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RB101

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Everything posted by RB101

  1. Is this mod still outdated? Just checking, as I know you manage a lot of mods @linuxgurugamer
  2. Does anyone know which patch file from this mod is responsible for messing with the stock "Dawn" Ion engine? I'd like to delete it.
  3. Is this mod broken? The gantry wheels cause my crafts to launch, or get stuck in the ground when deploying them....
  4. I have to say I'm not really liking the new UI scheme... I hope the Devs have an option to swap themes
  5. Does anyone know what the "cooler" recourse for the "nebula shock intake" and "nebula shcramjet" is used for?
  6. So deleting this section will mean: 1. Ore processing ability is retained for modded ISRUa 2. The extra recourse processing options from this mod will still be added? (Just checking I'm understanding correctly )
  7. I've got an issue with the "OKEB-25R 'Starship' Blanket Photovoltaic Array" not animating correctly, It currently doesn't fold the panel part away correctly, which sticks out of the shroud when it is retracted. Does anyone know what I can do to fix this?
  8. I'm having issues with this mods interaction with the "size0 ISRU" from the "Mining Expansion" mod, It this mod is setting this part so that is cannot process ore? Does anyone know how I can stop this? I've found a file named "00_convertOTrons.cfg" that appears to modify the part (from what I can tell) but i've no idea what to do from here? I've fixed the issue now, my module manager had bugged out and was causing a large number of issues, I'd just not noticed as I'd been hyper focussed on a specific crafts design
  9. Thank you for the fast an informative reply! I look forward to the update! Merry Christmas/Mele Kalikimaka to you too @zer0Kerbal, and a happy new year as well!
  10. Hi @zer0Kerbal , just a small question concerning the cargo bays I've noticed that they don't seem to have the "stowing" functionality of stock bays, by which I mean the ability to shield all internal components from heating an aerodynamic effects when closed. Is this intentional, or an mod bug/oversight? thanks for any information
  11. Running into a similar issue to others (where the menu icon does not show) I also cannot uninstall/Reinstall this (or any dependencies) using ckan atm for some reason?
  12. Just thought I'd point out a small bug with the "RR-MAPT" 0.625m electric engine. Currently the engine suffers a flame out saying "electric charge deprived" , unless you directly attach it to a stack battery parts node (radial batteries do not work) One attached to a battery it behaves normally though and drains charge evenly across all parts with electric charge
  13. Just out of curiosity, given KSPIE is a rather heavy mod... (both content and system recourse wise) Would it be possible to break it up into different "mod modules" so that users can pick and choose which parts they want more easily, without having to manually gut the KSP file system? EDIT: I'm currently using the "Janitors closet" mod to try and clean my parts list, but i'm still finding the KSPIE/WarpPlugin are by far the two largest offenders when it comes to excessive parts lists
  14. Any Chance for an integration patch for the Snacks mod? All cockpits currently have extremely low snack and soil tank sizes Also, am I being stupid and missing a part, or is there no inline docking part for the Type K fuselage parts?
  15. Is there a mod that can add large Glykerol tanks? The fact you can only use a tiny tank is quite limiting for Glykerol refuelling...
  16. How do i make use of the green "universal drill"? What do i pair it with to make it work?
  17. Thanks, any water to extract clean water and carbon? I don't know which parts are supposed to do that?
  18. I want to love this mod... but it is not compatible with any other mods that alter ISRUs... which forces me to use extraplanetary launch pads...
  19. Do we have any method to produce Glykerol via an ISRU?
  20. Are we going to seem more mounted H parts for use with the KH series? the current part roster is lacking (only a drone core, fuel tank, and crew compartment) and don't fit properly (falling a little short) in places
  21. Hate to break it to you but I've used this guide, and it's a guaranteed brick if the OS is updated. On top of that the use of distrobox interrupts the install of flatpaks and creates file navigation issues that I've only been able to fix via a factory reset. This isn't a solution i'm afraid as it creates far too many other problems with the decks OS system. A flatpak is required for ckan to have a stable future on SteamDeck i'm afraid.
  22. Can we please get a Flatpak for deck in the works? all of the half baked tutorials to run ckan on deck break the OS system....
  23. Oh, dear I have been searching for a flatpack of mono myself for the past week, Hopefully the Steamdeck sparks interest in maintaining such things again? I have read that some of flatpacks for "monodevelop" have a mono install included within them? (But i'm not anywhere near competent yet when it comes to Linux , so don't quote me on it) Thanks for the reply! I'll let you know if I find anything I think could be useful!
  24. @DasSkelett Is there any chance of getting a Flatpak of ckan made for Arch Linux? (specifically SteamOS) ckan is currently un-usable on steam deck without modifying the core OS to install mono (which is set to "immutable" by default) and breaks every time the OS updates.
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