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Everything posted by DeltaDizzy
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It might possibly be perhaps a good idea to maybe focus on making one mod so it can be at the highest possible quality you can make it, instead of making 1 or 2 mini-mods every day and barely doing anything with most of them.
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Less complicated than saying "Textures are CC BY-SA and code is MIT"(or vice versa)?
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You do realize thats exactly what this thread is now, dont you?
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But what if your mod update need was countered by hearing the newest version was buggier than the old?
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A Thread for Writers to talk about Writing
DeltaDizzy replied to Mister Dilsby's topic in KSP Fan Works
The reason they are dissidents is that they wanted a space program. I can explain better tomorrow. -
How high is too high in this case?
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It still works in 1.3/1.4, But the thread has info about a huge update coming soon on the last few pages.
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CC BY-SA forces you to release under that Licence, but only the stuff originally licensed like that. You can release different parts of your mod under different licences too. Nertea does this, so look at his threads to see what I mean.
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A Thread for Writers to talk about Writing
DeltaDizzy replied to Mister Dilsby's topic in KSP Fan Works
Well these kerbals have never been to space before, but they have made sea bases before so they know about life support. The plan is to make a small space station and fill it with those opposed to the status quo. -
A Thread for Writers to talk about Writing
DeltaDizzy replied to Mister Dilsby's topic in KSP Fan Works
Well my kerbals are strictly nonmilitaristic, so a firing squad is out of the question. I also don't have debtors prisons or similar since my kerbals want to leave the environment as untouched as possible. Funds aren't really a concern either. -
The album code is the set of characters after the /a/, in your case it was PRZTk8l
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A Thread for Writers to talk about Writing
DeltaDizzy replied to Mister Dilsby's topic in KSP Fan Works
I'm thinking of starting a story relatively soon, and the main "push" to go to space is to establish a penal colony for political/social dissidents. Any thoughts? As for who those dissidents are and what the government is like, i'm typing on a phone right now so i'll have to get to that tomorrow. -
You need to learn, and people will help you if you ask nicely. This thread will help you with the basics. Gameslinx's youtube channel has a few helpful tutorials for texturing and planet-making in general. Here is the simplest one and the best for beginners:
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Gemeni Rebooted | a twin to Kerbin! | Development Thread
DeltaDizzy replied to Alaygrounds's topic in KSP1 Mod Development
Then making that asteroid moon would be cool -
Gemeni Rebooted | a twin to Kerbin! | Development Thread
DeltaDizzy replied to Alaygrounds's topic in KSP1 Mod Development
It would be cool if you did some of the things daniel l. wanted to do but didnt get around to, like having a small asteroid moon and scatterer support. -
Gemeni Rebooted | a twin to Kerbin! | Development Thread
DeltaDizzy replied to Alaygrounds's topic in KSP1 Mod Development
So you fixed the crashes? -
How to describe my play style in 3 words.
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anywhere in the Gamedata folder should work.
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If it isnt asdfmovie(the clip if you were unaware), I dont know what it is.
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When We Left kerbin - Chapter Twenty: Epilogue
DeltaDizzy replied to Angelo Kerman's topic in KSP1 Mission Reports
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Low Power - Long Distance
DeltaDizzy replied to NewtSoup's topic in KSP1 Gameplay Questions and Tutorials
You mean "How do you figure out how many burns you need?" I usually just eyeball it. By that I mean I burn at Periapsis(Pe), and if im still burning too far* past Pe I just go around again. *too far is basically when I feel like it's gone on too long pas Pe -
i mean that is TWB's built in lore, basically