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Ozymandias_the_Goat

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Posts posted by Ozymandias_the_Goat

  1. 39 minutes ago, Xurkitree said:

    Though, I believe that this mod is only 1.3.1 compatible, which essentially means that it’s convenient only for people who play with the smorgåsbord of mods that are only supported by that version. Of course, it may be 1.6 compatible, but I don’t know. 

  2. On 1/31/2019 at 2:48 PM, qzgy said:

    Mitochondria is the powerhouse of the cell

    To continue in this enlightened direction:

    ”All squares are rectangles, but not all rectangles are squares”

  3. On 2/6/2019 at 2:21 PM, phreakshow said:

    The question I have is this. Which mods add more planets and stars to KSP, and which ones can be loaded together without problems. Trying to get the most stars and planets I can right now. I am running 1.6

    There are so many planet packs that I cannot even begin to list them all. I would recommend starting with the Outer Planet Mod, as it works with many other planet packs. However, you should look at the developer’s forum post to see which mods their planet packs are compatible with. 

    Also, welcome to the forums.

  4. On 2/7/2019 at 12:35 AM, dlrk said:

    Is there a mod available to limit RCS usage to those thrusters on the current stage?

    I assume that this is in the context of vernors on the first stage of a rocket, and then rcs thrusters on the upper stage. Then yes, use an action group. Alternatively, if an rcs thruster is stowed in a faring, it does not fire, so consider that option too. 

  5. For a more advanced, panoramic experience, you could also try the KSP Interstellar mod (which is unrelated to the film of the same name).

    https://spacedock.info/mod/172/KSP Interstellar Extended

    (Spacedock download)

    On 2/6/2019 at 11:54 PM, Gargamel said:

    The Near Future mods have been one of my staples for a while.  Lots of cool looking parts.

    But yeah, if you are interested in a less overwhelming mod, Near Future is the way to go. Also consider these two, also written by @Nertea

     

  6. 16 minutes ago, insert_name said:

    looks like they have given the rover a name

    This thread has certainly had a long...hiatus, but...

    I’m very glad that Franklin gets an exobiology instrument named after her. Certainly a better name than the troglodytic “Rover McRoverFace” which somebody apparently actually did submit it the naming contest 

  7. 12 minutes ago, I_Killed_Jeb said:

    I mean at this point I feel we need to make a hype train

    More appropriate would be a mechanism to slam the “don’t get your hopes up” brakes on the hype train, which has apparantely taken off all but in name on this thread.

  8. On 2/3/2019 at 4:46 AM, Scotius said:

    And almost everyone carry communication\recording device nowadays :)  When anything extraordinary happens, more often than not someone with a phone or a camera will be around to record or at least report it quickly.

    Not to mention the omnipresent Russian dashboard cameras, many of which we have to thank for detailed observations of the Chelyabinsk event from all angles.

  9. 52 minutes ago, Jacke said:

    CentriFugal forces and accelerations Fling away from the centre.  CentriPetal forces and accelerations Pull towards the centre.

    Keep in mind that centrifugal forces are not a real force, they are merely a fictitious force that appears to justify the motion of an object in a circle, but in reality does not. 

  10. On 2/3/2019 at 1:46 AM, klgraham1013 said:

    Oh goodness.  It's probably this.  Please, @SQUAD, for the love of all that is good and honorable, if it's just the console update, kill this thread now.  I've seen you let to many things get out of hand because it wasn't a part of the marketing departments "master plan."  If Serenity is just the console update, kill this thread before our hopes and dreams become big enough to lift us to the Mun.

    The thread’s not dead yet so...we can officially keep hoping! 

  11. Depends, I usually use action groups for large groups of deplyable objects (solar panels, radiators), usually programming them into the 1 or 2 action groups. I simply deploy them all at once, and then rarely use it again. Of course, I also use the default “gear” and “lights” action groups, but usually push the actual GUI button instead of the respective keyboard key. But to answer your question, no, I don’t really have a protocol for “standard” action groups.

  12.  

    2 hours ago, RedKraken said:

    This is the best show on the planet right now.

    Gives kpop a run for its money I guess.

    Spoiler

    I’m kidding

     

    10 hours ago, Xd the great said:

    Can they do droneship recovery for superheavy?

    Certainly there are no plans for it in the works (yet) but I don’t see why it could not be done.

  13. 30 minutes ago, Nertea said:

    So I'm not really commenting on these so much anymore, but I do have a question which is orthogonal to my usual opinions - what is the rationale behind the addition of a colour variant choice? No other engine parts have acquired colour variants (even among the new parts added), instead they get physical footprint (compact, boat tails) and a colour swap seems like a variant for variants' sake. In addition, with the trend of the rest of the parts moving towards basic whites, it seems odd to create a variant that is black, if the goal is to allow more harmonious launchers. 

    Yeah, I don’t really get either why there is only a colour change, and moreover one form the “default” orange option, and not a white one. My guess is that perhaps the twitch is supposed to look more “rugged” and technologicaly rudimentary, so perhaps this colour option sort of makes sense (?). I don’t use the twitch often anyway, and I like all my vehicles to look harmonious, but perhaps there is some market for the twitch as it is?

     

  14. 11 minutes ago, putnamto said:

     

    i think it would be nice if they added in a sort of testing area based on the other planets.

     

    There is of course hyperedit; want to test a spacecraft, hyperedit it to the target (The stock chest menu does a similar thing, but hyperedit is better). Otherwise, not knowing how spavecraft will perform is s part of the challenge of the game, I suppose. Also, you can try the alien space programs mod, to move around the ksc to other planets, for a more extreme solution.

  15. 23 hours ago, MrSystems said:

    I don't know if that's a great idea. The drawbacks of the current NERV are 1) there aren't enough liquid fuel-only tanks to build a decent rocket and removing the oxidizer from ordinary LFO tanks makes them mass-inefficient, and 2) nuclear thermal engines IRL run on liquid hydrogen which is not as dense as liquid fuel.

    These facts tend to balance each other out, though. If you have a more voluminous container carrying a less massive substance, it makes perfect sense that the substance is less dense. And as for these facts being “drawbacks” not really, because the NERV is still one of the best engines in the game, if not the best.

    23 hours ago, MrSystems said:

    I don't know if that's a great idea. The drawbacks of the current NERV are 1) there aren't enough liquid fuel-only tanks to build a decent rocket and removing the oxidizer from ordinary LFO tanks makes them mass-inefficient, and 2) nuclear thermal engines IRL run on liquid hydrogen which is not as dense as liquid fuel.

    These facts tend to balance each other out, though. If you have a more voluminous container carrying a less massive substance, it makes perfect sense that the substance is less dense. And as for these facts being “drawbacks” not really, because the NERV is still one of the best engines in the game, if not the best.

    23 hours ago, MrSystems said:

    I don't know if that's a great idea. The drawbacks of the current NERV are 1) there aren't enough liquid fuel-only tanks to build a decent rocket and removing the oxidizer from ordinary LFO tanks makes them mass-inefficient, and 2) nuclear thermal engines IRL run on liquid hydrogen which is not as dense as liquid fuel.

    These facts tend to balance each other out, though. If you have a more voluminous container carrying a less massive substance, it makes perfect sense that the substance is less dense. And as for these facts being “drawbacks” not really, because the NERV is still one of the best engines in the game, if not the best.

  16. On 1/28/2019 at 10:16 AM, Sol469 said:

    syncronize and duna and the other planets will instantly move and rotate to match player 2's subspace.

    I would still find this to be very annoying. I suppose is only proves @razark‘s point that all the “solutions” for making ksp multiplayer are highly subject to personal preference, and what works for one player would terribly irritate another.

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