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KSP2 Release Notes
Everything posted by NeoFatalis
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It wasn't updated for almost three years
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What about standalone engines?, for example a single nk33 (we have block G engine but it has a 1.875 base), the Proton engines or even the RD105 (which is basically a single chamber rd107)
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This is the best photo that I could find (don't pay attention to the arrows), anyway as you can see the part that is infront of the cargo bay is painted the same color as the cargo bay iteslf @Calvin_Maclure What is M1?
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@Beale If you are planning to use yellow as the interior color of the bay, what about some adapters with that color? It looks out of place when the sides of the interior are not matching with the center, or you can always go gray Edit: It's my 300th post!
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I think that a C5 would make more sense as a 3.75 part because IRL its shape is round, though it is fine when using with the hollow 3.75 adapter from SXT
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It would mean that we need a 3.75m (or even 5m) parts line
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
NeoFatalis replied to Galileo's topic in KSP1 Mod Releases
EVE was updated a few hours ago, it's says that it fixed the landing gear lights and the bug where the clouds wont show up on the main menu -
I think that he is talking about that the first stage engines are one part instead of engine+small gimbaling engine, actually there's something to it, I can say the same thing about the soyuz second stage and the N1 which is basically just 4 parts, but I don't know if it's necessarily something bad because some of these parts you can't really use that much on other rockets (N1 for example) so why not lower the part count if you can? Actually I like how the N1 is painted currently because in some of the N1 flights it was painted fully white and with the current color scheme it can be played as both versions if you have imagination, And I also think that soyuz rocket is just as grey as the previous one but it is darker which makes it look less stockalike
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
NeoFatalis replied to Galileo's topic in KSP1 Mod Releases
Are there plans to integrate the cloud sunset effect from scatterer? It looks kinda fine on most of the planets but it totally messes up the gas giants- 7,371 replies
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@GalileoIf you are still planing to add sunflares, what about something like this? I'd like to try maybe make one myself (I have plenty of free time) but I can't find good instructions
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
NeoFatalis replied to Galileo's topic in KSP1 Mod Releases
I really like it, I installed it on my SSRSS install aswell -
Did somebody said "big solar panels"? also Probes plus is great, it's one of my "must have" mods
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if it weighs 600kg irl is should weigh roughly 400kg in ksp (atleast if you are doing it in kerbal size), but still, you made this van weigh something like 50 cars, it's a bit ridiclous
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Why does it weigh 50 tons?
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Hi, thanks for the reply I don't remember which mods I used back at that time and I switched many installs since then but I'm pretty sure there were no mods that messed with the camera, I suspect that it had something to do with sigma dimensions or with the camera FOV settings, either way I haven't seen that issue since then
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It looks like Sputnik 3! (Btw, are there any plans for probe parts?)
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