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Everything posted by JohnMcLane
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@Meep Moop seems like there are no textures. did you put in the RSS-Textures in your GameData directory?
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JohnMcLane replied to Galileo's topic in KSP1 Mod Releases
Sometimes you have to compromise. No idea how to scale down the textures, but SSRSS-Continued for example lets you choose your Texture resolution.- 7,371 replies
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I started over and tried compiling the maneuverqueue mod from fathand for 1.3.0, like you did in your video (for 1.3.1). I create the .version file and update the version number and put the complete path into the assemblyversion.tt (->string versionfile = path). Everytime i put the path in assemblyversion.tt the assemblyversion.cs gets automaticly filled [assembly: AssemblyVersion("0.4.8.0")] with the correct version. But i cant build a solution, i always get the error massage: There is the exception that a file is not found(...\debug\EnvDTE), the file doesnt exist in fathands maneuverqueue master file....
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Great Tutorial, i could use some help I get a error message if i try to build a solution for "assembly.version.tt" with the pre-build event. The output window shows Build: 1 failed and shows the error: Do i have to change my directory path for the pre build event to work? or what does "installed on the X drive" mean? Thanks for any help!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
JohnMcLane replied to ferram4's topic in KSP1 Mod Releases
Maybe you need more lift, LifttoDrag seams not enough than. For Lr: Higher Center of Lift, your wings need to go up a little. It looks like the Center of Lift is under the COM Nice FAR Tutorials about everything you need to know: And here:- 14,073 replies
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- aerodynamics
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
JohnMcLane replied to Theysen's topic in KSP1 Mod Releases
@jrodriguez there is a spreadsheet with alle the dependecies and how far there are for 1.3 see here if i read that right, the only missing thing is the realismoverhaul.dll and enginegroupcontroller.dll See also here https://github.com/KSP-RO/RealismOverhaul/pull/1775 Edit: Testflight has a little questionmark. Cant remember right now, if the testflightcore works with the .dll's from here: https://github.com/KSP-RO/TestFlight/pull/176/files The rest i got working in 1.3.- 2,215 replies
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- realism overhaul
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JohnMcLane replied to Galileo's topic in KSP1 Mod Releases
@JadeOfMaar This is the Log if you need it: https://www.dropbox.com/s/rcjyfvr81j68vhh/output_log.txt?dl=0- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JohnMcLane replied to Galileo's topic in KSP1 Mod Releases
@JadeOfMaar that would be awesome, i will also ask in the SSRSS-topic maybe galileo knows something about it. Edit: Makes no sense to ask there too if both have the same developers...- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JohnMcLane replied to Galileo's topic in KSP1 Mod Releases
@JadeOfMaar Just tried to follow the instructions for GPP_Secondary. I tried it without patch and i only get the SSRSS-System, so i figured i need a patch (" If the other planet pack is large and also replaces the stock solar system it must include a patch to reposition Ciro.). On the other hand i should see Galileos Planets overlapping with the SSRSS-System, with the patch like you said i can bring more distance between them.... And GPP_Secondary is there exactly for my kind of intentions. So the Planet Packs are not compatible or i installed them wrong.... EDIT: If i install Galactic Neighborhood and remove GPP_Secondary, i get SSRSS and GPP as secondary systems like it should be, with Kerbin as Primary.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JohnMcLane replied to Galileo's topic in KSP1 Mod Releases
I tried to get GPP as a secondary System to work with SSRSS https://github.com/Galileo88/SSRSSContinued as a Primary System. SSRSS works fine and looks beautiful In the GPP_Secondary there is the readme with the .cfg to fill out. I filled it mostly random, my question is where do i put it? "The only required bit on your part is to insert the following in your mod and fill its fields." I thought i add it to /RealSolarSystem/RSSKopernicus_Settings.cfg but that doesnt work. Also tried a single .cfg file in different places, I think i need help.....- 7,371 replies
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thanks for clearing that up for me.
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Trying to download via ckan SASS with low res Clouds, i get the following ckan error message and cant download: "Module SSRSS-Cont has not been found. This may be because it is not compatible with the currently installed version of KSP" i will try it manually, but some of the requirements are not updated for 1.3., should i install them none the less? EDIT: I have KSP 1.3.0 installed
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look here: for me that works as long no secondary planet pack has cloud configs For Example: with GPP as a secondary System and the cloud textures for GPP installed it doesnt work but without the cloud textures taty095 tip did the trick EDIT: With SigmaDimensions the trick works ass well.
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Thanks. Then i have to learn to do that, if i have the time and patience
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Install manuelly, with ckan there is often trouble: RSS RSS Textures just one of them RSS Fix for 1.3 + Latest Kopernicus , MM, MFI it works For my 1.3.0 i used: Clone/Download Master from RSS New Textures for RSS and a new .dll for RSS +Kopernicus, MM, MFI that works fine for me too
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Tried to delete Configs/PlanetPacks/RSSystem and only the add_Star.cfg, but i get an Kopernicus error that the RSS couldnt be loaded. @Sigma88 is there a way to make RSS the primary system in GN?
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@Sahadara i try to do the same thing with RSS and GN. I want the Real Solar System in the Kerbol System, right now its far away like the other stars in GN. What do you put in your patch to make it work. I have no expierience in writing an MM patch, thats why i ask. thanks
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Youre probably right, i have know idea whats really going on inside the programming Is there any workaround? manipulating the Launchsites.cfg?
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Thx for the reply. Found it: http://bugs.kerbalspaceprogram.com/issues/11446 Its not playable with planes in that state...how could that happen....so only rockets for the next months....
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Hey Guys, anyone with that problem in RSS? I have multiple Bumps in my Runway, they go further into the grasslands....and it looks like there is a double ground. like you can see a second one under the one youre driving on. Log-File: https://drive.google.com/open?id=0B41wMzU7NQMURXViV1F0RXAzeDA I have the problem in my clean KSP-Install 1.2.2 with only RSS v12 (4096x2048 Textures), Kopernicus 1.2.2.1, MFI 1.2.3, no other mods. Can somebody help? Or is this mabe a problem with Kopernicus? Thanks and Merry Christmas
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
JohnMcLane replied to Crzyrndm's topic in KSP1 Mod Releases
really nice thx!! -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
JohnMcLane replied to Crzyrndm's topic in KSP1 Mod Releases
Thanks for the support!! The filtering on the folder works fine, of course Saw on the github wiki that there are even more filtering possibilities. I will try them, for the perfect category experience. With the extra categories, i will search in the folders and try around, or ask in the USI-forums. Great MOD Crzyrndm! -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
JohnMcLane replied to Crzyrndm's topic in KSP1 Mod Releases
This Mod makes the building of my vessels much easier but i have too many parts and want to change some things with the Categories/supcategories. After Hours of reading and trying.... i want to delete mod-parts from the utility-category using: 000_FilterExtensions Configs->SubCategories_Stock.cfg (Like Targa posted Juli 17.) SUBCATEGORY { name = Utility icon = stockIcon_utility FILTER { CHECK { type = title value = Umbra Space Industries invert = true } tried it with different 'value' names (UmbraSpaceIndustries or USI), it wont work... and on other thing is, why i have more categories in the VAB/SPH then in the 'Default'-Folder. For Example the UmbraSpaceIndustries Mods uses a Rover, a Kolonization and a third (dont remember what is was) Category. In the Discription from Juli 29th 2015: 'All of the extra categories are individual .cfg's inside the "default" subdirectory. If you don't want it, delete it.' But there are no such .cfg. I understand how to make an UmbraSpaceIndustries Kategory and it works perfect, but than i dont need the Rover, Kolonization Categories anymore. Thank You! -
Hey guys, just installed this Mod. And got a serious Problem. My Solarpanels dont gain electricity. They are facing to a star from another solarsystem i think. i read this too: [url]https://github.com/Kopernicus/Kopernicus/issues/90[/url] can i chance the source where my panels get there energy from. or what else should i do. Thanks Edit: What i want to ask. Since the panel bug is a problem with copernicus and on the 14th was a new version of copernicus released, is there any hope that they work now?!