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James Kerman

Moderator
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Everything posted by James Kerman

  1. Welcome to the forum @Zishan fj, your question has been moved to gameplay questions.
  2. Welcome to the forum @Hemanth, I've moved your topic to welcome aboard. Are you playing with real solar system (RSS)?
  3. Welcome to the forum @Deni, I've moved your problem to our tech support section and added a translation to your post and title because all posts, outside of the international section require an English translation. We encourage you to use a service like google translate if you are posting in the general forum and I hope you get assistance with your issue.
  4. Welcome to the forum @kspbandit, your thread has been moved to our introduction area called Welcome Aboard. I can't wait to see your designs and the only advice A great place to start posting designs is in the what did you do in KSP today thread - one of the most popular parts of the forum.
  5. 4b. The moderation team is entitled to 2% of net profits from sales of onanas (Totm fructus).
  6. Welcome to the forum @Souptime, your issue has been moved to Tech Support, PC, modded.
  7. The Siren just sounded at Boca Chica, the static fire is imminent.
  8. Welcome to the forum @Larry Kerman. There is no difference in modibility between steam or direct download. The one issue you may have with a steam install and mods is that auto updates tend to throw your saves out and you may need to wait a while for your favorite mods to update. There is a mitigation for this - KSP does not contain any DRM so you can leave the steam install location vanilla and copy and paste another copy of KSP to a different location which will make your modded install immune to updates.
  9. Welcome to the forum @CthuluKraken360, I can confirm that KSP does go on special quite often (I'm in Australia so I can't really comment on the actual price, nor do I know the schedule) but it is substantially discounted.
  10. Welcome to the forum @Kerbaluser1234, you question has been moved to add on discussions.
  11. There can be many reasons for this behaviour so in this case a pic would really help. Some quick things to try would be to increase the spring/dampers of the landing gear (you need to enable advanced tweekables in the settings menu) or try larger gear. Another possibility is that you are getting asymmetrical thrust on launch because you don't have enough air intakes and so only one engine is firing.
  12. James Kerman

    Hello

    Hello and welcome to the forum @jshu.
  13. Congratulations @Servo, you have been awarded Thread Of The Month for this gorgeous replica and for the squirrelly take off in the video.
  14. Congratulations @AndrewDraws and a hat tip to @ProtoJeb21, for this excellent expansion you have been awarded Thread Of The Month.
  15. Congratulations @Oraldo revak, you have been awarded Thread Of The Month for this excellent new cinematic.
  16. Congratulations @DylanSemrau, you have been awarded Thread Of The Month for this work in progress.
  17. Congratulations @GEPEG_Unconscious, this excellent mission report has been awarded Thread Of The Month.
  18. Congratulations @Chequers and all the contributors to this challenge, you have been awarded Thread Of The Month.
  19. The KSP Moderation Team is proud to present Threads of the Month Awards, for May 2020! While many of us are subject to lockdown/social distancing it is pleasing for the moderation team to see a lot more activity around KSP and on the forum and we hope that the game provides an excellent distraction from the pandemic and that you all stay safe and well during these difficult times. We have noticed an influx of new members lately and we welcome you all and hope you have a great time here. Without further ado let's see this months picks; First up this month we have @Chequers Orbit Boot Camp challenge. Great for both new and experienced players, this improved my efficiency to orbit by just reading: @GEPEG_Unconscious's tour de force mission report of @OhioBob's Grannus Expansion Pack featuring trials and tribulations and some great vessel design. For those looking for an authentic Starliner mod you will want to keep an eye on @DylanSemrau's work in progress here: Once again @Oraldo revak amazes us with his storytelling and cinematic skills as he begins a new multi part adventure with Jeb: @AndrewDraws stellar work creating Real Exoplanets (with assistance from planet hunter extraordinaire @ProtoJeb21) allows players to explore the strange new worlds being discovered in the universe. Last, but never least we have @Servo's excellent PBY Catalina flying boat replica. Congratulations to all for your wonderful contributions and please remember to report a thread (add the comment 'totm') or PM a moderator if you feel it is worthy of thread of the month. Special thanks go to @Just Jim, @mabdi36, @Hotel26, @Klapaucius, @VoidCosmos, @sturmhauke and @AloE for their nominations this month. All winners are free to add the Thread of the Month badge (created by our very own @adsii1970) to their posts, signatures or to create a garden using the badge as a template, provided that; 1. You own the land, 2. The land in question is not home to endangered species of flora or fauna, 3. You use best practice for safety while establishing said garden, 4. You must not use any noxious or restricted flora, 4a. Incorporating banana into your creation gets bonus points.
  20. What height was that? The non drogue parachutes cannot deploy above 18,300m.
  21. If you look at the craft staging you will see the parachute (next to the red arrow). If this icon stays red during descent, the chutes will not deploy:
  22. Welcome to the forum @aashestakov, By default the parachutes will only open if you are flying slow enough for it to be safe to do so. If the parachutes stay red all the way down in the staging information (bottom left of screen) you are moving too fast to deploy. If this is so all is not lost as there are a few ways to de-orbit that might help to slow you down a bit more like coming in at a shallower angle (so that you spend more time in the atmosphere).
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