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Ultimate Steve

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Everything posted by Ultimate Steve

  1. And I thought mine was big... If you've already built it, you might as well try it!
  2. My attempt: Score: Gilly - all 4. Total 90. Kerbin - 10. Mun - all 4. 50. Minmus - all 4. 50. I won't count Duna because I crashed and didn't land safely. Ike - all 4. 80. Dres - all but return, because it was Ronman who landed. 90. Dresteroid - all 3. 90. Jool - 50. Laythe - orbit. 50. Vall - all 4. 130. Bop - all 4. 120. Pol - all but return, because it was Ronman who landed. 70. I don't get the 2x multiplier because I killed Ronman. So it looks like my total is 880 if I am not mistaken. @IncongruousGoat, you have: Kerbin - orbited. 5. Jool - orbited. 50. Laythe - all but return. 200. Tylo - all but return. 350. For a total of 605 points, not bad! You tried two of the three hardest bodies in the game and did everything except for return to Kerbin, so great job! EDIT: I actually orbited Eve and Duna as well, so my total is now 920.
  3. Well, if you can post it here, I can still put you on the scoreboard! Also, Imgur finally stopped acting up, so I'll be posting my attempt in a bit!
  4. Looking at VSR, I don't think it severely changes much... Go ahead. However as some stuff seems to be tweaked, I'll add a note to your score saying you used VSR. It shouldn't make a difference, though. Jetpack landings are 100% ok. Glad to hear Laythe worked out! I just finished my own entry and I had some terrifying moments, but I'm finally home! But Imgur isn't working right now!
  5. A tad confused what you mean here, but (Oh, googled SWIM): If you launched and it exploded you should start over with a new design under a new entry. If you haven't launched yet, of course you can start over. You can enter the challenge multiple times.
  6. Game over, unfortunately. At least it wasn't a 5 kiloton, 500 part monstrosity... When I was working on it I stared at the screen for at least half an hour trying to think of places where I could add more struts. Thankfully it worked. Update, though, I have killed a Kerbal trying to land him on Duna. RIP Ronman Kerman. If the refueling equipment was launched on the same launch as the rest of the entry, then yes, it is allowed (ISRU).
  7. Okay, since nobody has actually made an entry yet, I'll up those points. I remember now, Laythe is pretty hard. Update on my own attempt, I have landed on Bop, Pol, Vall, Dres, and sampled an asteroid, as well as orbited Laythe. Somehow nothing has gone wrong, yet. I'm going to Ike next, and if I'm feeling adventurous, maybe Duna. I think I have enough fuel for Gilly and the Kerbin moons, and I might even be able to sneak Eeloo in if I really try.
  8. "This framerate is awesome, also the plumes in the background are cool." Nice job! SSTO's aren't really my thing (neither are gravity assists), and you did both of them extremely well! I'd imagine it would take a lot of practice to get those two right! For some reason this video made me think of "What if on Kerbin, SSTO's are like cars and most people own them." It would make an interesting story, one that I would write if I wasn't already juggling several dozen different things... Great job!
  9. I could get behind this! You can right click on the Kerbals or check via the info menu to find their names, but this would also be useful!
  10. The last time something tried to usurp the King of Rockets, it exploded 4 times.
  11. One Kerbal is the same as twenty. I'm trying not to make the challenge about "how many Kerbals can you land on the Mun," it's more about "how many places can you go." Not all of the landings have to use the same Kerbal(s), though, as long as they all launch together. If you land a Kerbal(s), you get the points. The number landed does not matter. EDIT: Update on my mission. I'm having a lot more stress than I thought I would. The most stressful moments for me so far have been: Loading up onto the launch pad Launching Booster separation Fairing jettison Decoupling the first lander Accidentally performing a near-perfect suicide burn on Vall EDIT2: I am updating the score chart with asteroid scores.
  12. Glad to see so many people are interested! I've just completed construction of my ship, it's a lot bigger than I thought it would be - I gave it 50/50 of reaching orbit, but hooray, it did! I have four different landers connected to it, all identical, so I can continue the mission if something goes wrong. I've sent it to Jool first, but I will not be attempting Tylo or Laythe landings because the landers weren't designed for that. I could send one poor chap on a one way Tylo landing, but I really don't want to... Maybe I'll rescue him on a later mission...
  13. This is a challenge designed to test your ability to get things done on the first try - and to test your ability to design for contingency and accuracy. The procedure for this challenge is simple - start a new stock sandbox save, build one ship, and launch it. No reverts. No quickloads. No nothing. Land on as many celestial bodies, crewed, as possible. There are specific scores for each body. I have no way of holding you to this - but you aren't allowed to test beforehand, or use prebuilt ships, or revert or quickload. This challenge is about what you can do on the first try. Rules: No part mods or mods which change physics. Informational and visual mods are allowed. No use of the cheat menu or savefile editing, etc. You must not quickload or revert at any point during the mission. If you explode, you explode. You either end your attempt there or try to keep going. Be honest about this. You may launch one ship and one ship only. No orbital assembly. No test launches. No using prebuilt ships. All landings must have a Kerbal on board in order to count. You may attempt the challenge multiple times but you have to rebuild your ship each time and say that you had to attempt multiple times. Scores: Format is Body - Points for Kerballed Orbit/Points for Kerballed landing/Points for successful Kerballed Ascent into orbit/Points for returning the landed Kerbal to Kerbin. Kerbol - 10/NA/NA/NA Moho - 50/50/50/50 Eve - 20/20/500/200 Gilly - 20/10/10/50 Kerbin - 5/NA/NA/5 Mun - 10/20/10/10 Minmus - 10/20/10/10 Duna - 20/30/50/50 Dres - 30/30/30/30 Ike - 20/20/20/20 Jool - 50/NA/NA/NA Laythe - 50/50/100/50 Vall - 30/30/20/50 Tylo - 30/150/150/50 Bop - 30/30/10/50 Pol - 30/30/10/50 Eeloo - 50/40/30/70 NEW: Asteroids (Rendezvous/surface sample/return Kerbal to Kerbin) Asteroid - 30/30/30 Dresteroid - 30/30/30 Extra multiplier 2x if no Kerbals are killed NEW: Or stranded at all. Leaderboard: 1. @Ultimate Steve - 920 points. Large nuclear mothership with four reusable one man landers. Landed on Gilly, Mun, Minmus, Ike, Dres, Vall, Bop, and Pol as well as orbiting Eve, Duna, Jool, and rendezvousing with a Dresteroid. Attempted a landing on Duna, but failed. Also, the Vall landing blew up an engine. 2. @IncongruousGoat - 605 points. Jool 5 attempt, successfully landed and ascended from both Laythe and Tylo. However, due to CommNet issues, lack of fuel on the lander, and using only one Kerbal, he was unable to return to his space tug after ascent into low Tylo orbit. Props for nailing that Tylo landing, though. Tylo is pretty hard. 3. @Wanderfound - 480 points. One Kerbal Duna-Ike mission that went off successfully! 4. @sevenperforce - 235 points. Attempt at a grand tour, went to Minmus, then Gilly. Eve, eater of landers, did eat his Eve lander, and there was just barely not enough fuel to land on Moho successfully, about 20m/s short. This ended his very ambitious attempt. 5. @macktruck6666 - 230 points. Interestingly designed ship that visited the Mun, Minmus, Duna, and finally Ike where a landing gear glitch blew up the ship. 6. @DoctorDavinci - 210 points. Interesting Kerbin and Minmus landers involving landers that separate once in Kerbin orbit. Also got the 2x multiplier for not killing or stranding anybody! PS I'm totally "borrowing" the vernor VTOL design, I would have never thought to use them that way! 7. @sevenperforce - 120 points. A slightly less ambitious attempt than his earlier one. Built a shuttle clone (it was his first time doing this) and stuck a Minmus lander in the cargo bay. Docked with drops of fuel remaining after some clever Munar gravity assists. Managed to land successfully, though slightly far away from KSC! Also coined the term "SPH-fu." 8. @qzgy - 15 points (I think). Had a really ambitious and huge rocket but accidentally timewarped into the Mun. 9. @CrazyJebGuy - 5 points. Orbital mechanics did not work well, but Kerbin orbit was achieved. 10. @Physics Student - 0 points. Honorable mention. Rocket exploded on the launch pad due to abnormal fairing behavior. Would have attempted an Eve landing. Remember, the idea behind this is that if you mess up, it is permanent. So, try your best, and good luck! I will be making my own attempt tomorrow, and I'll probably fail. I made my attempt and did fairly well, but unfortunately I killed Ronman trying to land on Duna.
  14. Great minds think alike! I'd already come to the first two conclusions. The aerospikes are now J-2's and the SRB's are now LFB's. The LFB's are now (I think) derived from the engines on the first stage of Proton, with three engines per booster.
  15. To be honest I have not determined anything about the mission besides the facts that it will be assembled in LEO, the mothership will be named Andreas, and the lander will be named Monroe. I have not unlocked ISRU (If RO/RP-0 even has those), so that's out of the question... I haven't even unlocked rover wheels yet! Although, I'm researching them now. An ascent vehicle might be prepositioned, it would probably be a good idea considering I haven't even landed anything successfully on Mars yet (although I have two probes en route).
  16. Ultimate Steve

    Goat

    If you gloated about it, you would be egoatistical, and that's not something we'd want out of anyone!
  17. Okay, sorry this took so long, but... Update 2- 12/26/17 I got a supercomputer for Christmas! Okay, not a supercomputer, but a really nice built-for-gaming computer that absolutely blows away the laptops I'd been playing with previously. I had stopped updating this because it got too unbearable on the laptop. Too many mods, visual enhancements, and 400 part Avalon Station. But now Avalon Station is at a playable framerate! Yay! So, a long time ago I came up with an acronym - "Futuristic Advanced Large Landable Spaceship" or FALLS. And it would launch on a Gravity IB booster - so "Gravity-FALLS." Hehehe. This is just a simulation. Unfortunately it's having trouble reaching orbit and it will not survive re-entry, so we may never see an actual flight, but, hey! It gave me a cool screenshot, so it was worth it! It's basically "What if the space shuttle launched on a bigger version of Falcon Heavy." I undocked the Skye 3 capsule from Avalon Station and brought the astronauts back home. It landed in Africa near the Canary Islands if I remember my geography well enough. Then I launched Melody 6, which carried Stanislav, Teresa, and Victoria to Avalon Station. It was supposed to be Regina instead of Stanislav but he somehow snuck aboard. I'm actually getting flashing yellow-green timer! That's just so fast considering that this is RO/RP-0 with visual mods! Second stage burn. Burning the service module stage, and... At the station (the far end, next to the small inflatable module, not that you know what that is). That's all I've done today so far, but I began work on designing a small moon outpost. I designed a rover, but for some reason those rover wheels aren't working. Better wait until I unlock the "real" ones! Does anyone know what year the RP-0 clock starts on? The time changer mod isn't working for me.
  18. It's supposed to be one video. All is well!
  19. You did see the video, right? I had a weird edit-storm and the video didn't show up a few times. Either way, I'm completely fine with that not counting. Yup, staging was pretty low due to a number of reasons, the primary one being the position of the barge (not very far out). The side boosters actually had a lot of fuel left which would have been useful for landing the center core (literally landed with no fuel left). But, luckily, the second stage was sufficiently overpowered enough to complete the mission!
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