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KSP2 Release Notes
Everything posted by Elkram
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Thanks a lot for taking the time to release this! I had OPM and MEP, they will look awesome now... and now I gotta install NEM too... Truth is, the work that @blackrack and @Gameslinx made is awesome. I have both early access releases of their mods installed, and restock, and is like playing another game.
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[v1.1.2] Questaria Aerospace - General Parts mod for KSP2
Elkram replied to IsaQuest's topic in KSP2 Mod Releases
It's really cool. The parts are really nicely done, but they lack the shroud and building a rocket with no shrouds it's kinda weird. But it looks good, thanks for your work. -
Hey, thanks for your work. Bureaucrazy is really fun. I started a new save with it and I'm enjoying it. Just wanted to give a suggestion. Three sliders to adjust the budget would be nice to have. Not sure how difficult they are to implement. Just wanted to give a polite suggestion here. And again, thanks for your work.
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[WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020
Elkram replied to JPLRepo's topic in KSP1 Mod Development
Installed it in a 1.12.3 and is working fine. -
[WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020
Elkram replied to JPLRepo's topic in KSP1 Mod Development
I gave it a short try. It worked, they even destroyed some sciende... Sadly dont have much time to test it more. -
[WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020
Elkram replied to JPLRepo's topic in KSP1 Mod Development
Thanks for recompiling it, just a few days ago I remembered about this mod. I see it's compiled for 1.8 , I'm giving it a try on 1.11 i supose it will work. -
Hello, Since the mod wasn't loading on KSP 1.11 and made it hangs I went to the file DeployableScience.cfg and changed this line, it appears three times: :NEEDS[SquadExpansion/Serenity,SimpleLogistics]:AFTER[SimpleLogistics] Into this one: :AFTER[SquadExpansion,SimpleLogistics] Not sure how it will behave if you dont have any squad expansion, but it made the mod load... I supose.
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Awesome, thanks for doing it.
- 10 replies
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- breaking ground
- patches
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As far as I played with them, just a little, it's pretty cool, it gives some more stuff to do near kerbin.
- 52 replies
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- planetpack
- kerbin
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[1.12.5] Restock - Revamping KSP's art (August 28)
Elkram replied to Nertea's topic in KSP1 Mod Releases
Just wanted to say Thanks to Nertea and the rest of the guys who worked in this. It's an awesome and incredible mod and the models all look amazing. Thanks for your hard work. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Elkram replied to Nertea's topic in KSP1 Mod Releases
Thanks a lot!!! Awesome mod! -
Awesome, as always.
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Thanks a lot for taking the time.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
Elkram replied to Nertea's topic in KSP1 Mod Development
I still use it, just some bits here and there, but it sure was an incredible mod when it came out. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
Elkram replied to Nertea's topic in KSP1 Mod Development
I just want to give my thanks to everyone working ont his project, everything looks so awesome. Thanks a lot. This kind of stuff is what I talk to my friends when they ask me why am I still playing KSP after more than 1000 hours of playtime according to Steam. I tell them, the community, it's awesome. Thanks a lot. -
Oh, lol, awesome then.
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Looks fantastic, but What is it?
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Awesome!
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[1.12.x] Near Future Technologies (September 6)
Elkram replied to Nertea's topic in KSP1 Mod Releases
More than a bug I would call it a exploit. -
[1.12.x] Near Future Technologies (September 6)
Elkram replied to Nertea's topic in KSP1 Mod Releases
Just installed the new Near Future Spacecraft version. Man... your new pods look awesome, they are so cool. Thanks fro your hard work. -
Thanks a lot!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Elkram replied to Thomas P.'s topic in KSP1 Mod Releases
I just wanted to say thanks to Thomas, the rest of the kopernicus team and all of the others mod authors "THANKS" for all your work wich i use and enjoy for free. Thanks a lot. -
[1.12.2] BARIS - Building A Rocket Isn't Simple
Elkram replied to Angelo Kerman's topic in KSP1 Mod Releases
Hello. Firts of all I want to thank you for your work on this mod. It's really fun. I started using it yesterday ina new career game. The thing is, I have fails on pods and habitable parts disabled and fails on launches enabled. I launched all the way out up to 80.000 altitude or so and made orbit. Then I did a reentry, once I was on the atmosphere I opened chutes and ¡bam! the pod failed. The mk1 pod. It did not explode and It landed correctly with the chutes. Jeb was alive. Sorry I have no logs right now. Is it intented behavior? Did it fail becouse it was considered launch becouse I did not reach certain altitude or something? I have a bunch of other mods installed. I just want to know if it's suposed to be like that or if I should start looking for something conflicting with Baris. Thanks!- 571 replies
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- baris
- part failures
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Elkram replied to Nertea's topic in KSP1 Mod Releases
Oh man, just installed the new version. All the mod is awesome but the reskining of the clamp o tron is even more awesome, it looks stockalike but at same time looks fantastic. Thanks for your time and effort, really thanks!!