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Everything posted by eberkain
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I tried this and no dice. I thought I had it resolved, but now its back again... If I include the RR Squad option on CKAN I get the error from B9PartSwitch There are two parts giving the error. M2X_UST and M2X_ServiceBay I looked into RR_MoreTankSwitches.cfg in the RRSquad folder and there is a M2X section, so I made the suggested change on line 247 and that resolved it.
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Is there a mod or set of mods that can do this for all experiments... science that generates samples can not be transmitted and recovery grants 100% science that does not generate samples can be transmitted for 100%
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[1.12.*] KerBalloons Reinflated - Real Science?
eberkain replied to linuxgurugamer's topic in KSP1 Mod Releases
The 0.625m service bay doors do not work, they are just stuck open. there is a toggle button but it does nothing. https://drive.google.com/file/d/1rM9mnfoChty6NJ5aoj4BWq_QR3LoSDjt/view?usp=sharing -
I installed KIFA 1.2.2 and Part Volumes 0.0.3 and got this message, took some digging back in the thread to see what it was all about. Apparently this should not show up anymore, but I just pulled them both of CKAN today and got it.
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I'm playing with the regular configs. I did some digging in the config folder and there is a kerbalism config for a part from a mod called SampleReturnCapsule, but the folder for this mod is called MiniSampleReturnCapsule. I wonder if the mod folder was renamed with the update? https://github.com/Kerbalism/Kerbalism/blob/master/GameData/KerbalismConfig/Support/SampleReturnCapsule_Science.cfg
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
eberkain replied to Gameslinx's topic in KSP1 Mod Releases
So you are saying you did a clean install of KSP and then used CKAN to install only parallax and it was giving errors and not working?- 3,164 replies
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JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ]
eberkain replied to SirBlob's topic in KSP1 Mod Development
This is caused by those preview settings, at least on my setup. -
I searched their discord and it looks like both are not supported.
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Already done some of that. Do you know if the Mini Sample Return or Solar Science mods have any support for Kerbalism?
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I have taken breaks from KSP a few times over the years and I have missed out on some mods that don't get enough attention. For example, I only discovered this one a few days ago. Those giant sun shields are awesome and the robot dog is just mind boggling how that even works. I know all the bigger mods that people talk about a lot, but I'm sure there are plenty of smaller mods that I have missed out on. Anyone care to share their favorite ones?
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
eberkain replied to Alphathon's topic in KSP1 Mod Development
I was more thinking about Firespitter and KIS, did not realize it had so many dependencies. Thanks for the updates, really looking forward to this update.- 82 replies
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- b9 partswitch
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
eberkain replied to Alphathon's topic in KSP1 Mod Development
this was going to be my suggestion. Looking good. Will it have any dependencies anymore?- 82 replies
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- b9 partswitch
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
eberkain replied to Gameslinx's topic in KSP1 Mod Releases
will I be able to crash my car into a tree?- 3,164 replies
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JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ]
eberkain replied to SirBlob's topic in KSP1 Mod Development
thanks for this, have tested it out for a while on kerbin/mun/minmus and it seems to be working great in ksp 1.12.3 + parallax 3.1 -
I feel so out of my element and I love it, like a whole new game.
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NESD's warehouse (9 oct 22 - New mod "SpikeX")
eberkain replied to NESD's topic in KSP1 Mod Releases
might could do that conformal decals? -
Still learning Principia, but this looks like it does not work with the mod. I see in the Principia FAQ this statement. I take it that whatever method is used to provide the impulse here falls inside that.
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[1.9.1 1.10.1 1.11.1] (Semi-) Saturatable Reaction Wheels
eberkain replied to DarthPointer's topic in KSP1 Mod Releases
nevermind me -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
eberkain replied to pizzaoverhead's topic in KSP1 Mod Development
I am shocked and amazed at how far this has come. -
I seem to be having some kind of issue when using the Mk2 Expansion and Rational Resources Squad together. I get a few of these. [LOG 07:30:19.099] PartLoader: Compiling Part 'Mk2Expansion/Parts/FuelTank/ServiceTank/part/M2X_UST' [WRN 07:30:19.112] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [ERR 07:30:19.114] [ERROR] [Part M2X.UST] [ModuleB9PartSwitch 'fuelSwitch'] Duplicate subtype names detected: Structural https://drive.google.com/file/d/13QrqJHRe5oIiIQS9XnEbBQLE-9WxKY7u/view?usp=sharing
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