SpaceBadger007
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KSP2 Release Notes
Everything posted by SpaceBadger007
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OMGOMGOMGOMGOMGOMGOMGOMG IT LOOK AMAAAAAAAAAAAAAAAAAAAAAAAAAAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (whoop whoop!)
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Do you play career mode as well? I did have the problem where if started playing career, then changing to a different save that was sandbox, then the tank size you had in career transfered over to sandbox (in my cas it was 3.125) however this only happened once for me. So if thats the case just restart the game then go straight to a sandbox save.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
Would it be possible when you add the et to give it fuel switching to hydrolox like what you to the othe ca parts if crp is installed?- 2,351 replies
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- space shuttle
- parts
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Wow very quick replie thank you!!! I have been considering it and contemplating it but then ill start having too meny parts, ill end up having 2 apollos/saturns (sstu,bdb) 2 gemini/mole (mole/bdb) and double ups on engines like the f-1 and j-2
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So when 1.2 comes out, how would I install the new porkjet parts?
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Will the new porkjet parts be part of the full 1.2 release or will you have to download them?
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WAIT!!!!!!! rocket parts overhaul is coming in 1.2 ???!!!!!
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
SpaceBadger007 replied to Pak's topic in KSP1 Mod Releases
Im loving this new stuff!!! Just a question, will the et contain normal LFO or hydrolox?- 2,351 replies
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- space shuttle
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The v1.2 Hype Train Thread - Prerelease is Out
SpaceBadger007 replied to Whirligig Girl's topic in KSP1 Discussion
Oh... i was quite excited for that.- 1,592 replies
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- experimentals
- not the patience ferry
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Sorry i ment the homestead, sorry for not being clear
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- geoscience
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The v1.2 Hype Train Thread - Prerelease is Out
SpaceBadger007 replied to Whirligig Girl's topic in KSP1 Discussion
Is this also the update that will give the rocket parts a retexture? Or did i miss-read that from somewhere?- 1,592 replies
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- experimentals
- not the patience ferry
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
SpaceBadger007 replied to MrMeeb's topic in KSP1 Mod Development
I just thought that blender can only do models but it can also do animations!? I really like the exposure rack its a fantastic feature and looks very cool!!!- 282 replies
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- space shuttle
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Would it be a good idea to add in the skylab template from your mole mod to the inflatable hab? Or at a lesser state?
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
SpaceBadger007 replied to MrMeeb's topic in KSP1 Mod Development
Are you using blender?- 282 replies
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- space shuttle
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The felbourn folder straight into the gamedata!
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The point of the lines is to keep it stock-a-like, so the part can work with any other stock part in the game and not look out of place. If you look at the mk 1-2 pod it has lines, as well as the wings etc
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Just a question, whats the difference between tantares lv and tantares?
- 22,641 replies
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- totm march 2020
- mod
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[Old Thread] KRE - Kerbal Reusability Expansion
SpaceBadger007 replied to EmbersArc's topic in KSP1 Mod Releases
That docking port looks amaaaaaaaaaaaaaaaaaaaazing!!!!!! Is there an option to leave it without the cap to use on space stations or can it work with other docking ports like stock or sstu? -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
SpaceBadger007 replied to MrMeeb's topic in KSP1 Mod Development
Just a question, how do you impliment these stats into the parts? Plus for the ssme, its the one that comes from direct right?- 282 replies
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@Shadowmage was there a change to make everything have a max diameter value of 3.125m in the latest update? this is in sandbox mode.
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Does this support sstu? I see that it doesnt show support for sstu on the first page but I swear I have seen realplume stuff on sstu, correct me if im wrong.