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Everything posted by Martian Emigrant
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Just did some testing in sandbox. Terrier in a bay heat the bay up as it should. No thrust. Terrier on a fuel tank. thrust goes right true. Other engines don't. Other engines have a small "Air" gap between the bell and the following object. I am guessing that the redesigning of the engine changed where the engine end VS where it connects to trailing objects causing the engine tail end to be "Inside" the trailing object. ME
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It is (Was) attached directly to the lab. Just clicked it in the normal way....I think. Thought I had a docking port there. In a "Normal" world that should not happen.... So is this a "New bug"? Or is it something new. Either cases I will try not to do that again....Or not in a normal way anyway....Not sure how useful that "Feature" would be. Knowledge is never quite lost. Now I wonder if putting a Terrier (Or other engines) in a cargo bay would give thrust... ME
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Hi. Moderators please move this tread where it need to be as I am sure it doesn't belong here. Not sure if this a "New" bug. It is to me. I run 1.6.0 with MechJeb installed. Not on this ship. Situation: I added a lab to a Minmus station. Docked backward with RCS. So far no issue. When it got time to go home I realised that I forgot to put a docking port between the lab and the engine bell. Decided to blow the lab with the engine and go home. Except the thrust goes right true and heats up the docking port on the other side of the lab. I was able to thrust right true the lab and go home with the only inconvenience of not getting any delta-v readout. Reminded me of this: Thanks. ME
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You can put Tourists in Chairs??????? ME
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Hi. Unless it as been changed (just returning after a long pause). The things, including Kerbals, that are dumped in the atmosphere disappear from the game when they drift pass a certain distance. Can't remember how much exactly. It would be a way to reduce the number of parts with physic and not bog the game down. ME
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Rescued Kerbals' Parachutes
Martian Emigrant replied to virtualizerocket's topic in KSP1 Gameplay Questions and Tutorials
@virtualizerocket I have created and played in a new career (1.6) and I have your answer. When EVAed Jeb on the launch pad at experience 0 (Zero) he has a chute. When I upgraded to be able to EVA I jumped out in flight and his personal chute works. When Bob EVAed on the pad he doesn't have a chute on his back. So pilots can always bailout others need experience. From the Wiki that would be level 2. Not tested. ME -
Rescued Kerbals' Parachutes
Martian Emigrant replied to virtualizerocket's topic in KSP1 Gameplay Questions and Tutorials
Hi. The OP @virtualizerocket Mentioned some of them do and some of them don't. So I went reading as I know not anything. Like you I didn't have them plus am just returning to this game. KSP wiki: https://wiki.kerbalspaceprogram.com/wiki/EVA_Parachute So you seem right but I still don't know what is going on....I might play with that. I love a mystery. ME -
Rescued Kerbals' Parachutes
Martian Emigrant replied to virtualizerocket's topic in KSP1 Gameplay Questions and Tutorials
Hi. I don't know. But it sounds like someone made a copy paste mistake. I would hazard a guess that the routine that randomly create the new Kerbal isn't one process (And one of them as a few lines missing). IE it When the "Parts" of a Kerbal are written to file there probably a routine for pilots one for engineers and one for scientist. Maybe sex. Can you pay attention to which kind of Kerbals have or not a chute? ME -
Hello. Yes. Again I have no idea how the little wrenches are coded. Are they just 2D animations or actual models? IDK. I for one would love to see them wandering around a landing site on Laythe. Once there was a mod where idle Kerbals would follow the leader and do what they do. So I am sure it is technically possible to program generic space suited kerbals walking around in semi-random patterns (Kinda like Idle Jeb scatching is behind) (Without any collision testing so they can phase through things). Fun to think about anyway. ME
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Hi. Not really serious but.... You know those little Kerbal workers in the VAB? I call them "Wrenches". I imagine a can of wrenches that you can attach to a Ship. You land on the Mun they immediately appear on the surface doing their thing in soiled yellow Spacesuits. Carrying their tools and clipboards. Walking though each other and objects, gesticulating in their normal manners, doing nothing much. I imagine them having a helmet vaguely shaped like a hard-hat. Or wearing their hard-hat inside the helmet. It would liven up those desolated moons. ME
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Hi. The names came after they got created. The original plot was to build a hotel and land it on Dres. It was called the "Dres Hotel and Resort". Just to show Dres some love. The Twin Star was just me trying to build bigger without building anything new. The Twin Star rotates along the towers axis. It does it continuously. I will hit the warp to make it stop but it starts immediately again. I think the ship warps (You can't see it in normal time but it is manifest in physic warp) probably on the edge of summoning the Kraken and that induces a phantom force...Me think. Or maybe it as something to do with Val driving from one of the towers....Making it asymmetric? I don't think the Lone Star was rotating....I will have to go and check now. Talking about the Kraken... Nobody knows all the ways to summon the Kraken but that is one of them. For sure. Definitively. How in the Kraken did it load without exploding? Try launching from the runway maybe? ME
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Tried for the last few days to sent the "Twinstar" to Dres but failed to get there with the fuel on board (Repeatedly). Not sure if the tankage was too small or if I am a bad driver... I vote for the later. Though the ship always rotates and the fanthom forces could be throwing it off. IDK. Maybe. So I finally decided to send it to Minmus. Build it they will come. The Twinstar Hotel resort on Minmus is open for business. D
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Hey all. The other day I introduced this bad boy: Today Jeb launched it. Designation the LoneStar. Then Val....made the LoneStar obsolete with the TwinStar. ME
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Hi. I have used structural tube in the past but not in this case. I use autostruts but not on all the components. I wonder if using too many components with autostruts be like putting too many elastic on a watermelon....??? ME
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Not sure about this 80m (I have built thing that sticks out od the VAB) limit but to help reduce the mismatch between start and end of a circle. Use symmetry and have your ring be built from each spokes. So you have 4 quarters or 3 thirds spreading the error on each other. I do use autostrut. This is what I am working on now: Long ago I built this: ME
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Seems like an opportunity to me. Plan a rescue. You can choose a robotic return ship or a fully crewed rescue vessel. ME
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Doing It Constellation Style
Martian Emigrant replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Hi EJ @septemberWaves good to see you are dropping in. (Not concerned but its nice to see you are around) I am newly returning to the game myself. Relearning what I used to know and looking at challenges. ME -
Thank you. I admit to not having done research on it, Sputnik was the first of many things tracked, studied and used in space. I was responding to the OP (Trying anyway) about probe core weights. I am afraid this will go into the eternal argument about "KSP is a game" VS "KSP is a simulator". I vote for educational game and I learned something today. Thanks. ME
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Think of the early probes as early tech. What kind of electronic went in Sputnik (1957)? Probably tubes and lead-acid batteries. Probably didn't use PCBs. Probably individual wires everywhere. It didn't do much. It beeped until it died. ME
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Wow, thanks. I'm honored. ME
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Today (And yesterday) Jeb got to fly a baby plane Get the Space-Viper in actual space. And orbited the High-Lab ME
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Hi. Yes. I know and if you look at the Mun landing pic the craft doesn't have a chute. Jeb jumped Gagarin style. And then I killed him. I steered him into the ground wrong. Then I redid the mission with a bona fide chute. Jeb survived but the craft sank in the ocean.....Who knew? There will be practice sessions. I will figure it out. Thanks for the "P". Didn't know that one. I deployed before bailing out. ME
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Hey all Kerbalites. I am back. And the first thing I did was a Kerpolo style Mun Mission of course. I forgot everything I ever knew but a few training courses followed by a few failure and it's all coming back. Flew Jeb from Low Kerbin Orbit to the Mun with Xenon. Then flew him back in a great ball of fire. ME
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Hi. Sorry if this as been suggested multiple times or if there is a way I am unaware of. Sometime when building a craft you want to add a new custom group but would like to have it sequentially between two other ones. Could we be able to grab a button and put it where we want and the editor would allow the insert and renumbering? Would save us a lot resets and clickings (Is that a word?). Thanks, ME