Jump to content

eberkain

Members
  • Posts

    1,331
  • Joined

  • Last visited

Everything posted by eberkain

  1. Gotta be in the SquadExpansion folder somewhere I would think.
  2. How about a part that could trigger off Apopasis or Periapsis? I'm thinking of liftoff where you could dump your lifter whenever the Periapsis went >0 I was going to use the Speed trigger to get the same effect, but it won't let you set a speed greater than 1000.
  3. the heat shield toggle staging option doesn't seem to actually toggle staging for the decoupler Actually, the staging for the decoupler function of the heat shield doesn't work at all, it has to be manually triggered using the part menu in flight.
  4. I remember reading something about a feature of Kopernicus that switches solar panels to different stars, I dont have any experience with visiting other stars though.
  5. Check the numlock key. There are 2 high radiation zones, the donut close to the equator, don't be inside that. Then farther out is another field with a fairly thin wall, dont be inside the wall of that either and you should be good. There is a little background radiation everywhere also, but I have found that a fully shielded pod is more than enough even when you have a solar storm. It would be cool if the system also modeled anomaly zones
  6. The mod has been working fine, but then I run into this. Any ideas? I've got no autostruts on the craft. I have LGG's KJR installed. Just a glitch with this one craft maybe? The parts are all still connected, but the extenders will not retract anymore.
  7. I get some occasional exceptions in my log too, but the mod seems to work perfectly in 1.4.5
  8. Did you ever discorver a way to do this? I really love the coathangar feature, its elegant and just works. I would love to be able to add more suit colors to it.
  9. So your saying the only way to change kerbals outfits with sigma replacements in via config files?
  10. Seems to still work fine in 1.4.5 using the firespitter bundled with Airplane Plus
  11. I looked and could not find an example I could understand and the sigma replacements github just has a dll with no documentation. I just want to have more choices to flip through when clicking the new coat hanger icon, is that even possible?
  12. I've seen people refer to using matlab, which this looks like a plugin for that. I've never took the time to learn how to use it because it looks so intimidating, I want a for-dummies version where I can just plugin my destination and the gravity assist body and then have it calculate a launch window.
  13. That is great, totally going to check it out. Sadly Antenna Helper doens't support Remote Tech so I'm just kind of eyeballing the antenna ranges for now.
  14. Oh wow, this completely blows my away. I think the only tool left I wish was in-game was some kind of gravity assist planner.
  15. Does anyone know if there is a copy of this somewhere that has all the GPP planet data? https://ryohpops.github.io/kspRemoteTechPlanner/ I think I'll look into how hard that is, I'm setting up all my crews into different teams and wanted to give them each a different looking outfit. Just because.
  16. Apollo style mission in Kerbalism - GPP
  17. Loving the tracking station changes. I would suggest adding some sort of highlight for vessels that have crew members aboard.
  18. It would be cool if the mod could use Kerbalism's solar information instead of a separate system.
×
×
  • Create New...