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KSP2 Release Notes
Everything posted by eberkain
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the alt-click on a hatch to eva a kerb from any pod to that hatch doens't seem to work anymore.
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I wish there was a mod that would add a blizzy toolbar button to toggle the stock autostrut visualization.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
I dont understand why the stock gui is tied into the PAW. It works fine, but it needs to be split out into its own popup or something. And why is there no collapse header on part inventory space, which you can collapse the inventory space for the crew... -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
eberkain replied to Gameslinx's topic in KSP1 Mod Releases
There is no setting called terrain quality specifically. There is a Terrain Detail, which with parallax installed it just says "New Text" and if you change it, when you reload the settings menu it is reset back to "New Text" Is this a known bug? I looked on github for an issue and could not find anything.- 3,124 replies
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I finally make a robotic arm with the stock robotics that isn't completely trash. And a 5m starship with tweakscale parts.
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seems to be fine for me
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
my mistake, i thought you were quoting something else. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
Keep in mind the statement you quoted was from before 1.11 dropped. I believe his intention is to rework KIS to build on the new stock system. The only real thing I miss from KIS is the ability to attach a part to the surface of a planet, but honestly that has such a niche use now that the parking brake mod generally can keep any base I have from kraken attacks. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
eberkain replied to IgorZ's topic in KSP1 Mod Releases
It is not, KAS is about attaching two vessels together using a winch, tow bar, etc... KIS add inventory and allows you to build with items from inventory. -
i want some better landing legs in 1.12
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
eberkain replied to Gameslinx's topic in KSP1 Mod Releases
if you are playing on 1.10.1 then you need the version KopernicusBE_1101_Release57.zip from here. https://github.com/R-T-B/kopernicus/releases- 1,647 replies
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When using tweakscale on a crew pod the planner reflects the added space, but the PAW does not. Is this a Kerbalism issue or a tweakscale issue?
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
eberkain replied to Nertea's topic in KSP1 Mod Releases
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
eberkain replied to Nertea's topic in KSP1 Mod Releases
have you tried it? most 1.10 mods work fine in 1.11. -
you want KopernicusBE_111_Release56.zip from here https://github.com/R-T-B/Kopernicus/releases/tag/UBE-release-56
- 931 replies
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- 1.8.x-1.12.x
- bugs
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(and 1 more)
Tagged with:
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attempting to build a skylon in stock parts.
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I am having an issue where if I open the PAW of a command pod in the editor then the game lags badly and none of the options are clickable, working on tracking it down now. Anyone seen this before? Removing Kerbalism stops the issue. EDIT: So, I pulled out all the career mode mods. KCT, StageRecovery, ScrapYard, Bureaucracy, CC, ContractPacks, CrewR&R, Stratega. And the problem went away, so there must be something conflicting there, no log errors showed up tho. None of it is updated to 1.11, so I think a career mode playthrough may just have to wait a while.
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[1.12.x] Cacteye 2 Refocused Full Release
eberkain replied to linuxgurugamer's topic in KSP1 Mod Releases
The new stock construction replicates a lot of what you can do with KIS, but I dont see why anything would change with KAS, its is just parts that allow you to connect multiple craft together. Something completely different from what the new stock construction does. -
Is there no simple solution to ballast tanks yet?
eberkain replied to eberkain's topic in KSP1 Mods Discussions
I forgot about that one, I checked it out again and it is pretty nice. Some engines and some ballast tanks, but man that mod is huge. I'm doing my best to have minimum mods so the performance stays decent. The modified prop blades are just too jank to be reliable which makes me sad. Might explain why the official bug tracker issue is still open after over a year. https://bugs.kerbalspaceprogram.com/issues/23271 -
B opens the body info, the numpad 0-4 toggles belts directly.
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I believe this has a new bug, when launching a craft the cabin lights no longer get set on automatically.
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
eberkain replied to IgorZ's topic in KSP1 Mod Releases
KAS would remain unaffected I would imagine, and its pretty easy to make all the KAS parts inventory parts in the stock system. -
It works on duna for me, what other mods do you have installed?