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Everything posted by NeoFatalis
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They look huge..!
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the last post from the developer was from 2 years ago and it wasn't updated for like 1000 versions
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@GarouD2 I think you should first create a clean install with only the tantares mod and see if it still happens , also I would recommend try deleting FAR because I had something pretty similar with FAR
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- totm march 2020
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I meant the BDB dependencies like Dmagic animate plugin and module manager and actually I think that the remotech config may cause it because I tried long time ago remotetech and it also had some issues with the animations of these antennas , I will try to delete now the remotetech config and hope for the best EDIT: the RemoteTech config was actually causing this, BTW thanks for the quick reply
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I have a lot of mods (something like 50) but I tried for like 2 hours checking every mod and I came to a situation where my game folder was almost clean besides BDB , Tantares and its dependencies with CX so I tried to delete CX and immidiatly everything came back to normal and to check that it was actually because of this mod I tried to install everything back besides CX and everything worked fine... and I haven't seen someone complain about this at BDB or Tantares
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Contares be like: EDIT : the Mig 105 is beautiful , how can you say that?
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I'm not sure but this bug may have nothing to do with the ATV parts because since 1.1.3 update came out I have exactly the same bug with the stock solar panels so I wouldn't worry much about this...
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
NeoFatalis replied to Pak's topic in KSP1 Mod Releases
What about a shuttle-C stuff?- 2,359 replies
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Ok, I have two questions : Why the Antares is half of the size it should be and why there is a baby version of the Cygnus?
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I do get it only with real plume and I'm not really sure if it's even on all the real plume effects and I'm currently on directx and my gpu is not the greatest but I think it shouldn't be that hard of a task for it..(Gtx 750ti) EDIT : maybe I should see if it happens with other plume effects (hot rockets for example) because maybe it's an issue with SmokeScreen
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Hey, I have a issue when there are atmospheric heat effects and a engine with real plume is running I have a huge fps drop when the camera is close and the more I zoom out the fps gets better but you can barely see the rocket and the moment I get past 70 kilometers and the heat effects are totally gone my fps comes back to normal
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Yeah the textures of the new ATV are kinda boring when you compare it to the current one , the new ones look to me like some generic fuel tank
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The ISS Replica Project - Proton Added!
NeoFatalis replied to MrMeeb's topic in KSP1 The Spacecraft Exchange
Do use realism overhaul? Btw:it looks awesome! -
I have found this : I have no if it will work on 1.1 , if it supports graphical mods (scatterer,EVE,RVE) but now I know it exists , I'll give it a try and see how it works... EDIT: just realized it's still on kerbalstuff
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Is there a sigma dimensions config (or just a mod) that makes RSS 6.4 times bigger than stock but not by 10 times? I know there is a stock 6.4 and a 1\10th RSS but I haven't found 6.4 RSS , I ask it because even with smurff, stock balanced and stock sized craft are underpowered in RSS (because they are about half of the size of a real rocket) but they are perfect for 6.4 and I want to play with stock sized craft on RSS and with more difficulty than stock size but not almost impossible
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Is this only me or it's actually has the Ore tank textures?
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I know that it won't be very realistic but why don't make a smaller LK that will seat one kerbonaut and bigger LK that will seat two..?
- 22,713 replies
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- totm march 2020
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