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KSP2 Release Notes
Everything posted by DeltaDizzy
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Poll: Will you keep playing KSP1 after KSP2 is released?
DeltaDizzy replied to EchoLima's topic in KSP1 Discussion
I will keep playing KSP 1 after I get KSP 2, that is a sure thing. Will I play it as much? Probably not. Will I play it a lot? Almost certainly. I am having far too much fun as it is to simply give up.Even after this career is finished, I have at least one more i want to do that is only possible (for the moment at least) in KSP 1. I will also probably be wary of KSP 2 at first, due to wariness of the unknown and all that. Even if I totally give myself over to KSP 2, I can't see myself ever stopping KSP 1, even if I only come back for nostalgia. After 6 years, it will no doubt keep sucking me back for years to come. -
[1.12.5] Restock - Revamping KSP's art (August 28)
DeltaDizzy replied to Nertea's topic in KSP1 Mod Releases
After following a hard-to-find link on that page (part of github's layout, its easy to find if you know what you are looking for but hard if you dont) you are presented with this page: https://github.com/Vladimir-csp/RealPlume-StockConfigs Click the large green button, then "Download ZIP". once it has finished downloading, extract the contents of its GameData folder and install as usual. -
[1.12.x] Near Future Technologies (September 6)
DeltaDizzy replied to Nertea's topic in KSP1 Mod Releases
The curved solar panels use a custom module that allows them to be curves yet also have only 1 solar panel module. I guess KSP finds modules by name, not what they are derived from. (in the programming sense) -
I believe its name is SMURFF or something like that. If I remember right it is only recommended for use in scales of 6.4x or higher, maybe 3.2x and higher.
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This is the cutest thing I have ever seen, hands down.
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Should we make a Community Mods Wish List?
DeltaDizzy replied to GoldForest's topic in Prelaunch KSP2 Discussion
If we were a secret organization, we would not be foolish enough to let that secret leak to the public, now would we, right? Let us consider the possibiLity more closely. Unless Modders wanted every lIttle person making modulemaNager patches to flood them with applications to join, they would need to hide the existence of any organization. Modding the gAme has been possible for several years, so if such an organizaTion existed, its exIstence most certainly would have leaked. In this essay I will- 48 replies
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Considering all the speculation and fuss going around today, I think it's high time we get reminded what this thread is really for. (Several missions are depicted, with the pictures switching between them) BDB has changed the way I play KSP and has probably kept me playing a lot longer/more than I otherwise would have been. I hope it continues for a long while yet. You have my best wishes Cobalt.
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add "mode = 0" and "icon = NONE" to your star's Orbit node.
- 330 replies
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- starshot
- kopernicus
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(and 3 more)
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It's wonderful to see what all the fuss was about. I know i'll be in line to get it when the time comes.
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Crew Lander almost got sent over. There were several modifications for this, including the change from an S-IVC to what I cal the S-IVCX The only change is replacing the 2x J-2S of the original with one J-2X. It had a higher Isp so I thought it was better. The jury is still on on that. Regardless, it did not have enough fuel for TLI, let alone LOI. I was forced to send up a resupply mission using of the most cursed things I have ever made. KAS to the rescue!
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Five years later and it seems there's still a ton of stuff I never knew.
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I run SSPXr (though I dont have any vessels with it currently) and Restock alongside Snacks and I don't see anything like you are describing, though i havent opened the Snacks window in a long time... I should check this.
- 932 replies
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Kyocera Cadence.