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KSP2 Release Notes
Everything posted by RA3236
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KSP is loading very slow...
RA3236 replied to jm_turbo's topic in KSP1 Technical Support (PC, unmodded installs)
Is it on a secondary Harddrive? -
Nil. @KSP Bros KS
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0.0.4.0 is out!!! Log at Spacedock.
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Within the day, just doing some Kopernicus work on my mod.
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Banned for saying that, when you may know I made a small mistake. Also, banned for bad grammar.
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For that person who asked what time zone I am in, Australian Eastern Standard Time, no Daylight Savings. And nope, @Mjp1050 hint: that was the next user
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Umm, you want procedural, or heightmaps and colour maps? 1. /\ Thats for a planet with colour and height maps. 2. @Kopernicus:AFTER[Kopernicus] //<--- that is a line comment marker { //this is Laephus from my mod. It has a bunch of comments %mainMenuBody = Laephus //the name of the planet if you want it to be the planet in the main menu (currently Kerbin) Body { name = Laephus //the name Template { name = Duna //use this if you want a rocky planet with atmosphere removeAllPQSMods = true //definately do this } Properties //basically all the basic things. use The White Guardian's guide for everthing until the PQS area. { description = Larinax C is the third planet from Larinax, not that we can find the first two planets. We have just assumed that Larinax has eight planets, but at the moment there is only one. Good idea on the naming, then? radius = 400000 rotates = true rotationPeriod = 51186.3 tidallyLocked = false initialRotation = geeASL = 1.2 timewarpAltitudeLimits = 10000 17500 25000 40000 60000 80000 200000 ScienceValues { landedDataValue = 30.5 inSpaceLowDataValue = 20 inSpaceHighDataValue = 20 recoveryValue = 50 spaceAltitudeThreshold = 300000 flyingAltitudeThreshold = 20000 } } Orbit { referenceBody = Larinax semiMajorAxis = 5000000000 inclination = 30 eccentricity = 0.009 longitudeOfAscendingNode = argumentOfPeriapsis = meanAnomalyAtEpoch = epoch = color = 0.5,0.5,0.5,1.0 } ScaledVersion { type = Atmospheric fadeStart = fadeEnd = Material { texture = LarinaxSolarSystem/Laephus/PluginData/Laephus_Color.png normals = LarinaxSolarSystem/Laephus/PluginData/Laephus_Normal.png shininess = 0.82515 rimPower = 3 rimBlend = 0.2 Gradient { 0.0 = 0.9,0.9,0.9,1.0 0.5 = 0.9,0.9,0.9,1.0 1.0 = 0.0196,0.0196,0.0196,1.0 } } } Atmosphere { ambientColor = 0.9,0.9,0.9,1.0 lightColor = 0.9,0.9,0.9,1.0 enabled = true oxygen = false altitude = 80000 pressureCurve { key = 130.202625 -1.3690036625E-02 -1.3690036625E-02 key = 4000 75.4424785 -1.11418013125E-02 -1.11418013125E-02 key = 8000 41.0682145 -6.81904525E-03 -6.81904525E-03 key = 12000 20.8901165 -3.81946975E-03 -3.81946975E-03 key = 16000 10.5124565 -1.9487506875E-03 -1.9487506875E-03 key = 20000 5.300111 -9.757005E-04 -9.757005E-04 key = 24000 2.7068525 -4.882518125E-04 -4.882518125E-04 key = 28000 1.3940965 -2.46206E-04 -2.46206E-04 key = 32000 0.7372045 -1.24388E-04 -1.24388E-04 key = 36000 0.3989925 -6.41215E-05 -6.41215E-05 key = 40000 0.2242325 -3.39400625E-05 -3.39400625E-05 key = 44000 0.127472 -1.86485625E-05 -1.86485625E-05 key = 48000 0.075044 -1.060125E-05 -1.060125E-05 key = 52000 0.042662 -6.4089375E-06 -6.4089375E-06 key = 56000 0.0237725 -3.7425625E-06 -3.7425625E-06 key = 60000 0.0127215 -2.1363125E-06 -2.1363125E-06 key = 64000 0.006682 -1.1725625E-06 -1.1725625E-06 key = 68000 0.003341 -6.264375E-07 -6.264375E-07 key = 72000 0.0016705 -3.53375E-07 -3.53375E-07 key = 76000 0.000514 -2.088125E-07 -2.088125E-07 key = 80000 -1.285E-07 -1.285E-07 } pressureCurveIsNormalised = false temperatureSeaLevel = 460 temperatureCurve { key = 460 -0.00802083375 -0.00802083375 key = 9600 339.1744841 -0.0011360735 -0.0011325715 key = 16800 339.1744841 0.0011325715 0.0011325715 key = 24800 425.478424 0.000619018 0.000619018 key = 44800 425.478424 -0.000853660375 -0.000853660375 key = 64000 293.6687703 -0.0011360735 -0.0011360735 key = 72000 293.6687703 0.000592218125 0.000592218125 key = 80000 361.1427597 0.000868255125 0.000868255125 key = 120000 -0.000562011375 -0.000562011375 } temperatureSunMultCurve { key = 1 key = 6153.846154 0.5 -0.000075 -0.000128306125 key = 6780.941539 key = 12346.44923 key = 29138.03077 0.2 key = 44184.71385 0.2 key = 56178.21535 key = 80000 0.4 } } Rings //not nessecary. dont put this in yet until you are used to doing this. { Ring { angle = outerRadius = 2000 innerRadius = 1500 texture = LarinaxSolarSystem/Laephus/PluginData/Laephus_Ring.png color = 0.893258,0.6966,0.2247,1.0 lockRotation = true unlit = false } } PQS { Mods { VertexPlanet //if there is no comment on the line, dont edit it. { seed = 146256837 //the basic seed. deformity = 20000 //how high the mountains are colorDeformity = 6000 oceanLevel = oceanStep = oceanDepth = oceanSnap = False terrainSmoothing = 0.100000001490116 terrainShapeStart = 2 terrainShapeEnd = -2 terrainRidgesMin = 0.4 terrainRidgesMax = 1 buildHeightColors = False terrainRidgeBalance = 0.1 enabled = true order = 100 ContinentalSimplex { deformity = 1 //same as deformity octaves = 5 //does something with count of edits persistance = 0.400000005960464 frequency = 1 Noise { octaves = 10 persistence = 0.400000005960464 frequency = 1 } } RuggednessSimplex { deformity = 1 octaves = 4 persistance = 0.5 frequency = 0.5 Noise { octaves = 4 persistence = 0.5 frequency = 0.5 } } SharpnessSimplexMap { deformity = 50 octaves = 4 persistance = 0.550000011920929 frequency = 1.5 Noise { octaves = 4 persistence = 0.550000011920929 frequency = 1.5 } } SharpnessNoise { seed = 1 deformity = 0.00100000004749745 octaves = 4 persistance = 0.5 frequency = 0.5 Noise { Frequency = 0.5 Lacunarity = 0.5 Quality = High OctaveCount = 4 Seed = 23126 } } TerrainTypeSimplex { deformity = 1 octaves = 12 persistance = 0.7 frequency = 4 Noise { octaves = 12 persistence = 0.7 frequency = 4 } } LandClasses { Class { startHeight = endHeight = fractalDelta = 0.00100000004749745 name = SeaLevel //change the name for now on to suit your needs fractalStart = fractalEnd = 0.05 baseColor = 0.4, 0.2, 0.0, 1.0 //the colour of the terrain at sea level colorNoise = 0.35, 0.35, 0.35, 1.0 colorNoiseAmount = 0.200000002980232 lerpToNext = True SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 4 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 4 } } } Class { startHeight = endHeight = fractalDelta = 0.448999988031574 name = SeaFlat fractalStart = 0.05 fractalEnd = 0.45 baseColor = 0.5, 0.3, 0.0, 1.0 //the colour of the terrain at sea level till medium height. colorNoise = 0.35, 0.3, 0.25, 1.0 colorNoiseAmount = 0.200000002980232 lerpToNext = True SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 4 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 4 } } } Class { startHeight = endHeight = fractalDelta = 0.449999988079071 name = Flats fractalStart = 0.45 fractalEnd = 0.9 baseColor = 0.62, 0.25, 0.0, 1.0 //colour of medium terrain colorNoise = 0.2, 0.2, 0.2, 1.0 colorNoiseAmount = 0.300000011920929 lerpToNext = True SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 3 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 3 } } } Class { startHeight = endHeight = fractalDelta = 1.10000002384186 name = ScorchedHighlands //mountains fractalStart = 0.9 fractalEnd = 2 baseColor = 1.0, 0.67, 0.5, 1.0 //the colour of the mountains colorNoise = 0.35, 0.35, 0.35, 1.0 colorNoiseAmount = 0.400000005960464 lerpToNext = False SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 2 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 2 } } } } } VoronoiCraters //seed, frequency and deformation can be edited below if you want craters { deformation = 50 voronoiSeed = 43765 voronoiDisplacement = voronoiFrequency = 2 CraterCurve //dont edit below this { key = -0.9982381 -0.7411783 -0.06500059 -0.06500059 key = -0.9332262 -0.7678316 -0.2176399 -0.2176399 key = -0.8990405 -0.7433339 -2.560626 -2.560626 key = -0.7445966 -0.8581167 0.4436148 0.4436148 key = -0.4499771 -0.1392395 5.289535 5.289535 key = -0.4015177 0.2551735 9.069458 -2.149609 key = -0.2297457 0.002857953 -0.4453675 -0.4453675 key = 0.2724952 0.00423781 -0.01884932 -0.01884932 key = 0.9998434 -0.004090764 0.01397126 0.01397126 } simplexSeed = 123123 simplexOctaves = 3 simplexPersistence = 0.5 simplexFrequency = 120 jitter = 0.1 jitterHeight = 3 JitterCurve { key = -1.000701 0.4278412 0.1577609 0.1577609 key = -0.7884969 0.09487452 -0.7739663 -0.7739663 key = -0.6091803 0.072019 0.123537 0.123537 key = -0.3930514 0.3903495 3.300831 3.300831 key = -0.3584836 0.8643304 0.07139917 0.07139917 key = -0.2988068 0.002564805 -0.01814346 -0.01814346 key = 0.9970253 0.003401639 } rFactor = 1 rOffset = 1 colorOpacity = 0.7 DebugColorMapping = False enabled = True order = 100 } } } } } That is for procedural. Advanced Kopernicus users will frown at using this is a mini tutorial, because of VertexPlanet. But my comments are relatively simple as well. BTW the VertexPlanet colours are in Red Green Blue format, along with Transparency (Alpha), but don't change that channel from 1.0. Oh, and good Star Wars reference. Too bad May the Fourth has gone by...
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Rendezvousing Help Needed.
RA3236 replied to TheGuyNamedAlan's topic in KSP1 Gameplay Questions and Tutorials
Try the tutorials in KSP -
Banned for banning the guy who banned the guy who banned the guy who banned the guy who banned the guy who banned me for having a mod name with 'solar' in it. Technically, solar can be used in other systems, as they may have their own life. *bans myself for not counting the next page of posts...
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
RA3236 replied to rbray89's topic in KSP1 Mod Releases
What is the last word meant to be? -
Nil. @SpaceplaneAddict
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Nope. @max_creative.
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I'm pretty sure either Laephus or Laemya has oxygen, but I'll double check. There is a bug with Laemya that shows the blue halo around it, which I need to figure out, but yeah, the ring would be temporary I needed a reason to have a crater or too, but that won't happen until Laemya is fully completed.
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True, but I want Laephus and Laemya completely done before I do anything.
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Banned for directing a shuttle program.
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Sometimes @KillAshley's KASE is used, although try turning up your texture resolution.
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@eloquentJane in response to your statement on using this mod on your playthrough, I did something that looks a little better... Yes, that's Laephus. Enjoy. Github Repository updated on status of mod.
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Okay, after an indirect request to update, I'll be doing a visuals update using KT to make the planets look a little better. I'll also check a few other bugs I know of to try to keep up with other stuff.
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[1.1] Kopernicus Planet Creation - Science Values
RA3236 replied to WolfyDoo's topic in KSP1 Mod Development
Always a reason to test. But still, the actual multipliers also can be affected by other things too.- 9 replies
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", Larinax Solar System, a protostar pack I am very excited for..." Well, better get into updating it ASAP before I can do anything. ... **** KittopiaTech hasn't been updated.... And before you ask, it allows me to update ScaledSpace.
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
RA3236 replied to rbray89's topic in KSP1 Mod Releases
Plus VSR. -
Yaw does not function on my large vessel
RA3236 replied to ebix's topic in KSP1 Technical Support (PC, modded installs)
Sometimes I find it doesn't work correctly when you have a reaction wheel on one side (radial) but not the other. But yes, this is unusual in behaviour. I notice that the COM may be off, can you try with another craft with a. A COM in line with reaction wheels and control module and b. A craft with pretty offset COM compared to reaction wheels and control modules. If this does not help at all, I assume it is a bug that you'll need to try to find in which mod. Also try this in stock. EDIT via merge: try bigger reaction wheels too -
There already is a Spacecraft Friday in the Spacecraft Exchange.
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Noooooo.... Excellent turn of events. I'm guessing you have been planning this for a while ?