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KSP2 Release Notes
Everything posted by evileye.x
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What if I told you there's version of EVE with fast multi - layer clouds ? What if I told you about 80 FPS when looking up through several layers of volumetric clounds ? What if I told you can see bright Mun with proper albedo from Kerbin ? What if I told you that Better Atmospheres can be alive again?
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I was flying around Kerbin in SXT planes and got bit annoyed by message. But looks like you partially solved the issue. Also need testing - how it will behave with EVA chutes and eject system... However - if you want to be perfectly safe, but EVA from lander without ladders on Minmus or Mun? Anyway if it not so hard to implement , would be cool to have config option: 1) message 2) popup 3) popup in flight / message landed But I love this mods as it is, I love realism gameplay changers in KSP
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Hmm... Can it be optional?
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Life saver mod must I say. What I have noticed so far: 1) I placed some in flight buttons in folder, sometimes they are (after reverts AFAIK) they are both in folder and main line. 2) Often [ERROR] [JanitorsCloset.Log.Error] Janitor's Closet: Button not found in dictionary message is being thrown - is it ok or I messed something up (I'm a "mod it until it crashes" kind of guy) Also @linuxgurugamer is a great man.
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[Idea] Alarms for naturally ocurring events
evileye.x replied to Qwarkk's topic in KSP1 Mods Discussions
Have you checked -
Nice to see this mod revived, thanks @Ser. I used it during 1.0.x era, but once find out it was pretty bad for FPS. I will definetly try it out in 1.2.2 and check if it is the case any more. Also @Ser, have you thought of What about changing to integrate stock settings and stats? Any special reasons you don't want to?...
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[MOD Request] Death by over G using stock G system
evileye.x posted a topic in KSP1 Mods Discussions
When stock G LOC was announced, some developer (I'm sorry, can't quite remember who exactly it was - @sarbian may be????) mentioned that it is very easy to mod in Kerbal death caused by over G using stock system. My opinion it would be cool to have mod that obey stock parameters and rules, causing death if G is greater than x times G during G LOC. Opinions, gentlemen? -
Hello everyone. Seems like TextureReplacer does not changes stock parts textures anymore. I tried to change rover wheels textures placing it in default\squad\parts ... etc. in TextureReplacer folder - the same way as in 1.0.5 Even more, if I replace stock textures files in gamedata\squad\parts ... - it doesn't change... Means stock textures are in asset files now or something?.. Also, I confirm reflection disruption on Kerbals visors and huge performance drop when realistic reflections enabled.
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Extra launch pads
evileye.x replied to notasgood's topic in KSP1 Suggestions & Development Discussion
It works perfectly with 1.2.2, but OP doesn't want to mess with mods if he is lazy to install and update even hyperedit, so... -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
evileye.x replied to Ger_space's topic in KSP1 Mod Releases
Hello everyone! Is there's any way to use KK and KerbinSide with scale mods? 6.4x in particular... I think there's no way to recalculate all coordinates automagically (like Sigma Dimesions by @Sigma88 does with Kopernicus), but may be I'm wrong? Ironically large Kerbin is a place where you need additional launch / landing sites, but I cannot have it -
Hello everyone, Is there's any way to limit reverse trust on jets engines? MM config or may be mod? Because it is so-o-o unrealistic to have 100% Could make turboprops more useful for short length landings, because AFAIK they can reverse something like 100% thrust and jet engines is only 5-15% thrust
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Hello everyone! Recently I thought about realism mods in KSP and I think I got the idea not yet covered by any of mods. Because you know, dust on solar panel can be an issue if you don't have Mark Kerman to blow the dust away... As far as I remember, it can be real problem for solar powered unmanned rovers... What do you think. Could be nice to have KIS item (pressurized gas tank) to clean up solar panel on landed bases/rovers and so on?
- 2 replies
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- silly idea
- realism
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Holes and gaps in the shadows are stock bug since 1.1 AFAIK. Shadows in 1.1 became much worse than in 1.0.5 unfortunately...
- 4,306 replies
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- helicopter
- parts
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
evileye.x replied to K.Yeon's topic in KSP1 Mod Releases
In this case, don't use timewarp (except physical timewarp) or your rescue ship may annihilate It's not a pain it all, trust me. KIS/KAS adds tons of to do things on EVA. It is fun, try it. It even has in game manual item you can read ! -
1.3 - What will it have?
evileye.x replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
I think it is safe to consider 1.2.2 as more or less final. May be some bug fixing will be done, but I'm afraid things will be as it is: 1) messy flickering shadows 2) performance hog aero effects 3) troublesome wheels and landing gear 4) sliding landing legs 5) deadly surface splits 6) unity versions stays as it is -
Wow, I'm so glad PF got updated. I dare to ask for quite simple feature - config option to set default torque. Anyway, I refused to play KSP without PF, now it's time to shoot stuff in space again.
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Just reduce aero fx quality and you'll be surprised. The way those fx work is not so fast, but I'm not sure is it feasible to make improvements on it
- 15 replies
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- gpu performance
- cpu performance
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We absolutely need native VR support!
evileye.x replied to jrandom's topic in KSP1 Suggestions & Development Discussion
I really like topics telling: "I've bought VR, now please me something to play in it." KSP does not need VR, because VR is just modern fuzz and eventualy will be forgotten like flat screen 3D Best regards, the owner of passive 3D TV and monitor, lol. (However I had some cool moments while playing Elite Dangerous with 3D and head tracking. But quality 3D doesn't work since ED Horizon release, so ... yeah) -
Hell no, KSP forum is one of the most positive places, please let it stay as it is... Who will ever may dislike another rockets fan person anyway?
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KER, because I never actually tried MechJeb. Don't feel need for an autopilot and I like KER HUDs more than MJ windows (judged by watching videos)
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KSP is broken
evileye.x replied to Haxorlols's topic in KSP1 Technical Support (PC, modded installs)
No, it's not broken 1) delete half of your mods, launch 2)if not launched, delete half of mods that left etc. Sometimes mods don't play nice with each other. Or for a start delete module manager cache. But KSP is not broken.