-
Posts
549 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by evileye.x
-
@Sigma88 Just started to play with rescales and want to thank you for your efforts, great mod. However I have a suggestion regarding cloud height resize - would be cool to have rescale factor for clouds height as option in main cfg, because it doesn't make sense to scale up clouds height by main multiplier Never mind, I found this post
-
I chose to go for 6.4 and after that RO
-
I have a question - does KScale increase Kerbol size? My sun looks so tiny from launchpad....
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
evileye.x replied to Galileo's topic in KSP1 Mod Releases
Only one word to say.... When?!! Cool stuff -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
evileye.x replied to Galileo's topic in KSP1 Mod Releases
Is it compatible (however I doubt) with Kscale64 ? Ok - it works. A lot of HUUGE rocks got here https://goo.gl/photos/VvbsvqiMccuXMgse7 This mod rocks. Literally- 1,019 replies
-
- 1
-
-
- kopernicus
- svt
-
(and 2 more)
Tagged with:
-
[1.0.4] EVA Enhancements - pitch/roll/navball and more!
evileye.x replied to seanmcdougall's topic in KSP1 Mod Releases
Hoping this awesome mod will be eventually updated, must have for EVA Summon @seanmcdougall here! Lack of this makes me want to revert back to 1.0.5 install -
Yesterday I tried to fly helicopter with FAR and it's damn hard. It just spin out of control. Had anyone a successful experience with it? With stock aero it flies perfectly fine (if you have enough reaction wheel momentum)
- 1,016 replies
-
- shuttle
- space station
-
(and 1 more)
Tagged with:
-
Oh, thank you very much! I was so blind...
-
-
May be I dumb, but should I choose profile after install? I see only electric charge on info screen?
-
Makes me so sad... I had de-bloated navball with east marked green. Was so convenient... Anybody knows where navball texture is located in Squad files? I would hack it in directly, if it possible...
-
Seems like NavBall texture replacement does not work for me as well
-
But you dont need kerb stationary orbit for RT.
-
I think I Found The Shuttle's Space Worm UFO
evileye.x replied to AlmostNASA's topic in KSP1 Discussion
Black Knight? -
@ShotgunNinja really like your work on Kerbalism, great job. Again, small idea to implement. How about making LES useful? I used to play with this particular mod: Unfortunately, no update for 1.1.x So the main idea is to have a chance of engine rapid overheat and explosion, only on ascent. Explosion also spreads on other parts. Also it is possible to have automatic ABORT action group activation. I think this concept will fit the scope of Kerbalism very well. I know about Test Flight, but it's too complicated for my taste.
-
No, no And it has perfect amount of parts. No so much, each unique and fills the gaps in stock. (2 kerbal capsule, 1,875 parts, small LES, and so on...) Make sure you install this as well
-
Most stock-a-like parts I have seen yet - HGR pack http://imgur.com/R1LXjt2 http://imgur.com/TUJA1ZF
-
Multipart ship engines
evileye.x replied to ruiluth's topic in KSP1 Gameplay Questions and Tutorials
I would suggest nerva core + strap on side tanks. You can launch each tank separately. Like this -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
evileye.x replied to Ven's topic in KSP1 Mod Development
@NathanKell, as I understand, you're maintainer of VSR, so... I think basic canards have too much lifting surface 0,65 - but it looks like it has surface smaller than for example delta winglet... -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
evileye.x replied to Galileo's topic in KSP1 Mod Releases
I think that your efforts may make me want to migrate to KSP 1.1.3 SVE (now I'm on KSP 1.0.5 Better Atmoshperes ) -
[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
evileye.x replied to Eskandare's topic in KSP1 Mod Releases
SXT- 264 replies
-
- engine
- helicopter
-
(and 1 more)
Tagged with:
-
I started to play this game after 1.0 release. Played all tutorials, and I have to say, they are good. May be an average player is bit stupid for this game?.. Don't know. But tutorials are descent and actually became better in 1.1 Also, after in game tutorials Scott Manley's Interstellar helped a lot, and was fun to watch. And, of cause, Kerbal Engineer Redux.
-
[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
evileye.x replied to IgorZ's topic in KSP1 Mod Releases
Actually there's 3 reasons at least 1) I'm playing a career in 1.0.5 with tons of mods (>100) and I really doubt I can migrate my save to 1.1.3 without many problems 2) I don't like post 7.4 EVE cloud configs, so I stuck with Better Atmospheres v5. post 7.4 EVE volumetric clouds have abysmal performance. I really love to fly my jets through very,very dense volumetric clouds... SVE just does not do it, I think because of performance issues with new EVE... 3) Adjustable Landing gear 4) Enhanced Navball 5) Rockets in VAB looks like made of cheap plastic 6) Vanguard Eject System + chutes -
[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
evileye.x replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ great mod, must have for KIS fans (as myself) I believe there's no version for KSP 1.0.5 ?