renamer is a new feature that renames all new and existing kerbals from "Kerman" to "Gaelan." It has a toggle (the first line) within GPP\GPP_Renamer\Renamer.cfg that can be set to keep Jebediah and company (the original 4) or to replace them with GPP's developers. It is best to change the setting before starting a save. To toggle, change the following setting preserveOriginals = true to false. Scaled Versions GPP's own configs for Sigma Dimensions have been discontinued and removed. To upscale GPP, see Rescale! Comprehensive SD Configs. Recommended mods with support for or by GPP Environmental Visual Enhancements - min-version: 1.2-2 Scatterer - min-version: 0.0320 TextureReplacer GPP still uses the original TextureReplacer. Use RangeMachines verion Distant Object Enhancement PlanetShine JX2 Large Antenna Strategia Near Future Technologies Far Future Technologies USI Constellation MechJeb Airline Kuisine RemoteTech Kerbalism Tarsier Space Technologies ResearchBodies Waypoint Manager Decal Stickers BlueDog Design Bureau (balanced optimally at 2.5x scale) Known Issues Catullus does not have volumetric clouds due to a bug with scatterer causing them to turn black. They will return. Gratian and Augustus no longer have dust storms due to the same issue as stated above Clouds do not show up in main menu. Just a small bug with Kopernicus. not a big deal. Nothing is broken. Scatterer does not show in main menu. Again, normal. Nothing is broken. Sometimes KSC will appear flooded. This is normal and also because of Scatterer. Nothing is broken. Running game in dx11 causes terrain textures to be pinstriped. Orbit lines jump around when zoomed out to outer planets in map view and tracking station. It's stock bug made more noticeable by Kopernicus Kerbal Konstructs/KSC++ do not scale with Sigma Dimensions. Statics spread apart. A fix is coming. Kerbalism does not support multiple stars. Solar panels will not work around Grannus. It is not up to us to fix that. All terrain scatter (scenery like trees and rocks) is not working due to a bug in Kopernicus. When the next version of Kopernicus is released, it will fix this issue. Bundled Licenses These mods and/or assets are distributed by their own license terms, included in each mod's folder "KSCFloodlight" Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) "KSC++" Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) "SuitProgression" Attribution-NonCommercial-ShareAlike 3.0 International (CC BY-NC-SA 3.0) "GPP_Renamer" Simplified BSD License (BSD 2-clause) Enjoy!
  17. I have actually never noticed, or if I did, it didn't bother me enough. Lol very interesting though
×
×
  • Create New...