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Everything posted by qzgy
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OOoh an NDA? Sounds exciting. Hope whatever spoopy business that deals with eventually becomes a DA.... Could just depend on the stuff though. I am quite curious though considering how close your keeping your cards....
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Oh I'm well aware that its a horrible draggy design. I'm not giving it up though.... I might just need to ditch the idea of having it go interplanetary on nukes. Although I won't stop trying.....
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Yup, nope. Your problem is likely with everything below the overly strutted parts. Opened KSP and tried to make a flying wing SSTO (of sorts). Still doesn't SSTO without the cheats menu.... Might need just more oxidizer or something....
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The one that's better.
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For some reason it seems off-center CoMs are common within the making history parts....
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Neither have I. Mine personally drifts after some time, which I find annoying. And the keys are good enough. @Jonmeep - Have you checked that your control settings are actually setup for a joystick in the settings?
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Lots apparently.... I'm probably in the same area....
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Hmm seem to be missing mine. Not sure if that was cause it was in the backlog.... A ha - nope here's the one review This one seems to have been in the backlog though. Or missed. IDK.
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What part of the story hasn't?!
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Development Going Forward for KSP
qzgy replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
Honestly the Career mode is kinda messy, just in general. It would be nice to see a complete rework starting from stratch and actually making it compelling or less boring than the current grind it is (at least for me the times I tried.) -
Mun North Pole needs fixing.
qzgy replied to klesh's topic in KSP1 Suggestions & Development Discussion
They could patch it just by sticking a custom shape/model there, like how the buildings aren't terrain features. Would also hide the error. -
..... How much/how hard would it be to just make one yourself? I mean, its hard to machine titanium, but its a flashlight. Just a metal tube with a simple circuit in it. And of course, its probably possible to gut a flashlight for the internals, such as the LED and the circuit itself/any buttons...
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Peroxide Engines for Probes and Sounding rockets
qzgy replied to AntINFINAIt's topic in KSP1 Mods Discussions
Looks pretty neat. Models themselves also look fairly good, coming from a person who has no idea how to do models. -
Dead point. Let's move on shall we?
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1) move the cockpit up somewhat. 2) Move the wings back 3) add more stabilizers?
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he dead.
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Kerbal Space Program: Making History Expansion Grand Discussion thread.
qzgy replied to Vanamonde's topic in KSP1 Discussion
https://youtu.be/K7-FwxSGCgU?t=2m4s I don't know if that helps, but its a deployable service bay shroud kinda thing for parachutes. Could be not at all what you were asking for. -
Kerbal Space Program: Making History Expansion Grand Discussion thread.
qzgy replied to Vanamonde's topic in KSP1 Discussion
There is that shroud/adapter thing. -
My thoughts on the Mission Builder and Making History
qzgy replied to Whirligig Girl's topic in Making History Discussion
This is also a general complaint of the normal stock sliders. A box for precise number entry would be nice. Getting elevon deploy limits to matchup sometimes.... 50 and 51, move it and it jumps to 49! This. So much this. My question though - this has been in the works for more than a year now. Not to say that software development is easy, but you'd think they could polish it a bit more... or have a soft release to fix the bugs/niggles present?- 38 replies
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So pwetty..... What visual mods?
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Its not ideal for really any plane unless its an ornithopter.... -
Kerbal Express Airlines - Regional Jet Challenge (Reboot)
qzgy replied to Mjp1050's topic in KSP1 Challenges & Mission ideas
Well sorta. He's been here Monday, but hasn't actually checked on this challenge. @Mjp1050?