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Everything posted by James Kerman
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Congratulations @Chequers and all the contributors to this challenge, you have been awarded Thread Of The Month.
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- totm may 2020
- kerbin
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The KSP Moderation Team is proud to present Threads of the Month Awards, for May 2020! While many of us are subject to lockdown/social distancing it is pleasing for the moderation team to see a lot more activity around KSP and on the forum and we hope that the game provides an excellent distraction from the pandemic and that you all stay safe and well during these difficult times. We have noticed an influx of new members lately and we welcome you all and hope you have a great time here. Without further ado let's see this months picks; First up this month we have @Chequers Orbit Boot Camp challenge. Great for both new and experienced players, this improved my efficiency to orbit by just reading: @GEPEG_Unconscious's tour de force mission report of @OhioBob's Grannus Expansion Pack featuring trials and tribulations and some great vessel design. For those looking for an authentic Starliner mod you will want to keep an eye on @DylanSemrau's work in progress here: Once again @Oraldo revak amazes us with his storytelling and cinematic skills as he begins a new multi part adventure with Jeb: @AndrewDraws stellar work creating Real Exoplanets (with assistance from planet hunter extraordinaire @ProtoJeb21) allows players to explore the strange new worlds being discovered in the universe. Last, but never least we have @Servo's excellent PBY Catalina flying boat replica. Congratulations to all for your wonderful contributions and please remember to report a thread (add the comment 'totm') or PM a moderator if you feel it is worthy of thread of the month. Special thanks go to @Just Jim, @mabdi36, @Hotel26, @Klapaucius, @VoidCosmos, @sturmhauke and @AloE for their nominations this month. All winners are free to add the Thread of the Month badge (created by our very own @adsii1970) to their posts, signatures or to create a garden using the badge as a template, provided that; 1. You own the land, 2. The land in question is not home to endangered species of flora or fauna, 3. You use best practice for safety while establishing said garden, 4. You must not use any noxious or restricted flora, 4a. Incorporating banana into your creation gets bonus points.
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parashute don"t work
James Kerman replied to aashestakov's topic in KSP1 Technical Support (PC, unmodded installs)
Well I'm stumped. An image of your craft might help. -
parashute don"t work
James Kerman replied to aashestakov's topic in KSP1 Technical Support (PC, unmodded installs)
What height was that? The non drogue parachutes cannot deploy above 18,300m. -
parashute don"t work
James Kerman replied to aashestakov's topic in KSP1 Technical Support (PC, unmodded installs)
If you look at the craft staging you will see the parachute (next to the red arrow). If this icon stays red during descent, the chutes will not deploy: -
parashute don"t work
James Kerman replied to aashestakov's topic in KSP1 Technical Support (PC, unmodded installs)
Welcome to the forum @aashestakov, By default the parachutes will only open if you are flying slow enough for it to be safe to do so. If the parachutes stay red all the way down in the staging information (bottom left of screen) you are moving too fast to deploy. If this is so all is not lost as there are a few ways to de-orbit that might help to slow you down a bit more like coming in at a shallower angle (so that you spend more time in the atmosphere). -
Welcome to the forum, and congratulations on your progress, even with the language problem. The game includes Chinese localization but installation depends on where you bought it: If it is from the store you need to download the language pack from there and install it. If it's from steam you need to right click on KSP in your games list, select properties, select the tab at the top 'language', change to Chinese and then verify the games files: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 If you need any help building and flying rockets then please ask questions, you will find the members here are very friendly and helpful.
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It would be cool if the kerbals personal RCS system was part of the tech tree or building upgrades in science/career mode.
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Some content has been removed. Please do not bring politics into the discussion.
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A Thread for Writers to talk about Writing
James Kerman replied to Mister Dilsby's topic in KSP Fan Works
Hello @Mukita12, your thread has been merged into this existing thread for writers to discuss their art. -
Thread locked at OP's request.
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- zer0kerbal
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Graphics problem on Mun
James Kerman replied to Robert Domico's topic in KSP1 Technical Support (PC, modded installs)
Welcome to the forum @Robert Domico, this is normal game behaviour as most rocks are just cosmetic. All bodies in the game also have special surface features that do have colliders and will ruin your day if you try to drive a rover through them. -
rover throttle control?
James Kerman replied to innovine's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @kanewinter. This is an old thread and the game has changed somewhat since the last post. It might be helpful to start a new thread and include an image to help diagnose your issue. -
Help Changing KSP Language
James Kerman replied to RIXMAN's topic in KSP1 Technical Support (PC, unmodded installs)
I have never changed the games language but this is what I can find: If it is from the store you need to download the language pack from there and install it. If it's from steam you need to right click on KSP in your games list, select properties, select the tab at the top 'language', change to Italiano and then verify the games files: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 -
Help Changing KSP Language
James Kerman replied to RIXMAN's topic in KSP1 Technical Support (PC, unmodded installs)
Welcome to the forum @RIXMAN, I have added a translation to your question because all posts outside of the international section of the forum require an English translation. This is because not all browsers and devices support auto translate functions. We encourage you to use a service like google translate if you wish to post in the general forum. -
how to contorl two ship on the earth
James Kerman replied to jayzhang's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @jayzhang, your question has been moved to gameplay questions. Do you mean how to control 2 ships at the same time or how to switch between ships? -
RO RSS RP0 Science Problem
James Kerman replied to Winston L's topic in KSP1 Technical Support (PC, modded installs)
Hello @lextacy, this is a fairly old thread and I'm not sure if RP0 is still being supported as it was totally rewritten and is now RP1. It may be better if you create a new thread and include a mod list and log files for higher visibility. This post explains how to find and post log files: -
Welcome to the forum @PanzerkampfwagenIV, this is an old thread and the game has changed quite a bit since 2015. If you could provide a little more information, like a list of mods you are using or log files I'm sure that someone will be able to assist. This post explains how to find and publish log files:
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Switch between space stations
James Kerman replied to Josias's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @Josias. Try using the square brackets "[" or "]" to switch between vessels that are less than 2.2km apart. Also your question has been moved to gameplay questions. -
Does B9 Aerospace work with KSP 1.9.1?
James Kerman replied to Phantom-051's topic in KSP1 Mods Discussions
Welcome to the forum @Phantom-051, your question has been moved to add-on discussions, a great place to discuss mods. -
Yes. If the quarantine goes on long enough I will get creative with plaits and beeswax.
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Hello @kspnerd122, I've moved your topic to add-on discussions and It sounds like a great mod to me.
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[1.8x-1.10x] SuperBatteryMod [2.0 release] [NO MORE UPDATES]
James Kerman replied to baddzse233's topic in KSP1 Mod Releases
Hello @baddzse233, your great new mod thread had been moved to add-on releases.