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Everything posted by Cratzz
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I always disable the cockpit reaction wheels, much more satisfying. You probably know of the (Semi-)Saturatable Reaction Wheels mod, but if you haven't tried it i really recommend it for that added bit of feel I have to do a MiG-17 too, looks fun to fly, thx for the inspiration!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Cratzz replied to ferram4's topic in KSP1 Mod Releases
Ah, i'd forgotten about that, thx i'll check it out. Ok, so even if it looks wrong i won't affect flight characteristics. Good to know.- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Cratzz replied to ferram4's topic in KSP1 Mod Releases
Wondering about how the Aerodynamics model is being applied here on the front nosecone, as you can see it looks like it's inside. Is it a Ferram issue or a Procedual Parts issue? Can anyone confirm?- 14,073 replies
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Hi, im having a conflict with RealFuels it seems, with B9PartSwitch installed i can't navigate the part-list in SPH or VAB. Here's my log
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Thanks Elmetian! Yea i shamefully tried to copy that and give it a go, but some IR parts don't work as intended here, but i get the idea! Love the bomber Btw what mod let's you do a camera fly-by? And also, i didn't think there were any paint-mods working with 1.2?
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Yea, it dosen't seem to stick. Dosen't matter, with some wing adjustments and ballast she's now wobble-free at Mach 2+ Success! F14 Mk.2
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Never tried that, does that save, or do you have to do that every time, on every launch?
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Jebediah complained about too much positive AoI, making his arms hurt after hammering the stick to keep it from going nose up at certain speeds. So it needs some work. But it's my first craft with variable wings, and IR. So much fun! Wobbles pretty bad though, but im working on building a sturdier variant that works more like the real thing below. Pics when!
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Cratzz replied to sirkut's topic in KSP1 Mod Releases
Hello, using the dev-version (v2.0.10) with reworked parts and no parts work as intended. I made a short video showing the problem. Im also using the fixed KJR version. Infernal Robotics Im going to try try without KJR and the Legacy parts, to see if that makes a difference. EDIT: It was KJR that caused the issue, thx for nothing -
@Relitto I don't wanna act like a wannabe Moderator here, but please post a link to the file instead of a copy/paste. Makes for a tidier, more pleasant forum experience And the logs MaxZhao is talking about is propably the KSP.log and the ModuleManager.ConfigCache
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Cratzz replied to blowfish's topic in KSP1 Mod Releases
Because im still getting "can't find animation named "HeatAnimationEmissiveTurbofan" on said Jets, i didn't bother to do a test launch, but maybe i should have cause it works Thanks for the help! -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Cratzz replied to blowfish's topic in KSP1 Mod Releases
Hey, thanks for the quick response. Sure thing - https://www.dropbox.com/s/c7ozt7sgmtaxkkw/ModuleManager.ConfigCache?dl=0 -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Cratzz replied to Theysen's topic in KSP1 Mod Releases
Hey all, im running RO on 1.2.2 with some exeptions, and it's running great exept for some issues with Plume not working on the Jets: Atar 9K-50, Avon RB.146 Mk.302, J57-P-21, J75-P-17 and J79-GE-17. Sinse i basicly play KerbalJetProgram, it's a mayor bummer. I posted about it in the AJE thread, im wondering if anyone can confirm this on there end, so it's just not me?- 2,215 replies
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- realism overhaul
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Cratzz replied to blowfish's topic in KSP1 Mod Releases
Hello, i have some issues with some Jets not having Plume. Im getting a error: can't find animation named "HeatAnimationEmissiveTurbofan" on the Atar 9K-50, Avon RB.146 Mk.302, J57-P-21, J75-P-17 and J79-GE-17. I first thought it had to do with RealFuels or RealPlume so did a post there, but after removing those i still get it. They work fine, but with no plume it's kind of a big immersion breaker. Is this a known issue or is it just me? https://www.dropbox.com/s/czez443sxw29qbi/KSP.log?dl=0 - Log -
[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
Cratzz replied to sarbian's topic in KSP1 Mod Releases
1.2.4 messes up the SRB in Procedual Parts, just a warning. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Cratzz replied to Raptor831's topic in KSP1 Mod Releases
Thank you man, would really appreciate it -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Cratzz replied to Raptor831's topic in KSP1 Mod Releases
Im using RealFuels so the former, RFStockalike configs. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Cratzz replied to Raptor831's topic in KSP1 Mod Releases
Can anyone else using AJE & RealFuels confirm this? -
Ones again does war prepel science, thanks for the input! Phantom Mark 2, complete redesign (cause why not) New intakes and better balanced. SPACE-program? Bah! Jets are much more appealing
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Working on F4 Phantom, apart from having a little bit too much positive AoA, she flies well! Tried too be as true too the reallife counterpart as possible, so lenght/width/height/drymass/wetmass etc is mostly correct. I recently learn about Area Ruling, don't know if that was a thing in the 50's, but did too nonetheless There are some more issues im not quite happy with (like the intake) but im saving that for Rev. 2! https://dl.dropboxusercontent.com/u/5191989/F4.3.png https://dl.dropboxusercontent.com/u/5191989/F4.2.png
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Cratzz replied to ferram4's topic in KSP1 Mod Releases
Ofcourse, i'll be more thorough in the future. The problem was a simple case of landinggear in relation to CoL, all sorted now!- 14,073 replies
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- aerodynamics
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Cratzz replied to Raptor831's topic in KSP1 Mod Releases
Hey @Raptor831 Im getting a "Cannot find animation named "HeatAnimationEmissiveTurbofan on the old 50's Jet J57 and as a result no Plume. Does this one fall into the catagory "lost effect" by moving to a new engine module? Thanks. EDIT: This is also the case for the J75 and J79. Building a Phantom replica, so i need the 79 I should also say im using AJE, RealFuels and RealPlume, but in the AJE.cfg i find the engines that don't produce plume. Log - https://dl.dropboxusercontent.com/u/5191989/KSP.log -
Awesome, thx for the heads up.
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@capi3101 @bzimac Thanks guys for the input.