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Cratzz

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Everything posted by Cratzz

  1. Thanks! I've tried to do it proper so it's got Variable-sweep in the right amount of degrees
  2. Really nice, good job! The curved lines is a poodle to get right, heh. Know that for a fact, i applaud your patience EDIT: Wait, the word [CUT] gets censored? Really? That's new.
  3. I would like to wish you all a Happy New Year and say thank you for all the help, and inspiration through the years This thread is useless without pics so i thought i'd share a F-14 and a Subsonic, lowrange something i did.
  4. Makes perfect sense, i just got the feeling that it was pretty much completed already. Easily the nicest pack of cockpit's there is, and with RPM i never want to land! Thank you, for giving me what i want and more.
  5. Hey, i recently tried this sinse both Procedual Fairings, and KW Fairings break (they no longer accept input on right click) after reverting a launch. It happens with this to. The only thing iv'e updated is Module Manager to 3.0.1 but now it happens even with the older Module Manager version? It's like something got left behind even if it's just one file. EDIT: Oh, and why no Crossfeed option?
  6. Faster loading here too, much abliged! Got some error messages related to Real Plume, but already fixed by @Nhawks17 - RealPlume
  7. Nice that it's from the same author, then i know what to expect. Funny thing is, im using all -exept RSS from RO, cause my CPU can't handle it sufficiently. So this probably fits nicely in-between. Oh, and i tried the Ship Effects mod, great so far!
  8. Oh, more "Realistic" mods is nice, and it seems it plays well with Ferram and such too. Is this something that might get added to the Realism Overhaul mod-suite? Seems too fit the bag
  9. Hey, thx for keeping this updated. I was wondering if anyone know where to find alternate Fairing textures? I know iv'e used black ones for example. Thx
  10. After having problems with not having Plume for some Engines (General Electric J79-GE-17A), i could finally do a proper Phantom. Atleast to My abilities . Props to @Canis Dirus Leidy for helping out. Did a video of First flight
  11. This is what i get after installing? Im on 1.3.1 with max settings. Pic
  12. Now it's working, got Plume on the one's iv'e tested so far! Thx man
  13. I pasted the .cfg into Gamedata, but it still dosen't work. Or should i edit the existing AJE.cfg in RealPlume-RFStockalike with the above info? EDIT: I edited the existing, but still no go
  14. Hello, im getting a "Error: Cannot find animation named HeatAnimationEmissiveTurbofan" on part aje.atar, aje.avon, aje.j57, aje.j75 and aje.j79 from AdvanceJetEngine mod. And as a result no Plume on those engines. Im trying to figure out why the config i have for those, included in the RF Stockalike download won't work? Here's my .log too if that helps: https://www.dropbox.com/s/czez443sxw29qbi/KSP.log?dl=0 I've had this issue sinse 1.2
  15. No, the Plumes is not showing even if i have a config, but i mixed up the topics here, i was suppose to post this in @Raptor831,s RF Engine Config thread
  16. Thx, good to have. Thing is all the engines above seem to have a config present in AJE.cfg. For example the J57: @PART[aje_j57,aje_j57P20A]:BEFORE[RealPlume] { PLUME { name = Turbojet //pre-fabbed plume you want transformName = thrust_transform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1.66 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEngines*] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool !fxOffset } @MODULE[ModuleEngineConfigs] { %type = ModuleEnginesRF @CONFIG,* //Add the effect to every engine config { %powerEffectName = Turbojet }
  17. Nah, something is not right sinse im getting a "Error: Cannot find animation named HeatAnimationEmissiveTurbofan" on part aje.atar, aje.avon, aje.j57, aje.j75, aje.j79. So about half of all Jets have no Plume. Here's my .log too if that helps: https://www.dropbox.com/s/czez443sxw29qbi/KSP.log?dl=0 I've had this issue sinse 1.2
  18. Hello, i noticed that AJE isn't supported in this mod, that would explain why i don't have Plume on a couple of engines. Weird if it isn't supported sinse it's all part of the Realism-suite. Anyway not sure where is should ask, i have zero programming skills, but if i want to do own configs what should be my next step? Or if someone wanna help me out, what do you need from my end? Thanks.
  19. Thx, the engines still seem wastly underpowered though, even if my TWR is good.
  20. Hello, can someone please explain exactly how to do this and where to put it. Thank you!
  21. Decided to celebrate a fresh 1.3.1 install with all the must-have mods, and did a stockalike Shuttle where focus is on low partcount and *cough efficiency. Can take of both from Runway or from Pad. Just enough Delta-V to orbit i one go! Arent't there suppose too be new parts, with 1.3? I haven't found anything new yet
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