SpaceBadger007
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Just an idea for the lander fuel tanks, would it be possible to make different textures for them and to remove the little slots down the edges of the tanks seeing that they dont really serve a purpose anymore? texture ideas... EDIT: sorry for large post, not sure how to add spoilers sorry EDIT 2: Thank you blowfish for the help!
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Just a question on the lander core tanks, i'm not sure how to configer them to have landing legs and solar panels etc back in 1.0.5 it was just "next exturnal option" is it still that easy because i cant find that option when right clicked on in the vab/sph
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Well so far everything looks GREAT! (in sandbox anyway) Will try in science mod in the near future! P.S Love the animations especially the rtgs and tv space antenna!
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[1.3] RCS Sound Effects (2017-06-12)
SpaceBadger007 replied to pizzaoverhead's topic in KSP1 Mod Releases
this looks great! but just a question, being updated to 1.1 will it work with 1.1.2? -
Uterlly awesome!!!! They look amazing (just like your other engines!). A question on space x, will you add the ability to add space x landing legs to fuel tanks? And this is probably pushing it but will there be a chance in having a dragon v1/v2 added in (just an idea)?
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An idea for the msrb, ever thought of adding in the ability to tweak the thurst which will affect the burn time eg higher thrust lower burn time and lower thrust higher burn time
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
SpaceBadger007 replied to SpaceTiger's topic in KSP1 Mod Releases
sorry just a little confused but when you enter a new biom eg high orbit to deep space, this mod will automatically do the science for you? -
Just a question on the rovers, when you get round to the curiosity rover, will you animate the robo arm or make it controllable (like ir)?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
wow 1.1.2 is released! so quick! will it affect this mod?- 2,351 replies
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I think i found a bug, i have the Ponderosa attached to the saddle (saddle attached to the ground) and inflated, and when ever i attach the Chuckwagon to the side it all flips about everywhere!
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So I tried replicating the bug and it didn't play ball and has stopped so I guess it fixed itself?...
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i think i found a bug, I am playing ksp 1.1 on 64 bit and whenever i mouse over a pathfinder part in the vab the game crashes... list of mods are... MOLE, pathfinder, Buffalo, KIS/KAS, KJR, KAC, TST, SSTU, Tundra exploration, Mechjeb, surface experiment package, NFS, Habtech, DMOS, Kerbal Engineer, module manager and CRP. and if you want logs, how do i get them?
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