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Everything posted by Jimbodiah
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Sounds like War Gaming that have just closed an almost 900 page thread on how broken their MM is. Seems a lot of companies these days only care about getting as much revenue as quickly as possible, and not about the quality of their product. I really don't need wheels in KSP, I almost never build rovers or planes, and stock KSP has decent landing legs for what I am doing. My main parts concern are lifters, landers, stations and satellites.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Jimbodiah replied to sDaZe's topic in KSP1 Mod Development
Just don't pan and enjoy the scenery- 2,401 replies
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I have Cacteye, but am just looking for real looking probes. I know RaiderNick has an awesome US Probes pack, but no one has done the hubble that I know of.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Jimbodiah replied to K.Yeon's topic in KSP1 Mod Releases
KSP is basically unplayable without KJR in my opinion, even with stock parts. -
Found it... Octosat had the only RP patch and it does indeed use FOR. I'll tell him about it, but don't know why I've never seen it before.
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Hmmm, weird as it's never done this before, but have had all sorts of crap with mods this week, maybe some updates... I'll check which mods have RP patches, should not be many.
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Regarding the engine FX showing while eniges are off... I have the same effect even without Contares (also no RealPlume) that the RS68 shows all three flames as if firing at max power, while it is not firing. Also often times the sound will not play. Want logs?
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Jimbodiah replied to TriggerAu's topic in KSP1 Mod Releases
I'm also getting tons of errors when I install KAC, been trying to track down which mod was causing it and have narrowed it down to KAC: new ksp install, then add one mod at a time and check on the launchpad if nullrefs are generated (couple per second). I'll upload logs in minute, brb. -
Saturn V (Reincarnation). Release in last page
Jimbodiah replied to DECQ's topic in KSP1 Mod Development
Yes, but which mod pack is the Dragon in, not the Eyes-Turned-Skyward pack, or is it? -
Saturn V (Reincarnation). Release in last page
Jimbodiah replied to DECQ's topic in KSP1 Mod Development
What mod is that from? -
It wasn't Contares, I removed everything but the squad directory and still had it, hence I deleted the entire ksp folder (excrements, didnt backup my ships etc, ah well). After re-installing I added all my mods again 3-4 at a time and now it is running with all the mods but without the nullrefs.
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I just had the same thing tonight, litterally hundreds of thousands of nullrefs. Only a clean install of KSP solved it, don't know what it is, maybe a silent patch?
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I'm playing with this mod right now, as I like modular satelites I noticed the dishes are quite heavy (700-750kg each, cq 0.75t) with the medium being almost the same weight as the large one. For my own game I altered them to 0.035, 0.055 and 0.075t to make them more compatible with the stock dishes.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Jimbodiah replied to sDaZe's topic in KSP1 Mod Development
Yah, I caught the RSS folder just after uploading the screenshot I did not copy the settings file for sigma, which was causing the problem. Thanks!!!!!!! deciRSS running now- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Jimbodiah replied to sDaZe's topic in KSP1 Mod Development
I had RSS installed previously and just installed this version. - Removed all folders except Squad - Installed SSRSS folder - Installed SVE folder (Ultra) - Installed RSS Textures (8K) - Downloaded and copied the Sigma folder What I notice is that my system is still RSS sized and also clouds are so high that they are in space. Something is going wrong with the rescaling somehow as it is still 10x scale (RSS). Is there any way to check what I did wrong?- 2,401 replies
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I'm running Contares as well for the ATV, but havent seen any issues. Are you running RealPlumes?
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Thanks, sDaZe!!! I was looking for something like that