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Everything posted by Kerbalstar
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I don't have Twitter. But here are mine, made with the help of a friend. Spook Bill was spooked By the tentacled Kraken It was really Jeb. Val took off for Duna Landed in ghost town instead Val was zombie food. Bob took off for Eve He lost his head on the way Late Bob respawned. Bob became a green ghost. He haunted the VAB. Ghoulish hit was he. When the Mun came up. Jeb turned Werewolf. Had bad mint ice cream.
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I like this very much @Starchaser!
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Kommunity Space Station 1.4.1
Kerbalstar replied to 53miner53's topic in KSP1 Challenges & Mission ideas
No thanks. Thank you though. -
My first Minimus landing.
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Kommunity Space Station 1.4.1
Kerbalstar replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Now I can't even launch. Sorry. -
Kommunity Space Station 1.4.1
Kerbalstar replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Thanks! I'll get working on it today or tomorrow. -
Michal.don's "Falcon" space program
Kerbalstar replied to michal.don's topic in KSP1 Mission Reports
Awesome, looking toward to the video! -
Big Kerbal Rocket - 2017 Style!
Kerbalstar replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
I have one but it only hold 4 kerbals (MK3 Cockpit.) I'll !make one with more crew room. Other than that it gets a few bonuses. Thank you @sevenperforce for yet another awesome challenge ! -
Kommunity Space Station 1.4.1
Kerbalstar replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Can I add the IRSU module( Large converter, large ore tank, 2 large solar panels, and RTG. Or I can take off the RTG and add a Liquid Fuel and Oxidizer tank.) I'll add my name to the list. Also thanks @HerrCrazi and @53miner53 for creating the KSS 2, so that people like me won't have to deal with lag. Edit: Of course a Clamp O Tron Sr and something like 4 regular ports on the side for docking. -
Michal.don's "Falcon" space program
Kerbalstar replied to michal.don's topic in KSP1 Mission Reports
Thanks. Yeah, it looks awesome! -
Michal.don's "Falcon" space program
Kerbalstar replied to michal.don's topic in KSP1 Mission Reports
Very nice. Can I ask what fuel the second stage engine is using? -
Kommunity Space Station 1.4.1
Kerbalstar replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm sorry @53miner53 @Combatsmithen . My computer can't handle the load of the wonderful monstrosity that the community has created. When I get close to the KSS I get 1 game second for 2 or 3 real seconds. You can move on to @Combatsmithen . Sory that I took a day away. I can upload the save if you want. -
Kommunity Space Station 1.4.1
Kerbalstar replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Sounds good! -
Thanks for the advice! Also this is from a year ago. Soon I will be starting another mission report, though! Thank you.
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Roads to Duna: No Moar Boosters (UPDATES!)
Kerbalstar replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
I might do this one. -
Awesome!
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Modded KSP Crashes on Start-up
Kerbalstar replied to Newdles123's topic in KSP1 Technical Support (PC, modded installs)
Yes. @Newdles123 Padishar is right. -
Modded KSP Crashes on Start-up
Kerbalstar replied to Newdles123's topic in KSP1 Technical Support (PC, modded installs)
It's a memory crash. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbalstar replied to Eskandare's topic in KSP1 Mod Releases
When I unzipped the file the structure is Carrier_Vessel_eXpansion_CVX-0.11\Carrier_Vessel_Expansion_0.11_1.1.3\Eskandare_Heavy_Industries\Carrier_Vessel_Expansion And of course with Community Rescource Pack and Firespitter next to the last Carrier_Vessel_Expansion and Parts, Patches, and Sounds under the last Carrier_Vessel_Expansion. Have not tried putting said new download into GameData yet. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbalstar replied to Eskandare's topic in KSP1 Mod Releases
I am in sandbox. Mod list: KSP.log https://www.dropbox.com/s/h67i64rr7ahx1hc/KSP.log?dl=0 -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbalstar replied to Eskandare's topic in KSP1 Mod Releases
Still not working. Possible cause: I have community resource pack installed already. I can give you a full mod list. The parts are in the debug window under database configs, but not in the editor. KSP version 1.1.3. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Kerbalstar replied to Eskandare's topic in KSP1 Mod Releases
No I am not having an issue with air park although the other person you pinged is. My problem is that the parts don't show up in the SPH. Kerbalstar