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Everything posted by NeoFatalis
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
NeoFatalis replied to FreddyPhantom's topic in KSP1 Mod Development
@Murican_Jeb Thank you , it's working now -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
NeoFatalis replied to FreddyPhantom's topic in KSP1 Mod Development
hmm... I don't really need those but what about the passenger cabins? they don't show up either , also I just checked inside the folder and the parts that missing are inside -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
NeoFatalis replied to FreddyPhantom's topic in KSP1 Mod Development
@Murican_Jeb I put the zip file inside the game data folder and then I extract it into the folder (basically I have a Fantom Works folder inside Gamedata) I have somewhere around 70 mods and I thought that maybe something is interfering with it so I tried a clean install and it kept happening edit : 200th post! -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
NeoFatalis replied to FreddyPhantom's topic in KSP1 Mod Development
I've tried to install the mod on 1.2.2 and the only parts that I get in the hangar are the cockpits -
I think that a 1.875 core would be more correct (it's says that the diameter of the core is the same as the boosters , 3.33 meters) also if the core would be straight then I think you could fit there 6 normal boosters
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- totm march 2020
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@String Witch I have the same issue (also on Minmus) but I always thought that it wasn't real because my is most of the time my fps is around 60 and when I when get close to the surface my fps drops to 30-40 ish
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- renaissance compilation
- visual enhancements
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Really excited for this although I hope you will decide to make the windows without the black stripe around them like the MK3 passenger cabin , it just looks out of place when you use it with other parts
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- helicopter
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[WIP] Half-Large Industries - v0.1.0
NeoFatalis replied to mbartelsm's topic in KSP1 Mod Development
I think it looks really good , the Energia had it and no one complained , also if I remember correctly Ariane 5 also have this type of insulation on the tank -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
NeoFatalis replied to Pak's topic in KSP1 Mod Releases
I play in x2 system and I can confirm that it is almost impossible to get into orbit- 2,351 replies
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- space shuttle
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
NeoFatalis replied to Pak's topic in KSP1 Mod Releases
Is this going to be compatible with cryo engines/tanks? and is it balanced for stock system or x2?- 2,351 replies
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- space shuttle
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How did you get adjustable landing gear to work?
- 4,306 replies
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- helicopter
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I have a suggestion , what about a really big satellite dish , like the one on the Orion / Magnum satellites
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Now I will finally be able to build proper F16's , this thing looks great!
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- helicopter
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@waerth I think you are talking about this, if you want to download it do it from here
- 22,613 replies
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- totm march 2020
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well... the vostok is just a little under 1.5 when scaled to kerbal (0.64) ... Edit: also the soyuz service module lower part is 1.5 , I do get your point but at the same time 1.5 can be expanded a bit..(1.875 boosters would still be really nice)
- 22,613 replies
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- totm march 2020
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the new prop engine is great for cropdusters ,also the fighter cockpit is great!
- 4,306 replies
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I think a 1.25 core and 1.875 or 1.5 boosters would also cool (for example BDB/Trails already have 1.5 capsule)
- 22,613 replies
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- totm march 2020
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
NeoFatalis replied to Pak's topic in KSP1 Mod Releases
oh.. I totally forgot about them- 2,351 replies
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- space shuttle
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
NeoFatalis replied to Pak's topic in KSP1 Mod Releases
Did you make your own SSME's?- 2,351 replies
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- space shuttle
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If you are going to make wheels at some point maybe you could use something like this?
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Is that Real Plume? Btw speaking of Real Plume ,block D engine doesn't have configs yet (at least if I remember correctly)
- 22,613 replies
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- totm march 2020
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