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DeltaDizzy

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Everything posted by DeltaDizzy

  1. Yes, but TWB appears pretty taxing and since I dont see Jim using scatterer on the stock system...
  2. this reminds me of a saying I heard once. More Cowbell!
  3. not really. Here is what the star layout is like: Nemesis is also a red star, but the main star here is blue.
  4. You can find a list of skybox things here, just scroll to the bottom of the OP(list is probably incomplete)
  5. No I dont think thats possible, because the skybox just uses a texture without any other settings.
  6. It'd be cool if you tied this and YADS together somehow, for continuity. It wouldnt take much, just something along the lines of "After the Duna Mission, it was decided that Ike would be a great next target" or similar. Regardless, Im interested to see how this turns out.
  7. Thats great news, but I might tune out for a little bit, for 2 main reasons: 1) Its more exiting for me if I read a bunch at once, instead of a little at a time, which is why every time a chapter comes out i go back and read the last 2-3 chapters as well. 2) I'll be busy with this:
  8. I have a mighty need! This is incredible looking too, completely worth the wait. Goodbye Gameslinx, its been fun, but ive found my new pack now.
  9. No, sigma just stopped tending to the threads. Im surprised he didnt delete the OP already.
  10. So earlier today I found out about Acrostics, and I was wondering if anyone else knew what they were. So tell me, do you know what an Acrostic is?

  11. Im just going to @The Cuttlefish Empire for this thread, since his collection is quite impressive. @Alaygrounds real men players use all of Before Kerbin, not just part of it.
  12. Staging column shows only 2 parachutes, so I wager you need your monocle more than you might think.
  13. Well thats something else that makes now, since no non WBI props had showed up when I went into the IVA. Next time I'll downgrade so I can at least use the IVA's
  14. Yes, but he has previously said it should work in 1.3, and that if necessary he can make a backport for 1.3.1 Problem: VTOL manager GUI does not spawn when the button is clicked KSP Version: 1.3.1 Mods Installed: MAS v0.15.1 ASET Props v1.5 ASET Avionics v2.1 RasterPropMonitor v0.30.4 KFS v0.2.0 Alpha KerbalActuators v1.3.0.5(bundled with KFS) ModuleManager v3.0.4 I suspect the problem is me using the latest KerbalActuators on 1.3, but I am unsure if earlier versions can do things like Crazy Mode Logs and Craft file: https://www.dropbox.com/s/8566b40yowl27es/KFSReport.zip?dl=0
  15. Here I am on 1.3.1, just trying it out, and I believe I found a bug. On 1.3.1 the VTOL Controller button does nothing. The Refinery seems to work, however. I will now remove all mods except KFS and dependencies, and provide logs form that run.
  16. This is looking great so far, and I dont think ive ever seen anyone eyeball a Duna transfer before. I'm anxious to see how this turns out.
  17. Good job, and I must say, that last screenshot blew me away! Just make sure you don't go too ambitious on your next mission though. Here, have some rep.
  18. I mean they cant do mission builder, but on the part side, yes definitely.
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