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Everything posted by Rocket In My Pocket
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Best way to land on kerbin?
Rocket In My Pocket replied to subzerocro's topic in KSP1 Gameplay Questions and Tutorials
Hey, whatever works for you. The end result is all that matters in my book, if your Kerbals get back to solid ground alive and well, you must be doing something right. I'll have to try leaving the SAS off next time, I'm curious about the reasoning behind this now. -
How big (in meters) are Class E asteroids?
Rocket In My Pocket replied to Xyphos's topic in KSP1 Discussion
I admittedly don't have a lot of experience with moving asteroids but I've always heard that pulling is better than pushing. Perhaps someone who's done this on a regular basis can weigh in on the pros and cons of pushing vs. pulling designs. Or perhaps I'm misunderstanding your diagram and it is a puller. -
Best way to land on kerbin?
Rocket In My Pocket replied to subzerocro's topic in KSP1 Gameplay Questions and Tutorials
You know what they say; any landing you can walk away from... But seriously, @Hodari and @Goody1981 already pretty much nailed it. I always have SAS on when I re-enter, but only on stability assistance mode. I definitely do not recommend using the SAS retrograde option as the craft will wiggle and jerk about like a barrel of monkeys (especially when you are timewarping), wasting electricity and possibly screwing up the re entry entirely. I'm not sure why you wouldn't want stability assistance on, all it does is help keep the craft pointed in the direction you want it. -
It's a Radeon AMD R9 360. Not the best card I know, but it's leaps and bounds better than what I played KSP on previously yet for some reason I wasn't seeing much of a performance difference. Thanks for clarifying the actual root cause of all this, it's very interesting to learn some of what goes on behind the scenes with the game engine. I still wonder why the change was considered needed...I suppose the alt-tabbing issue? My game crashes if I try to alt tab away from it and back to it, but that's not a problem for me as I rarely do anything else while playing KSP and if I need to look something up quick I can use my phone. Although I have done some minor hex editing in my day I was a little worried about mussing up my KSP install so big thanks for the convenient patcher as well, it was easy to use and worked great!
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- shadowplay
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This is my current station, it's a hot mess, hodge-podge construction of mismatched parts but I love it! Just keep sending stuff up and docking it, you'll learn so much through trial and error and start to think of an even better station you can design and send up later. My main piece of advice is that you can never have enough docking ports, that way if you goof up and forget something you can always add it later!
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New Craft Type
Rocket In My Pocket replied to Brownhair2's topic in KSP1 Suggestions & Development Discussion
I totally agree, I'm sick of having to put probe cores on every little bit and bob I might want later. It could even be as simple as a "flag" where you nominate a piece of "debris" as unwanted or wanted. Anything "unwanted" get's counted towards the max debris limit (and eventually deleted) while anything "wanted" does not. Of course "wanted" debris would have it's own tab in the tracking center so you could sort it form the general space junk and find it easily. -
I can confirm this, has been happening to me quite a bit since 1.1.3 patch. Switching craft, returning to the KSC, or quicksave/quickload will usually fix it. I've even had limited success with EVAing a Kerbal, or changing the selected Navball marker. (Ie. change it from prograde to retrograde) Sometimes just disabling SAS or timewarping the ship a little bit fixes it. It makes me think it's something to do with the rotation of the ship, or possibly the fix for the decaying orbits is messing with the timewarp's ability to detect when you are not accelerating? Hope it gets fixed soon.
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“If you can't laugh at yourself, who can you laugh at?” -Tiger Woods Don't feel bad...I've totally done that before.
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I just found this mod, and it has actually improved my frame rate to the point where I can bump the game up from 720 to 1080. I've felt like something was a little off with KSP lately, I haven't been getting the performance that I'd expected with a new computer and the whole Unity 5 update. Games always run really poorly for me when in "windowed fullscreen" vs. "actual fullscreen" and now that I've seen the difference in KSP I'm not shocked. Needless to say I was surprised to learn upon reading your post that selecting "Fullscreen" in the options menu was not actually making the game run in fullscreen... I'm kind of disappointed in Squad/Unity for trying to pull the wool over our eyes with this fake fullscreen stuff but at the same time I understand sometimes compromises are made for certain reasons I may not understand. The bright side to all of this is that we have you to fix it! @jazzkutya Seriously, thanks for all your hard work, I'm sure keeping something like this up to date often feels like a thankless task. You're a hero in my book.
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New Craft Type
Rocket In My Pocket replied to Brownhair2's topic in KSP1 Suggestions & Development Discussion
I support this idea for a different reason. I have quite a bit of debris I consider "historical" and I'd rather avoid having it deleted when I reach the max persistent debris. Possible names for this new category of "things with no command parts that are still important" include but are not limited to: "Other" "Miscellaneous" "Module" "Derelict" "Historical" -
Z-fighting: who do you want to win?
Rocket In My Pocket replied to THX1138's topic in KSP1 Discussion
Goku. He's clearly the strongest fighter in the universe. -
I highly recommend this, as well as pretty much anything and everything made by @RoverDude If I may suggest, this would make an excellent companion mod to go along with it: Best of luck!
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Drills not heated up
Rocket In My Pocket replied to Caithloki's topic in KSP1 Gameplay Questions and Tutorials
http://wiki.kerbalspaceprogram.com/wiki/SP-W_3x2_Photovoltaic_Panels Probodobodyne branded Photovoltaic Panels are the world standard for power generation, from your own home to the stars. The SP model comes with a protective shroud, allowing recovery when it's no longer needed. Includes passive radiators on the reverse side for better heat dissipation. http://wiki.kerbalspaceprogram.com/wiki/SP-L_1x6_Photovoltaic_Panels The alternate configuration of the SP Model Photovoltaic Panels. Includes passive radiators on the reverse side for better heat dissipation. http://wiki.kerbalspaceprogram.com/wiki/Gigantor_XL_Solar_Array The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package. Includes passive radiators on the reverse side for better heat dissipation. A bit odd they are specifically mentioned in the descriptions of the parts then isn't it? -
From what I know it must be related to the frame rate for some reason. Basically the game isn't picking up when you've pressed the "L" key, and it often requires several button presses to make it happen. It get's worse in more complicated, busy scenes, when more parts are loaded. I have no problem with the EVA lights when standing next to a command pod at the KSC, but near my several hundred part space station I can press the key for hours and it will never work.
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Drills not heated up
Rocket In My Pocket replied to Caithloki's topic in KSP1 Gameplay Questions and Tutorials
Some solar panels include passive radiators in stock. I'm not familiar with the Near Future panels but perhaps they also feature some sort of built in cooling? Best of luck. -
# of Mods and Loading Time Survey for Science
Rocket In My Pocket replied to Maltman's topic in KSP1 Discussion
I'd wager it has a lot to do with what the mod actually does. So some large or extensive mods may add let's say 10 seconds of load time while others that are simpler and smaller will add only 1 second depending on how much there is to load. So I don't think just tallying up your total number of mods is going to give very conclusive data as it's ignoring which mods were actually talking about. -
Docking Port Junior Not working
Rocket In My Pocket replied to Rhys989's topic in KSP1 Gameplay Questions and Tutorials
Are you playing Career mode? If so you need to upgrade your R&D center before fuel transfer is enabled. If you have it unlocked but are just unsure of how to actually do it you have to Alt+Right Click on the fuel tanks to open up the cross feed menu/buttons. -
Before this thread fills up with "There is no best engine" posts. Let me point out that his actual question is which engine is your favorite. So when he says "best" he means the "best" in your opinion.
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New ways to earn funds
Rocket In My Pocket replied to Judd Johnson's topic in KSP1 Suggestions & Development Discussion
You literally can't run out of funds. (Not to mention on standard difficulty it's very unlikely you will ever want for funds.) You can take the bail out grant strategy until you're at -750 rep which should be more than enough funds to get you going again. If that doesn't work just Alt+F12 then hold Alt for 5 seconds to bring up the extra cheats menu and give yourself as much funds as you need. -
The Juno! I just love building tiny little planes. Big thanks to whomever at Squad decided we needed a smaller jet engine.
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The OP is talking about the balancing of the stats not a center of mass issue. Your first clue was that the COM indicator isn't even displayed in the image. Your second clue was the detailed stats page that is open. Your third clue was the third image with the giant red arrow that said "more mass?" pointing at the top pod. Specifically the balance issue that's being pointed out here is that the visually smaller pod is heavier. Feel free to discuss now that you know what's going on.
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Game translations
Rocket In My Pocket replied to kartzull's topic in KSP1 Suggestions & Development Discussion
This mod translates the game into a number of different languages: http://www.ksppatch.sitew.org/#Downloads.A I'm not sure if your native language is available but it's worth checking out, best of luck! -
Out of curiosity, what mods do you use? I only have KER and WASD editor camera installed. I haven't had a chance to test for this bug in a stock game yet, perhaps it's a mod related problem. Same here, I noticed it gets worse the more complex the scene. I can't get EVA lights to work at all near my space station, which is several hundred parts and lags my game like crazy.