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Galileo

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Everything posted by Galileo

  1. Remove ModuleManager 2.8.0. You should only have 1 version.
  2. The latest version works fine with Linux. Please post your output log and a screenshot of your gamedata folder. Use a third party website, like Dropbox, to upload your logs. Paste the link here.
  3. UPDATE SVT v2.0.5 change log New textures! Trees no longer under water Solid scatter objects (rocks, trees, and the like) are back! Now enabled by a Module Manager cfg so its easy to find and delete if you don't want solid scatter objects Sun light intensity curve As you get further away from the sun, things will get darker. Kopernicus Expansions footprint compatibility Fixed Linux issue with sun textures. To install: 1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases/latest and drop into GameData. 2. Drop the SVT folder into GameData folder. If you don't want rocks, trees, cactus' and other scatter objects to be solid, edit the "EnableColliders" cfg in the SVT folder; change %collide = True to %collide = False DOWNLOAD
  4. There are actually 7 perfectly flat locations (0 degree) and they are large enough to house a big base they are hard to find though, so be sure to do a thorough once over of your scans!
  5. I assume you haven't actually tried landing on Iota yet? The terrain alone makes it challenging enough, also I don't find having an atmo on Iota realistic, which is what this pack strives for.
  6. Yeah I plan to fix that. PQSMods like, land control(rocks, trees, bushes) aren't a perfect science and things like that happen. I think I have a pretty good way to fix it though.
  7. I posted a patch in the RSS thread that makes it work in 1.3 if that what you want
  8. There always a few good quips in here that make me laugh
  9. Yeah with new Kopernicus update, this is in full swing for 1.3, i just havent gotten to it just yet. Tonight I will get at it and attempt to make it better. I have some things in mind! Happy crashing!
  10. Try this version out https://github.com/Galileo88/PlayYourWay/releases/tag/1.0.3 I didn't include a cfg for CC because it doesn't have a cfg for me to edit , you'll have to choose your contracts yourself in the difficulty tab unfortunately. Ill contact nightingale and see if he could add a cfg for something like that
  11. Ok, that makes sense. Try disabling all the stock contracts with CC in the difficulties menu and see if that fixes it. I may have to drop my cfg for CCs and make it a requirement.
  12. @Sigma88 is there a line i can add to the cfg to dictate how close the camera can get to a body in the tracking station? I thought i remembered seeing it at one point, but i may be making things up
  13. UPDATE v1.8.2 Ok, for real, no more stripes! Fixed case sensitivity stuff for Linux and Mac users No more stripes. For real this time Better exposure on all sun flares DOWNLOAD
  14. Version 1.1 did not remove the groundstations. Make sure you have the right version Version 1.1 did not remove the groundstations. Make sure you have the right version @The-Doctor this version. https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.1.0 and be sure to delete your MM cache before starting up ksp
  15. Just use version 1.1 of Kerbal Konstructs.. it works fine...
  16. Can I also have your save file?
  17. @Porter_John I'll look into it, but I've never seen that issue.. might be a mod conflict for sure though. Can you also send me a mod list so I can compare our mods and narrow it down. I'm currently playing with 100+ mods and pyw and haven't seen an issue, but it might be that one that we don't have in common.
  18. It's a byproduct of scaling. Nothing I can do about it unfortunately
  19. KSS is very dependent on the version of Kopernicus that is listed in its OP. That is the only version of Kopernicus that will work with KSS at the moment. Trying to skip ahead to this new version will break KSS as it has not been updated to work with with the changes in 1.3. Just be patient, and wait for the KSS to update the mod. That is literally all you can do at the moment.
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