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Galileo

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Everything posted by Galileo

  1. I dunno. Last I checked FAR wasn't updated. If it is, it should work
  2. Needs more info. Nobody else seems to be having this issue. What optional mods do you have installed? Have you tried with only GPP installed with KSC switcher?
  3. No, it's not. We aren't going to support TRR until they get to a stable release. I'm a bit concerned about that though since the dev seems to be worrying about tongues and other things besides the functionality of the mod. I just feel the dev has lost sight of his final goal for TRR. They have done good work so far, though. Until it's fully released, we will continue to support the original version.
  4. Just stick with 1.3.0-4 for now. We are close to releasing GPP for the latest kopernicus. We are just waiting on some documentation stuff to finish up, and going over the renamer to clean up the bugs.
  5. Yes, svt will work with any mod that doesn't touch ground textures. KSPRC should work too though. It can be a hassle to install though
  6. No, everything is pretty straight forward. The EVE cloud altitude is just personal taste. I feel letting SD scale the altitude makes for some extremely unrealistic
  7. Are you talking about the clouds clipping into the ground? If so, that's normal. Volumetric clouds cannot sit or contour to the surface. To get a "dust" or "fog" effect, this is the closest you will get.
  8. No rush! You have enough spinning plates above your head I can imagine!
  9. That's not a bad idea! One of the ideas still floating around my head was to keep part counts, but allow the player to exceed them by charging the player a configurable amount x the value of each part after the cap had been reached
  10. You are the umpteenth person to bring that up recently about part count. Launch clamps not counting towards the part count was my original idea, and i talked to @linuxgurugamer regarding a way to implement this. Unfortunately, the part count is hard coded in KSP and cant be touched. There are some other options being looked at. I don't have a time table for anything like that though. It certainly is something i wish could be changed about ksp
  11. this is what im seeing: and this is what my netkan looks like:
  12. https://forum.kerbalspaceprogram.com/index.php?/forum/36-add-on-development/&do=add right there
  13. I'm glad you are very enthusiastic about this tech node stuff, but perhaps start a new thread so this one isnt flooded with it?
  14. I cant figure out how to validate my netkan file to determine if it works or not. I'm trying to teach myself how to write up my own Netkan files but its hard to tell if I'm doing it right. When attempting to launch the netcan.exe with --verbose <mymodidentifier>.netkan, it doesnt produce a ckan file for me to test. Not sure what I'm doing wrong, but I refuse to submit a netkan file that I can't test, and waste someones time.
  15. If you release it as a mod, you should name it "The Doctor's Orders" ...eh? eh? See what I did there?
  16. That's where people like myself, sigma and many others will come in and shake our fingers and scare shoo people away. I'm not sure what you are arguing, or if you are arguing at all. Regardless, an unlocked version will not happen. But, as ThomasP always says, " feel free to compile it yourself without the version lock". If you can't figure out how to do that, tough luck, you must wait. If only the forum software would allow for a sticky note at the top of each thread page.
  17. Too many people cant handle the responsibility, and show up here complaining that things are broken. To avoid that, the kopernicus devs version lock the mod. If people could learn to be adults, less like entitled kids and respect the devs wishes to not have continuous bugs reported on unsupported versions of ksp, we wouldnt have the version lock. It's not politics, it's more about respect for the dev.
  18. Yes. Kopernicus is version locked. The 1.3.1 prerelease is out to find bugs and issues with the stock game. Not play with planet packs. Ninja'd by an Irishman
  19. Like @TheRagingIrishman Stated above, OPM and GPP are good to go, however, RB makes changes to the textures, causing them to be "glossy". This is a game breaker for me personally, but if you don't mind it, go for it. I don't know of any other planet packs that are fully compatible with the latest RB
  20. @panarchist @TheKurgan Give this a shot. This will work with the stock system for sure, but other planet packs, I cannot guarantee due to how most have scatterer bundled and not implemented through MM. HERE
  21. @TheKurgan I have just looked into what your issue could be, and the changes needed are a little more extensive than i thought they would be. I will post a patch when i get it done
  22. Can you post a screenshot of your gamedata and the inside of your GPP folder?
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