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KSP2 Release Notes
Everything posted by TOMMY (JEB 2.0)
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
i think im too early to interact -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
i think my blueshift is old as im still fighting that bug -
haveing a prob with the fold o tron hinges in the pics, none of the other ones have the prob
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
can we get a star trek style bubble as well when you redo the effect? -
[1.12.x] Kerbal: Mostly Harmless - FTL
TOMMY (JEB 2.0) replied to kAerospace's topic in KSP1 Mod Releases
finally ill be able to build a ship that can outrun a ieagle with g5 drag drives- 23 replies
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- 2
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- supercruise
- jumping
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(and 2 more)
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
ok so for some reason when i approach anything it gets sent off at 5+c for some reason halp -
[1.12.5] Restock - Revamping KSP's art (August 28)
TOMMY (JEB 2.0) replied to Nertea's topic in KSP1 Mod Releases
nvmd was a tweakscale prob -
[1.12.5] Restock - Revamping KSP's art (August 28)
TOMMY (JEB 2.0) replied to Nertea's topic in KSP1 Mod Releases
all stock parts have no crew cap anymore -
Buffalo 2 Modular Space Exploration Vehicle
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
why isnt there a way to set a depth in the controller and have it target that depth? is it a engine prob or just not implemented, reason i ask is the maintain depth sets the sub to rocket to the top -
Buffalo 2 Modular Space Exploration Vehicle
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
how sub? i cant drive one at all without it ether launching 10m in air or smashing into the sea floor or both at same time -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
so what am i doing wrong to cause my stuff to always be on top? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
TOMMY (JEB 2.0) replied to Angelo Kerman's topic in KSP1 Mod Releases
what mod for other parts? -
[1.12] Extraplanetary Launchpads v6.99.3
TOMMY (JEB 2.0) replied to taniwha's topic in KSP1 Mod Releases
running into a glitch that's game breaking with useing the automated survay stakes from @Angel-125's mod sandcastle, i have posted about it on GitHub already with files and i will be uploading more info to it -
im getting a weird sudo crash on latest version when useing the cone dispenser on a "conebot" (a micro rover made to drop cones) the first cone deploys correctly but when i place a 2nd one the game loads like you are loading in from VAB with the camera cliped under the KSC's launchpad (or runway if you originally used SPH) and if you load in to a vessel or spawn a new craft from editor (so use VSB/SPH) the game gets stuck (newest version of sandcastle and EL)
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the text decal isnt working, when you imput text to it it blacks out and doesnt show right
- 409 replies
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- decals
- totm july 2020
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(and 2 more)
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
TOMMY (JEB 2.0) replied to SuicidalInsanity's topic in KSP1 Mod Development
^^^^ and also restock support? also for some reason the atomic engines don't work for me- 860 replies