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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
strozyk85 replied to SpinkAkron's topic in KSP1 Mod Releases
Thanks for the tip. Anything else is missing after Restock update? -
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[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
strozyk85 replied to Ser's topic in KSP1 Mod Releases
Unfortunately the mod doesn't work with 1.8 anymore. Any chances for an update? Keep up the good work! -
[1.3.x] SETI, Unmanned before Manned [Patreon]
strozyk85 replied to Yemo's topic in KSP1 Mod Releases
I don't have patience for waiting so I've started reconfiguring original KSP files to build my own "Unmanned before Manned" tech tree and it works well. The problem is, that if a new update comes, my work will vanish, because the files will be overwritten. If I knew how to write proper code, I would have written a similar mod, and call it e.g. "Unmanned Beginning" but unfortunately I don't know how to do it. I hope that the developers willi mplement a new tech tree in the next update which will force unmanned career beginning, nerf reaction wheels, etc.- 2,515 replies
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@theonegalen I hope you did well on your final exam and you've already got your Bachelor's degree. I have a question for you: Have you ever thought about adding a config file for Tantares and Tantares LV mods? They are quite well made. Here's the link: https://forum.kerbalspaceprogram.com/index.php?/topic/73686-14x-tantares-stockalike-soyuz-and-mir-9001062018vostok-upper-stage/ Regards
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Congratulations on your astonishing mod @CobaltWolf Keep up the good work man! I have a question: is there a way to move some BDB parts inside the tech tree? I'm currently using Unmanned Before Manned and Unmanned Before Manned Challenge and I would like to modify my tech tree in order to match my idea of a perfect Space Agency Campaign? (I'm using community tech tree)
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@MorseI can translate it into Polish.
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@linuxgurugamer The problem seems to disappear when I start the game without -force-d3d11 startup parameter. Here you have the rest of the files. output_log (64bit).txt output_log.txt RVR_1_0-001.craft Regards!
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@linuxgurugamer here you are! og file: https://drive.google.com/open?id=1OtcxhDQkk6uDyrGcaAvkBpB5tRkR1GEw Thanks for your time and really awesome job you do!
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Dear @linuxgurugamer I have a little problem with this mod. The 'image' is being shown 'outside the camera window. I've tried everything and I don't know what is wrong. Are there any other mods needed for it to work? Or is it conflict with another modification? Thanks for your answer!
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
strozyk85 replied to Galileo's topic in KSP1 Mod Releases
Anybody knows why is this happening to me? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
strozyk85 replied to Ven's topic in KSP1 Mod Development
Great mod! Beautiful textures. But in version 1.3 I have a problem with solar panels which apparently don't turn towards the sun. I mean sometimes they do and sometimes they don't which results in lack of electricity in a vessel. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
strozyk85 replied to Ven's topic in KSP1 Mod Development
@Starslinger999 It's working on 1.3 for me! btw. @Ven great mod! -
[1.12.x] Near Future Technologies (September 6)
strozyk85 replied to Nertea's topic in KSP1 Mod Releases
@Nertea Great mod! Thank you!