

DStaal
Members-
Posts
4,001 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DStaal
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
DStaal replied to RoverDude's topic in KSP1 Mod Releases
Part count and partmodule count... MKS's logistics and advanced features do take a fair amount of compute time. I don't think it's unreasonable amounts - just that it adds up. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
DStaal replied to RoverDude's topic in KSP1 Mod Releases
You might like this mod: -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
DStaal replied to RoverDude's topic in KSP1 Mod Releases
It's also worth noting that KSP has a setting for the number of lights (that can illuminate) it can have in a scene - defaults to something about 8 I believe. If there are more lights than that present, they just stay off and don't work. There's no limit to number of emmissves. (Cosmetic lights.) So you can have them on all your parts if you want. -
[1.12.x] Filter Extensions (No localization)
DStaal replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, works perfectly. -
Hey, everyone knows Minmus is made of ice cream. If Phybi is made of dirt it's still less than density of Earth in relation.
- 52 replies
-
- 3
-
-
- planetpack
- kerbin
-
(and 3 more)
Tagged with:
-
Except - I don't actually find it useful for that, because I don't care about the exact TWR. Oh well. I'll stop following this thread, and bugging you about it.
-
Honestly, even when taking off/landing, as long as the TWR is somewhat reasonable I build for dV. ('Somewhat reasonable' here usually being 'greater than 1.05' or something similar.) And in space... Well, a 2-hour burn is can be somewhat reasonable at max physics timewarp.
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
DStaal replied to Angelo Kerman's topic in KSP1 Mod Releases
I am not seeing this - may I ask how you updated? I always replace the Pathfinder folder entirely. If you overwrote, it's possible that it merged in your old configs and the new configs, and Pathfinder therefore was able to 'see' what it expected when it checked against the current mode. (Are there files in this folder '.cfg'? Yep. Are there files in this folder '.txt'? Yep. Never thought to check if they *also* had the other...)- 3,523 replies
-
- 1
-
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
DStaal replied to Nils277's topic in KSP1 Mod Releases
I believe that was the main thought on it: That with a command center, recycler, habitat, and lab there was very little reason to use most of the rest of this mod. -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
DStaal replied to AndyMt's topic in KSP1 Mod Releases
Input your own guess. Or let it crash and learn the guess is garbage. Oh, or get a better design. If the baseline is taking 4k and the first guess isn't getting beyond 20km, it may be worth adjusting the launcher. -
[1.12.x] Filter Extensions (No localization)
DStaal replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope. It disables the heat shield category entirely... -
[1.9.x] Orbital Colony - Civilian Population Assets standalone
DStaal replied to linuxgurugamer's topic in KSP1 Mod Releases
I know I've built it at least once with Extraplanetary Launchpads in the past. So you can build in orbit. (And I don't think I’d ever actually try to launch it.) But other than that, yeah: MOAR BOOSTERS. -
[1.12.x] Filter Extensions (No localization)
DStaal replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks. I'll try it next time I get a chance to fire up KSP. -
[1.9.x] Orbital Colony - Civilian Population Assets standalone
DStaal replied to linuxgurugamer's topic in KSP1 Mod Releases
Personally, I'd probably be using EL. Build in orbit, just launch the materials. (Likely in multiple launches...) -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
DStaal replied to AndyMt's topic in KSP1 Mod Releases
Works fine for me, and is showing in the (stock) toolbar. -
I have had no issues, and I regularly use MechJeb2 Warp Helper. While I run lots of mods, I don't have Kethane.
- 52 replies
-
- planetpack
- kerbin
-
(and 3 more)
Tagged with:
-
There is, I believe. None of the resources are really new, they were just something you didn't hit on often when in building things, and there's parts that can separate out the resources from mined materials, either Ore or Dirt, and it adds the ability to mine Dirt to stock parts.
-
Yes.
-
Actually, it feels like you make a change requiring a complete rewrite of the compatibility patches once a year or so... I'm actually phasing out of USI because of it, as by the time I've got patches for everything they get obsoleted. Final in this case as 'an actual released version, not just a preview'.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Actually, the most common response I saw was more along the lines of 'we know there's another change coming - we'll wait until the final is released before looking to make changes'.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
DStaal replied to Nils277's topic in KSP1 Mod Releases
You'll have to check with Nills277 for exact details, but it's probably something like 'the flexible joint can't also be a docking port'. So there's the flex joint, then a tiny dock, which docks to the larger part on the other side. It also helps you make sure you aren't trying to dock two flex joints together, which would be a Bad Thing. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
DStaal replied to Nils277's topic in KSP1 Mod Releases
You're missing a part. There's a little half-ball that goes in the hitch on the right. (That's needed to make the physics all work correctly.) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
DStaal replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude- I see you've updated the mod on SpaceDock, but you didn't tell it the new version is for 1.6, so SpaceDock still warns that your mod is out of date and for 1.3.