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James Kerman

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Everything posted by James Kerman

  1. Some content has been removed. Please do not mass ping members needlessly and avoid making repetitive posts with huge font sizes.
  2. Hello @tosha, your excellent mission report has been moved to mission reports.
  3. You don't need to, the forum saves all the posts here. I use bookmarks/favorites in my internet browser to be able to quickly navigate to different parts of the forum. If you want to keep up to date on a particular thread or sub forum you can use the follow function:
  4. Hello @Probro, rather than give a man a fish (fly others rockets to orbit) you can help teach a man to fish (provide advice on overcoming various hurdles in the game). One place you could keep an eye on is the gameplay questions subforum. It's a great place to help members with gameplay issues.
  5. Welcome to the forum @philipwu, one thing that may cause that problem is autostrut. If either of your vessels has AS, remove them and see if that solves the problem.
  6. Welcome to the forum @B Parsons, your issue has been moved to tech support, PC, modded for greater visibility. Due to the complexity of debugging modded installs it is recommended you post logs to help aid in this process. How to find and post your log files to the forum is explained in this post:
  7. Welcome to the forum @Daddio, I think the contract only requires that you be between 53000m and 54000m altitude when you perform the test. The contract will turn green when you fulfil the conditions.
  8. Hello @JakGamingKSP, overlapping threads have been merged. The Ukraine is also looking at building a launch site here in the north: https://thewest.com.au/technology/space/ukrainian-government-wants-to-send-rockets-into-orbit-from-was-kimberley-ng-b88765608z
  9. Welcome to the forum @MudCan, I mostly play career so the main reason I put up sats is to fulfil contracts however I make sure to add a relay antenna and usually a science experiment so that they expand my communications network and allow me to easily do 'science from orbit' experiments at no added cost.
  10. I can give you my mid career Duna lander/rover/refuelling vessel. The rover can be reattached and then used to explore Ike and the download includes a launch stage [Edit: forgot to mention you need the DLC's for this vessel]: https://kerbalx.com/JamesKerman/Duna-Exploration-Vessel [Edit] You will need to set your own action groups because I couldn't figure out how to do it. I use: 1. Toggle solar/thermal systems 2. Toggle deploy drill 3. Toggle start/stop drill, start/stop ISRU 4. Extend/retract pistons on rover to re-dock
  11. While I don't use it, it seems that kerbaltek outputs an image of your ribbons so you would first need to upload that image to a hosting service like imgur or google drive and then post the link in your signature.
  12. Welcome to the forum @ItsSnowyy, your question has been moved to Kerbal Network as it is about the forum and a formatting issue was fixed in your post. You can add your signature by clicking your username in the top right, selecting account settings and then click on signature in the menu on the left.
  13. Welcome to the forum @Blutschorsch, you need to upgrade the R&D building to level 2 before you can transfer fuel in career mode.
  14. Welcome to the forum @Mmmmmm, do you mean a rocket to get to Duna or are you using Real Solar System or mods that rescale the Kerbol system?
  15. Welcome to the forum @Sriram, your question has been moved to gameplay questions.
  16. Yes, 1.2.2 is available under the betas tab.
  17. Welcome to the forum @denizulger, you just need the base game (the DLC came later).
  18. Sure! I found that a graphic explanation worked best to help me understand the steps and method like this one:
  19. Hello @LandSeerZzZ, your question has been merged into this thread, dedicated to PC build advice for KSP and other games.
  20. Minmus has less mass, therefore less gravity than the Mun so I'd say landing on Minmus is easier than the Mun. If we look at the dv map we see it takes a minimum of 4660 dv to land on Minmus and 5120 dv to land on the Mun.
  21. If you mean landing then 0m/s is what you are aiming for .But I think that you mean how much delta V is required for a landing mission to Minmus and this Dv map is what many of us use for planning. To land you will need at least 4660 dv (note - this does not tell you how much it takes to get back to kerbin from the surface which is about 800dv [edit] if you use aerocapture at kerbin]):
  22. Congratulations @Little Kerbonaut! If you haven't performed a landing yet, Minmus is a lot easier to learn on than the Mun.
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