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Everything posted by NeoFatalis
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I like the new soyuz... especially the texture of the top hatch , it looks more like the new porkjet parts...
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- totm march 2020
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ohh yeah right I know but I was thinking about the SI and also about the J2 at the same time and my brain decided for some reason to merge it into S1B...
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What happend to the S1B? I know BDB already have S1B but I kinda liked the J-2
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I love the new models , now they will not look weird on stockalike parts because of the gold textures
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So you want to split this part into the white part which is the tank alone and the black part which is the engines with smaller integrated fuel tank? EDIT: because BDB is working on the Sarnus V and you are discussing the N1 and each launcher have it's own problems it actually feels like some kind of weird space race
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- totm march 2020
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Is there going to be RealPlume support?
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What about the MAKC? or the SpaceShip two?(altough they both need a big plane to be launched from...)
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Thanks, it worked EDIT: BTW , I use your sunflares and they look great!
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- renaissance compilation
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How can I use scatterer sunflares without the KSPRC one's? because even when I delete all the sunflare textures from the KSPRC folder it still looks like the huge stock yellow blob in the sky...
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- renaissance compilation
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Have you considerd do add the Aerojet M-1 after you finish the apollo-saturn stuff? I don't really know if it's that necessary and the only reason I could think of to add it is that BDB users will be able to say that they have the biggest engine... Here's some info: http://www.astronautix.com/m/m-1.html https://en.wikipedia.org/wiki/M-1_(rocket_engine)
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[Old Thread] KRE - Kerbal Reusability Expansion
NeoFatalis replied to EmbersArc's topic in KSP1 Mod Releases
I think it would be better if you would make just the nosecone with attachment point for any docking port so it would more compatible with other stations without the need to put a special port for it to dock to.... BTW nice profile pic -
I think it's a good idea and also it would help with part count although I thought about that and you can split the tank into two parts, one would be the angular part and second part would be the tank under the fairing and it would have integrated engine and fairing and you can also use sizes like 3.125 and 4.375 and maybe provide some adapters for the engines although if you make it as one part it's much more practical and also it means less parts to clutter the VAB but it also means that it would become less modular which is one the main goals of this pack...
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For some reason the mercury parchute and mini sample return capsule parchutes spawn opened in the vab and when you go outside the vab they are still deployed and kinda "frozen" and there are no options for controlling the parachute (deploy the parachute or control the deployment altitude for example) and also when you choose the mercury one in the vab it says in the debug menu "[Error]: Cannot find fx group of that name for decoupler"
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I found this great site that tells how to identify the different versions of the N1 rocket , I think that the N1-7L and the N1-5L are the best looking ones... also the second and the third stage should look more like this, maybe they should have a some kind of shroud or when you attach a decoupler underneath, or maybe just a decoupler with intergrated fairing...
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But the "Federazija" is basically the PPTS? Or is there a difference between them? Because I'm pretty sure we already have a ppts...but I would personally would like to see some parts for the MIR 2 like the big solar panels and some trusses also maybe these 2 big antennas on the side or maybe some parts for OPSEK?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
NeoFatalis replied to Pak's topic in KSP1 Mod Releases
Look what I found... it' s not practical,huge and ugly but I love it!- 2,359 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
NeoFatalis replied to Pak's topic in KSP1 Mod Releases
what about "ураган" (Uragan) which translates into "hurricane"- 2,359 replies
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