SpaceBadger007
Members-
Posts
330 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by SpaceBadger007
-
Hi i have found a weird bug, i have accepted a contract to position a satellite in a equatorial orbit at about 7000km up, but all I get is a weird polar orbit and a equatorial orbit out past the mun! screenshots...http://imgur.com/a/PE8aV The mods I have... Wildbluetools 1.2.8, MOLE 0.7.4, Pathfinder 0.9.25, Universal storage 1.1.0.12, Tweakscale 2.2.12, Tundra Exploration 0.8.6 (with the near future solar plugin), KAC 3.6.1.0, Trajectories 1.6.2, Tasier Space Technology's 6.2, Module Manger 2.6.24, Take Command 1.4.1, SEP 1.4.1, Stock Bug Fix Plus 1.1.2b.1, SSTU 0.4.31.116 (with texture sets and source), SpaceX legs 1.2.3, SM chute 0.2.2, Mechjeb2 2.5.7, Inferno Robotics 2.0.2, KIS 1.2.11, KAS 0.5.8, KJR 3.1.7, Kerbal Engineer 1.1.1.0, KAX (with the firespitter bundle) 2.6.3, Habtech 0.1.7, Direct LV 1.0.0, Docking sounds 2.1.1, FMRS 1.1.00.01, Old School Fairings 1.1.2.0, DMagic Science Animate 0.13, DMOS 1.3, Cormorant Aeronology 1.1.2, Contract configurator 1.12.1 with contract packs GAP 1.2.5 Spacetux unmanned contracts 0.3.7 and rover contract pack 0.1.2 field research 1.1.7 and station/bases 3.2.1, CRP 0.5.2, Coalt probes plus 0.1.3, Chatter 0.9.8, Candarm 1.71, biomatic 1.1. I would love to show logs but I dont know how to get logs from steam ksp to here on the forums, I have no idea where they are, so if someone could help out that would be lovely!
-
which makes sense but for the early node you took away the side walls and mounts, you dont get them till the 160sci mark
-
not sure if this is a bug but when playing career mode, I cannot accesses all the KW fairings because of tweak scale, (which i have installed) why is that?
-
Reguarding the homestead, I looked at it again and was able to use the manage operations button and inflate it so it works now, I have no idea what i changed so ill keep looking into it
- 3,523 replies
-
- 1
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
Oh right thank you very much!
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
i open kerbal x using chrome, then when i download it auto goes to explorer then the whole blinky thing happens, ill look into it tomorrow- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
hmmmm how do you download this because i have none of the parts. i downloaded it by putting the filter file, kw rocketry file and the OSfarings file straight into the game data directory
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
@MrMeeb i cant seem to install your craft file for your shuttle, i have all the mods and when i install it comes up with a downloads tab with open and save, when i press open, it blinks away and its back to the tab, same thing with the save- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
hmmm I seemed to have screwed up some where, i deleted the coalt folder to update, and i cant find the latest release, all i can find it the 0.12 and not the later ones, could someone point to me where it is please I"m a little confused.
-
I found a bug. Using the homestead (this is in simplified mode) while playing sandbox, in the vab I cant manage operations at all, when I click on the button it will not come up. And when its outside it wont inflate at all! If you want logs, i have no idea how to get them from steam so if someone could point me in the right direction that would be awesome!
- 3,523 replies
-
- 1
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
I found a wee bug, in career mode whenever i have an sstu part, the terrior engine shroud dissapears, when the sstu parts are gone the shroud stays, ill do some more research tomorrow to find out if its just one part. Plus im a noob so i have no idea how to get screenshots from steam to here (if someone could point me in the right deriction i'd really appreciate that!) And same thing with the loooooooogs!
-
[WIP] Dangerously Shaded Stock Refresh
SpaceBadger007 replied to DangerouslyDave's topic in KSP1 Mod Development
Wow, these are some seriously good looking parts!- 90 replies
-
a quick question, does this add its own fairings? or do have to get kw/aies etc.
-
[old thread] Trajectories : atmospheric predictions
SpaceBadger007 replied to Youen's topic in KSP1 Mod Releases
so if i install far, the latest version will work fine with it, no need for a specific version for far? -
Oh whoops i am using chatter sorry about that! hmmmmm ill try the solar wind experiment again in the near future.
-
So reporting from testing and all i can say is that this mod is AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I made a probe with almost every coatl part on it (it looks horrible!) and every part works beautifully well! all science experiments work and all comm stuff transmit the science home and all the RTGs work! I love the beeping thats added when transmitting data, and the animations are wonderful!!!!!! Just one thing tho, where are you meant to use the solar wind experiment? it doesn't work on the ground or low orbit, is it meant to be used at high orbit?
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
Is this compatible with far?- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with: