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KSP2 Release Notes
Everything posted by eberkain
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its broken currently but they are working on a rewrite. for hopefully the next version. Just leave all habitats on and dont mess with them.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
eberkain replied to politas's topic in KSP1 Mod Releases
just tried to update via the launcher and got this. -
CKAN does not list any dependencies, I'm not sure how that would be fixed. I never liked using it back in the day because I found it to be unreliable. But I have been using it exclusively since 1.8 and its really amazing and saves so much time trying out mods and testing things.
- 2,299 replies
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- launch pad
- saturn
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Is there a config for landing strips for navutils?
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
eberkain replied to TriggerAu's topic in KSP1 Mod Releases
i used it a good bit with 1.8.1 so far without problems. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
eberkain replied to Paul Kingtiger's topic in KSP1 Mod Releases
i have been using it for kOS, but it is a little bulky for that. It would be cool if it could have multiple kOS cores in one part.- 1,555 replies
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- kis
- universal storage
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For me, I don't mind spending $10 a month to help keep a bunch of my favorite modders motivated on their respective projects. I don't like the idea of paying for a specific mod or to get access to a download, especially for something like Kopernicus where there is a team of legacy members that all put in a lot of work to get where we are.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
Ahh, I never realized, I guess I always assumed those were part of stock KIS. I wonder if the license would allow moving them over? None of my business really. I did find a radial mount small KIS container is a part of Universal Storage 2 which fill the same role. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
I found this old pic where I used the part I am looking for. The black box thing on the side of the rover, surely that looks familiar? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
Never saw those before, but no. I could have swore there was a black locker/toolbox looking thing that was a part of KIS normally. It was radial mounted and had a small and large version. Maybe it was a part of Vens Stock Revamp, I used to use that all the time. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
eberkain replied to IgorZ's topic in KSP1 Mod Releases
What happened to the radial attach toolbox type containers? -
[1.12.x] Near Future Technologies (September 6)
eberkain replied to Nertea's topic in KSP1 Mod Releases
what I would love is a bigger selection of regular parachutes without installing real chutes or tweakscale. -
yes, but a contract to build a starlink network would be interesting I think.
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this is still a cool little mod, contracts are neat. wish there was a companion mod for starlink network.
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So, my power went out while in a simulation, and I am now unable to load a new craft into the editor. The KRASH button was greyed out and unresponsive in the VAB. I was getting NREs thrown just sitting in the space center view, and got one every time I tried to load any craft in the VAB. Removing KRASH from my install resolved the problem and everything seems to be in order now. I will try to reinstall the mod with this save and see if it straitens out or the issues return, i hope that launching/saving the game without the mod installed will clear out whatever buggy state it was in. But off to work now will have to try later.
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the log records events while in a KRASH simulation...
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[1.12.x] Near Future Technologies (September 6)
eberkain replied to Nertea's topic in KSP1 Mod Releases
new antennas will need a patch to play nice with kerbalism so I just pulled them out for now, new mod looks amazing, such great work. -
Europa Explorer - Solo Dev Space Science Game - Playable Alpha
eberkain replied to eberkain's topic in The Lounge
I have another update on my progress and a new build is posted for Alpha 8. -
Europa Explorer - Solo Dev Space Science Game - Playable Alpha
eberkain replied to eberkain's topic in The Lounge
I have made a new update video and posted a new public alpha build. Thanks for checking it out!