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Everything posted by Elkram
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[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17
Elkram replied to RealGecko's topic in KSP1 Mod Releases
That would be awesome. I can help with beta testing if you want. -
[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17
Elkram replied to RealGecko's topic in KSP1 Mod Releases
Making it work would really be cool. -
[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17
Elkram replied to RealGecko's topic in KSP1 Mod Releases
mmmm I'm going to take a look at it and see if it works. Thanks for the fast reply. Well I made a MMpatch, well changed one of yours to work with snacks: @PART[*]:AFTER[Snacks]:HAS[#category[Payload],@RESOURCE[Snacks],@RESOURCE[Soil],!MODULE[USI_ModuleResourceWarehouse],!MODULE[ProceduralPart]] { MODULE { name = USI_ModuleResourceWarehouse } } But Snacks doesn't find the resources anyways and the Kerbals faint of starvation.I supose Snacks needs to be adapted to it. -
[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17
Elkram replied to RealGecko's topic in KSP1 Mod Releases
Do you think it could be configured to work with Snacks Continued? https://spacedock.info/mod/975/Snacks Continued -
[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
Elkram replied to pizzaoverhead's topic in KSP1 Mod Releases
I did not got it through CKAN but got a similar problem. Wheels make sound in Kerbin but not in Mun or Minmus. -
Finally is finished, congrats on release!!
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I'm really interested. I love this mod. Any chance of downloading your build somewhere, I'll be glad to send you logs and mod list in case I find any bugs.
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Awesome news!. I hope it doesn't gives you too much trouble, I'm sure lots of people will have fun and will be grattefull for it.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Elkram replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks for your amazing work! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Elkram replied to Thomas P.'s topic in KSP1 Mod Releases
Just wanted to give a BIG THANKS to @Thomas P. for his amazing work on kopernicus. -
awesome! thanks for taking the time to develop this mod!!
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I like your mod, its really usefull but I installed it on ksp 1.2 64 bits. windows 10 64 bits, 20 gb of ram. As soon as a vessel with the part loads on launchpad the debug windows is spammed with this: [LOG 22:33:21.911] aa [LOG 22:33:21.911] aa1 [LOG 22:33:21.912] aa2 [LOG 22:33:21.913] aa3 It spams non stop, tried it in a clean installation, only this mod. Here is the full KSP.log: http://pastebin.com/kqTyDfPg I hope it helps.
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[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
Elkram replied to pizzaoverhead's topic in KSP1 Mod Releases
Thanks for the Update!! -
[1.3.1] Persistent Dynamic Pod Names release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
Okay I installed your mod again and gave it a go. In the logs there is: Loading from VAB to Launchpad, SAS broken. Loading directly to Launchpad, SAS broken. Quicksaving, Quickloading, SAS Working. You can download ksp.log and output_log.txt here: https://www.dropbox.com/sh/nnug7yryaq5k5cv/AAAWswAN0W5zeh_jEIEqQKHRa?dl=0 I hope it helps. -
[1.3.1] Persistent Dynamic Pod Names release
Elkram replied to linuxgurugamer's topic in KSP1 Mod Releases
I installed it, I got a bunch of other mods so it could be some kind of interaction with any of other of them but, when i launch a new vessel SAS doesn't work, If I quicksave and quickload in the launchpad it does work. Once I uninstalled it, the bug was gone. Is not that I need help making it to work is just I thought you may want to look into this. Here is a list of my mods in case it helps you: http://pastebin.com/JLzMuwPT Sorry got no logs to share. My setup is is win10 64bits, ksp 64bits, 20 gb ram. nvidia 960 4gb -
[WIP][1.3] Modular Pod Extensions
Elkram replied to TiktaalikDreaming's topic in KSP1 Mod Development
http://imgur.com/gallery/lLTvB There ya go, I really see a difference in quality, mostly in lines and borders, but maybe I'm a little picky. I love your design anyway. Maximize the view. Just thinking about it, maybe you could let it stay like that and just add an extra high quality texture, optional.- 150 replies
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[WIP][1.3] Modular Pod Extensions
Elkram replied to TiktaalikDreaming's topic in KSP1 Mod Development
They look really good, and it's a nice idea! Edit: I gave it a try, i know it's a WIP, the design is awesome but the textures really need more resolution, it looks too pixelated in game. That said, I love it!- 150 replies
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Been playing with snacks and a few others mod all the day long, having much fun. Snacks runs nice,as of now all the Kerbals got their mouths full. Thanks!!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Elkram replied to Thomas P.'s topic in KSP1 Mod Releases
He should have a more accurate answer. For me its working nicely right now. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Elkram replied to Thomas P.'s topic in KSP1 Mod Releases
Oh ok, good!. Nice to know you are working on more stuff. . -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Elkram replied to Thomas P.'s topic in KSP1 Mod Releases
Weird, I just installed your SVE, your SVT with this same latest Kopernicus, in a 1.2. Win10, 64bits, 20 gb ram. I did not got that visual bug. Posting it just in case it helps. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Elkram replied to Thomas P.'s topic in KSP1 Mod Releases
Awesome, Thanks for your Work!! -
[1.11.x] AmpYear Main & Reserve Power Manager (v1.5.9.0) 22nd Feb 2021
Elkram replied to JPLRepo's topic in KSP1 Mod Releases
Ey @JPLRepo Thanks for your work on ampyear and kabinkrazines. Just wanted to let you know your "AmpYear.version" from your last update 1.4.1.0 seems to have wrong data:it says there is an updated version but there isn't, checked inside the file and it says its version 1.4.0.0. I supose you will want tto fix it.- 606 replies
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