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Everything posted by qzgy
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ALIEN SKIES: A 6.4-scale playthrough of GPP/Rald
qzgy replied to CatastrophicFailure's topic in KSP1 Mission Reports
So very true.- 445 replies
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Oh I think I've seen one of these threads before. Why even make a bot to spam this forum though?
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Yes (I don't know if thats a good thing or not.) TUBM lives in the great proud state of NJ
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Hmm. So like your TWR wasn't high enough to take off again? I would then reccomend KER for those kinds of problems. As for setting transfer windows, there are a number of tools (like this mod which is from this calculator and this thing to help plot the burn) But as Vanamonde pointed out, usually if you can get there you can get back again, save for certain design issues.
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But they are BBCode compatible aren't they? At least, they still accept some usage of BBCode... See? This was BBCode Text. At least I think so.... Yup.
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Oh well. That solves one mystery, and you can start to move onto other things. Probably also quite relaxing as Steve said. Ignoring them should probably work. If not, ask whats going on and interrogate (I guess).
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Kerbal, if modded correctly, can also look pretty good.
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Adding lights to a Command Pod/Cockpit?
qzgy replied to Rocket In My Pocket's topic in KSP1 Mods Discussions
IMO I do like the Prototype text. I would make it maybe a bit smaller to actually line up with the Mk-1 text, but apart from that, it doesn't look out of place or anything. As for the lights, I would maybe reduce the width of the orange border a bit, make the corners a little less sharp, and the orange color a bit less intense, but that you can decide to do to preference. Looks good otherwise. Also, is it just me or do you have some post processing thing that adds vignetting to your screenshots? -
Base does look packable enough.... I would stack everything (all the modules I mean) in a long skinny pile or with the main truss on the bottom with some station assembly tugs nestled in somewhere. Then launch the long skinny pile.
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Time And Relative Dimensions In Space. Kinda meaningless, its the little big box he flies about in.
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Images from I believe the Juno mission showed Jupiter having green hexagon things on the poles.
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totm aug 2023 What funny/interesting thing happened in your life today?
qzgy replied to Ultimate Steve's topic in The Lounge
Umm.. IDK. I've only watched one so far, and thats the episode Serenity. I was unaware there was an alternate order. -
What did she ever do to you? Did it help though? If so, carry on... Duna+planes don't mix all that great. Duna has a very high stall speed compared to kerbin. I would recommend maybe putting an excessive amount of SAS wheels to help with the control authority. But yeah, more control surfaces should also help.
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ALIEN SKIES: A 6.4-scale playthrough of GPP/Rald
qzgy replied to CatastrophicFailure's topic in KSP1 Mission Reports
You've mentioned it, so now.... You must show it. (out of mere morbid curiosity) I too am probably a bit insane....- 445 replies
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totm aug 2023 What funny/interesting thing happened in your life today?
qzgy replied to Ultimate Steve's topic in The Lounge
@CatastrophicFailure pointed me to the show 'Firefly'. Watched the first episode of it today. My impressions? "Ehhhh its quite slow" Maybe it gets better later. -
Most Kerbal thing you have ever heard of in real life
qzgy replied to Rocket Farmer's topic in The Lounge
Didn't even mention they (sorta) landed the thing without any hydraulic controls. No control surfaces whatsoever. Thats a) amazing and b) kerbal there. -
Spaceship Endurance: The Anywhere Lander
qzgy replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Well, already figured out the scoring system... Still need to start a mission, so I'll just put it in a spoiler for later. -
Ok.... did the inspecting thing and tried to load in a new tab, which it does fine. I'm not sure what you mean by the second part.
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totm aug 2023 What funny/interesting thing happened in your life today?
qzgy replied to Ultimate Steve's topic in The Lounge
Shutters, I think they're called. -
The Best Mods To Make The Game Beautiful
qzgy replied to KidFudyGX Labs's topic in KSP1 Mods Discussions
I personally use the spectra pack (Oh my god its so nice... thank you Avera9eJoe) which has a good number of the things listed. I don't use RealPlume though - it kills performance. Pretty, but kills performance. Hot rockets is not a mod I've heard of before... -
I'm aware. But that's what shows.up when I try to view one of those missing images. The question though is why....
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I've seen creative solutions with a fairing in the middle being used as a payload bay, with it either disintegrating for reentry or being hinged at one end. The other option is making a payload bay out of something like wing surfaces.
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Still broken after uninstalling and reinstalling the browser and clearing all cache and cookies. However, oddly enough, I can load the images properly on Chrome (I normally use firefox) I try doing that. What comes up is data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAACklEQVR4nGMAAQAABQABDQottAAAAABJRU5ErkJggg== which gives nothing. Have any more advice on why this might be?
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stahp. pls. @dundun93
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naw @Earthlinger, wanna try and guess again?