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Rocket In My Pocket

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Everything posted by Rocket In My Pocket

  1. I mean I drive my rovers with IJKL already, what's the suggestion here exactly? To make it the default? I think that would be a bit un-intuitive to most players. However, making it the default "secondary" keybinding would be alright.
  2. Not if you make one half of it out of a less dense material. Ie. A half plastic/half metal cube would have most of it's weight concentrated on the metal side, and thus would have an off center COM. A rectangle would obviously be better, but would be more awkward to use. It would still be a bit of a stretch for this to move the vehicles COM significantly, but hey like you said; it's KSP.
  3. Yeah, but not just heavy; heavy off center. Then you just rotate it the way you want it's mass offset. Exactly like Jet Engines are now basically, but with a nice purpose built block so it feels less like an exploit.
  4. So...why do you need a widget then? (Also, why mention a precedent but not specify?) It's already possible to do in the game, as you apparently know. Works great even! Allowing you to move the COM for no additional cost/weight/complexity would just be "cheaty." It would be better to have a new "weighted block" part that functioned similarly to the Jet Engine trick.
  5. Jet engines. There COM is well ahead of the actual model to account for interior plumbing and such. Point them at the sky and sink them into your craft, will push COM down, even below the vehicle or ground.
  6. Nope, never touched them. I guess I just always had an easy time docking? I don't really see the need for any assistance tools when you have a 3rd person camera; although I use DPAI mod just because it makes me feel cool like a real Astronaut lol. Personally I use WASD/IJKL. I just put the camera in locked mode behind my ship, and only move it to make a distance/accuracy check a couple of times.
  7. Well, we don't really need new instruments for doing science in the ocean, we just need new biomes there for the existing instruments. Pressure is partially implemented, you can turn it on in the options but every part maxes out at 400m. Hopefully at some point Squad will give the all the parts a unique value. I love the idea of building things the game wasn't really meant to support and it's great that we can, but of all the possible updates/DLC's we could get, I don't think a Submarine based one would be the best seller.
  8. No offense, and this isn't an "anti-MechJeb" thing (Ok, maybe a little bit.) I thought this was an educational game where we learn orbital mechanics and try to better ourselves? Using MechJeb as a learning tool is one thing, but just letting it do it for you, and never even attempting to learn? I'm really against "catching a man a fish" instead of teaching him to fish himself. There is no pride, accomplishment, or self improvement to be gained from having someone else catch your fish for you.
  9. Submarine mechanics? Why, did something break? Hope they don't over charge you.
  10. I looked in to modding custom pressure values, but couldn't find a single thing in the .cfg files about it that would change anything in game. Any idea how to do it? Ie. What would the line be to add in the .cfg file to change the default 400m setting? I could definitely see a user-base for a community "part depth balance pass." Even if we just did a quick and easy rough derivative of some other stat like cost, or mass. As it is, the setting is completely useless and only serves to bar you from ever going deeper than 400m. Heck, I'd do it just so I could use it myself.
  11. True, but then your into some pretty fiddly stuff and you're prolly expecting to have to do some mucking about lol. I meant guess the percentage in relation to the TWR that KER shows, haven't used the stock Dv meter much yet...does it have any sort of TWR display?
  12. Would be a nice feature sure but to be fair most engines are at close to max vacuum efficiency at what? Like 15k up? You can pretty much go with the vacuum numbers for anything but the first stage. Or, do what I typically did with KER; which is go with the total vacuum number and take a good 10-20% off the top as a rough estimate varying for the amount of time I expect the vehicle to spend in low atmo. (So a lower percentage for high TWR craft, higher for low TWR.) That said; I do like the idea! Please don't take my offer of practical current solutions as a dismissal of your idea.
  13. You can quote me with the quote button, or use an "@" symbol in front of my name to get my attention. (Or anyone's for that matter.) I hear ya, lol! Still, it would have been kind of touching to see Jeb sacrifice himself for Bill, while Val is forced to make the tough call about leaving him. Anyways, just a small critique; over all it was fantastic!
  14. Wow, was actually really good! Nice job. Very dramatic. Why Jeff and not Jeb though?
  15. Welcome to the forums for starters! Don't count yourself out yet, you just need to learn to rendezvous, you couldn't ride a bike at one time either right? Once you learned though; it's easy peezy-lemon squeezy! Follow along with this simple illustrated guide, and you'll be doing it blindfolded in no time. Please ask if you have questions or need any clarification. Best of luck!
  16. KSP aint' no spring chicken anymore. I'm gonna say barring some huge DLC or update, her award winning days are most likely behind her. Not saying it's dead, just that it's not new enough to garner the spotlight anymore. It's become a very mature and established game which isn't terribly exciting award material.
  17. Thanks! Always nice to hear someone is enjoying it! Basically, in that they both add post processing effects over top of an already rendered game to make it look better. Like @4x4cheesecake said above; ENB does it as sort of outside 3rd party program hooking into the game .exe, while KS3P works from within the confines of the game as a mod to bring out Unity features the game isn't using.
  18. Umm...this is the first one that came to mind, not sure if it fits the bill though. I've never actually used it.
  19. The same way a fully fueled metal boat doesn't sink into the water, by displacing it.
  20. That would take away the point of upgrading to better fuel tanks? 4 100's and a 400 may hold the same fuel but the 400 is much stronger and sturdier as far as wobble, and also lowers part count. If there was no difference at all, why have anything but the 100 in the game? Anyways, there is a welding mod that does what you want I think.
  21. @Snark. His profile picture just creeps me right the heck out!
  22. We've had more than enough of these threads in the past. They never go well. Let's not do this again people lol.
  23. I mean, to be fair; neither does the Steam version, or the store version...is there a version of KSP that has DRM anywhere?
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