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eberkain

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Everything posted by eberkain

  1. its broken currently but they are working on a rewrite. for hopefully the next version. Just leave all habitats on and dont mess with them.
  2. CKAN does not list any dependencies, I'm not sure how that would be fixed. I never liked using it back in the day because I found it to be unreliable. But I have been using it exclusively since 1.8 and its really amazing and saves so much time trying out mods and testing things.
  3. i used it a good bit with 1.8.1 so far without problems.
  4. i have been using it for kOS, but it is a little bulky for that. It would be cool if it could have multiple kOS cores in one part.
  5. For me, I don't mind spending $10 a month to help keep a bunch of my favorite modders motivated on their respective projects. I don't like the idea of paying for a specific mod or to get access to a download, especially for something like Kopernicus where there is a team of legacy members that all put in a lot of work to get where we are.
  6. ok, so clicking the AGX button in the editor will toggle between the mod and the stock action panel, but its a little jank, but I see how it works now.
  7. I would be happty I was actually looking for your patreon to and another $1-2 to my monthly.
  8. I got all that, but how do you add a new field to the track editor? I can't figure it out.
  9. There are two keybinds currently for next/prev action set selection. I would love it if we could get 5 new keybinds, one for each actionset to directly change to that set regardless of the currently selected set. I am playing with building a custom controller and this would be a great help.
  10. I would like to have this for the extra action groups for kOS, and to name action groups. But how do you setup a robotic part with it installed?
  11. Ahh, I never realized, I guess I always assumed those were part of stock KIS. I wonder if the license would allow moving them over? None of my business really. I did find a radial mount small KIS container is a part of Universal Storage 2 which fill the same role.
  12. I found this old pic where I used the part I am looking for. The black box thing on the side of the rover, surely that looks familiar?
  13. Never saw those before, but no. I could have swore there was a black locker/toolbox looking thing that was a part of KIS normally. It was radial mounted and had a small and large version. Maybe it was a part of Vens Stock Revamp, I used to use that all the time.
  14. what I would love is a bigger selection of regular parachutes without installing real chutes or tweakscale.
  15. yes, but a contract to build a starlink network would be interesting I think.
  16. this is still a cool little mod, contracts are neat. wish there was a companion mod for starlink network.
  17. So, my power went out while in a simulation, and I am now unable to load a new craft into the editor. The KRASH button was greyed out and unresponsive in the VAB. I was getting NREs thrown just sitting in the space center view, and got one every time I tried to load any craft in the VAB. Removing KRASH from my install resolved the problem and everything seems to be in order now. I will try to reinstall the mod with this save and see if it straitens out or the issues return, i hope that launching/saving the game without the mod installed will clear out whatever buggy state it was in. But off to work now will have to try later.
  18. the log records events while in a KRASH simulation...
  19. I tried rolling back to 1.4.7.1, the first 1.8 compatible release and I do not see a select launch site button on the asterisk menu for a constructed craft.
  20. new antennas will need a patch to play nice with kerbalism so I just pulled them out for now, new mod looks amazing, such great work.
  21. I have another update on my progress and a new build is posted for Alpha 8.
  22. I have made a new update video and posted a new public alpha build. Thanks for checking it out!
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