-
Posts
853 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Martian Emigrant
-
Physics we all lost
Martian Emigrant replied to gloFIS's topic in KSP1 Suggestions & Development Discussion
Hi. -112°c? There could be explanations for the oceans being liquid but how are Kerbals walking without a helmet? ME -
Hi. I like to make the nav ball smaller to save screen real-estate. But when I am trying to follow a marker faithfully my old eyes have a hard time. We already have a key to minimize the ball. Could we be able to select 2 sizes for the nav ball? And cycle through them has required. Personally I would choose 25% and 200%. Since talking about the navball when several markers are on top of each other it is hard to see the one you want. Could we have the one selected (On the edge of the ball) on top? Thanks for reading this. ME
-
Spaceplanes
Martian Emigrant replied to Kerbalsaurus's topic in KSP1 Gameplay Questions and Tutorials
Hi @Kerbalsaurus I assume you are talking about a spaceplane on top of a rocket stack and not one taking off horizontally. The wings are developing lift (At the very top) as the stack accelerate. Said lift is overpowering the control fins of the rocket. You need to enclose your spaceplanes in fairings or install huge control surfaces on the bottom of the rocket or (depends on the spaceplane itself) climb verticaly and slowly until you are out the lower (And mid) atmosphere. ME -
Hey all. Last I reported that my crew was on Ike. After refueling they made it to Duna. They are currently on their way to Dres. Wish them luck. ME
-
Bigger Reaction wheels.
Martian Emigrant replied to Arugela's topic in KSP1 Suggestions & Development Discussion
Hi. Agreed on reaction wheels and all that was said so far in this tread. Just want to add that RCS aren't required for docking. I don't use them....Maybe I would again on a really big ship. ME -
key all. My two Kerbals left Moho. Our fearless Kerbals on Ike. Now to make some fuel. Not a lot. Just enough for Duna. Wish them luck. ME
-
Hey all Kerbonuts. The last few days. 2 Kerbals went on a trip to the inner Kerbol system. Mun Minmus Gilly And Moho They will have an IRSU pause and work their way back out. Applejack thinks there is enough Delta-v to skip Gilly and Minmus and go straight to Ike. Wish them luck. ME
-
Hey all. Playing with monopropellant looking for the ultimate surface to orbit runabout. IDTS BTW struts have very little friction. ME
-
Today Jeb went boldly. Yes. He went boldly. ME
-
HELP!!! Landed on the Run but stuck in pod and no fuel.
Martian Emigrant replied to Queso_guy54's topic in KSP1 Discussion
Hi @Queso_guy54 welcome to the forum. What they said. If you are still early in a career game you might not have the resources. Such as the Claw. You can play the game and come back to them later when yo have the skill and resources. They wont suffer from being locked up for the whole game. ME -
Making Rockets from AI Generated Images
Martian Emigrant replied to Blufor878's topic in KSP1 Challenges & Mission ideas
Hello all. I have been sitting on this one. Did this drawing in January. Don't quite remember but I asked it to draw a sci-fi moon lander And built this contraption yesterday. ME- 55 replies
-
- 4
-
-
- spacecraft
- rocket
-
(and 3 more)
Tagged with:
-
Hi to all Kerbonauts. Currently on Moho. Bob wanted to see the Mohole. But being in the soutern hemisphere mission control wanted us to investigate to see if there is a hole there too. So we taxied down. Turned out the suborbital flight was a tad difficult. No hole in the ground. But.... A mysterious thing happens if you stand exactly on the south pole. As your position drifts you pop back into reality, normal space. Wormhole? A hole in the fabric of space-time continuum? Subspace? Uberspace? Glitch in the matrix? Parallel/alternate dimensions? Magic? Drugs? Space hallucinations? Aliens? Dreamworld? Afterlife? My graphic settings? Divide by zero error? Quantum effects? Does it happens on other worlds? Don't know. Trippy. Let us refuel and see if this bucket of bolts can get us back to orbit. ME
-
Hey all. Busy the last few days. Tonight I landed on Moho. Fifth try. Thrust to weight ratio was below 1.0. I had to fiddle with burning fuel to shed mass. While keeping enough to descend and land. And adjust the height to start the descent from to allow time for the low thrust to increase and slow the ship down. (My bad, I burned the oxidizer out of Gilly. Should have kept it for Moho) Pushing the ship over after the touchdown with 64 m/s left. Bob says he never saw the Mohole. Will have to take a small detour before proceeding to the outer planets. ME
-
Hello all. Today a few little guys left for a grand tour. Wish them luck. ME
-
Hello. My mission report: Spin the Challenge Wheel, Mission Report. "Go to Bop and return with minimal mass, no Ion Engines" That was fun and hard at the same time. The ship was 5,784kg. That is low-mass for the like of me. I read the mission as (Go to Bop)+(Return with minimum mass) So no restrictions on going, restriction on return. It could be read as "Have as little of-the ship left after returning". That would mean just a Kerbal..... I went by way of F12. 2,920 m/s on board 431 unused. ME
-
Hello All. The premise and decisions: Go to Bop. This challenge is to myself. Fun first. I chose to go to Bop by way of F12. Now minimal mass is an uncertain thing. 3 tons to me can be minimal and then I see a guy do the same missions with 300Kg using weird aerodynamic effects and game quirks. So not to break records but to make it lean. After doing a simulation I determined that (Using the LV-N "Nerv" Atomic Rocket Motor) that the Mk1 Liquid Fuel Fuselage (400 units) was overkill. I settled on using 7 tanks of Mk0 Liquid Fuel Fuselage (7×50 units). To save mass the ablator was cut from 200 to 100. I figured it would be plenty.....I got nervous on the actual proof of that. The simulation showed that the pilot would survive. The ship: A lawnchair on a pizza pan. The struts are only decorative. The hovering parachute was too odd-looking. Positioning to Bop Go Jool rise Orbiting Bop After a bit of messing around I got a Tylo-Tylo encounter that would get the ship out Jools SOI toward the sun for 104 m/s. Had to do 2 corrections for the trajectory to work. Passing by Tylo again The planned intercept to Kerbin Burn baby burn Had to do a few corrections as I overshot a few times. 43Km good enough leave it alone. Once in Kerbin SOI a short burn to correct the Pe to 40Km. (In my simulations 40 was about right) Back with 431 m/s left Goodby engine and fuel Regretting cutting the ablator budget Success. I never doubted it. Conclusion: That was fun and hard. Glad I did it. ME
-
Hey all. A lot of happenings going on. Some little guys went to Duna. Some went to Gilly. while Jeb and bill went on a night test flight. ME
-
I am sorry but al-F12 as nothing to do with it. I didn't use any of the cheats. If you read the report it says "We have entered into atmospheric flight above Minmus" and "We have splashed down in the oceans of Minmus". Neither make sense in a normal game. A kerbal exited the ship collided with a solar panel and just stood in the air. I had him jump and he was just higher. He could walk there. With RCS he could barely come down. Once on the ground he walked to the other Kerbals and then started swimming a half meter above Minmus. Strange glitch which I can't explain. The game gave me science for it. ME
-
Hi Kerbo-Nuts. Yesterday there were some rescue shenanigans. Bob seems to be falling for another scientist. He seems distracted as you can tell by his science report from Minmus..... I can't explain that..... ME
-
Easy challenge ion Moho
Martian Emigrant replied to farmerben's topic in KSP1 Challenges & Mission ideas
Hi @farmerben I have done the challenge with a basic ion powered lawn chair. About balancing the "Vertical speed". The descent is a gravity turn reversed. If you can't slow down fast enough then you are starting the descent at to low an altitude. I chose (After doing two tests) 25,000 m for my orbit. Started my descent on the sun facing side to allow sunshine all the way down and all the way up. ME -
Easy challenge ion Moho
Martian Emigrant replied to farmerben's topic in KSP1 Challenges & Mission ideas
Hi. I have landed Kerbals on the Mun with Ions (And brought them back) so Moho should be relatively easy. I'll look into it. ME -
HELP MY KERBALS
Martian Emigrant replied to Just_a_youtuber's topic in KSP1 Challenges & Mission ideas
@Just_a_youtuber Hi. I would be willing to try. Is it a career game with limited tech? Or a sandbox game with all available? Also are we talking about 2 kerbals or 99? ME