Jump to content

Kerbalstar

Members
  • Posts

    680
  • Joined

  • Last visited

Everything posted by Kerbalstar

  1. I'll keep this short and sweet, not having read the thread, just the OP. Buy it. Best value for your money you will get.
  2. I like it @Angel-125! One question though: Does anything return to Kerbin in the same configuration it left in?
  3. Yes, I haven't experienced this issue myself, but @Snark has, and his conclusion was that they came from the same launch, thus causing the contact to say that it was not a "docking". You can ask @Snark for more info. Looking forward to seeing more! Also, very creative problem solving there! I do main engine docking 50% of the time!
  4. Sounds like it's out of physics range, I think that BDA comes with a physics range extender somewhere.
  5. Very nice! Good writing and story @Cavscout74!
  6. Version 1.1.0 is out. Changelog: Changed model of the Bear T.R.A.P. to the model of the J-404 "Panther" Afterburning Turbofan. Changed model of the Rhino T.R.A.P. to the model of the J-X4 "Whiplash" Turbo Ramjet Engine. Changed the Bear T.R.A.P's High Atmosphere Engine max thrust to 250. Changed the cost of the Rhino T.R.A.P from 1,000,000 to 17,500. Please note that that last change is not in the changelog of this release, I forgot and will fix it in the next release. Also, @Lucast0909 is the friend who gave me the idea! Thank him for giving me the idea to create this wonderful mod!
  7. So after some looking around in the Add-on development forum, it seems that you can't change models with part variants, sadly. So, it's up to you, the users, to decide. Keep the Rapier model, or change some of the engines to different models? Er... Sorry, it's a set of engines, and not high airspeeds, per say, just high altitudes.
  8. Update: It looks like using the part variants is going to be harder than I thought, that might have to wait a little bit, but never fear! Version 1.1.0 of the mod is now slated to include different models for each of the engines!
  9. It's a busy day at the Space Center as the new T.R.A.P Engines arrive from General Universal and Kerbal-Tech. These engines were predicted to have a much better performance at a higher altitude than previous engines. Jeb's test flight was scheduled for the next day. This gave the engineers only half a day to mount the three new engines on three identical planes. The next day Jeb goes on his test flight, testing the "Mouse T.R.A.P" engine. Jeb reports that the engine is performing as expected at high altitude. Jeb tests the other two engines successfully. This is a mod which adds three new engines: The Mouse T.R.A.P, the Bear T.R.A.P, and the Rhino T.R.A.P. The engines all have the same model, that of the stock Rapier engine. The way they work is by having better performance at low altitude, at the cost of using more Intake Air, and better performance at higher altitudes by using more liquid fuel, but less Intake Air. These modes automatically switch, but you can also manually switch the modes. The engine switching works pretty much like the Rapier engine. I made the actual changes to the .cfg files, creating this mod, but the idea was all my friend @Lucast0909's. He's given me permission to publish this mod, and he says that I don't need to credit him, but as we all know, the idea is half of the mod. My idea for version 1.1.0 of this mod was to use the variant switching introduced in KSP 1.4 to enable you to have more than one model for the engine. The idea is that you can have the model of the Rapier, or say the Panther, even the Swivel, picking the look that works best for your plane. However, I found out that that is not possible. I will try to learn to model, to give these engines better textures. I think these engines are tech tree and cost balanced, but please let me know. Please give me any feedback you have. If anybody has a better name for the mod, please tell me. License: Unlicense Download: Spacedock
  10. I know. I hope you liked this. Really liking the Oceans of Emptiness.
×
×
  • Create New...