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KSP2 Release Notes
Everything posted by ISE
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[1.12.x] Tweakable Everything Continued (replacement)
ISE replied to linuxgurugamer's topic in KSP1 Mod Releases
So regarding docking ports, when ever I place one in the VAB this message pops up below. in the Exception Detector window. If you need a log, I can provide one if you request it. -
// ============================================================================ // Radiation environments for SSRSS bodies // ============================================================================ +RadiationBody[Moho]:NEEDS[SSRSS] { @name = Mercury } +RadiationBody[Eve]:NEEDS[SSRSS] { @name = Venus } +RadiationBody[Kerbin]:NEEDS[SSRSS] { @name = Earth } +RadiationBody[Duna]:NEEDS[SSRSS] { @name = Mars } +RadiationBody[Jool]:NEEDS[SSRSS] { @name = Jupiter } RadiationBody:NEEDS[SSRSS] { name = Saturn radiation_model = giant radiation_inner = 150 radiation_outer = 5 radiation_pause = -0.011 } RadiationBody:NEEDS[SSRSS] { name = Uranus radiation_model = giant radiation_inner = 75 radiation_outer = 4 radiation_pause = -0.008 } RadiationBody:NEEDS[SSRSS] { name = Neptune radiation_model = giant radiation_inner = 50 radiation_outer = 3.5 radiation_pause = -0.007 } RadiationBody:NEEDS[SSRSS] { name = Pluto radiation_model = irregular radiation_pause = -0.002 } RadiationBody:NEEDS[SSRSS] { name = Callisto radiation_model = irregular radiation_pause = -0.003 } RadiationBody:NEEDS[SSRSS] { name = Io radiation_model = surface radiation_pause = 0.041 // surface radiation } RadiationBody:NEEDS[SSRSS] { name = Titan radiation_model = ionosphere radiation_pause = -0.004 } // ============================================================================ // Tweak heliopause // ============================================================================ @RadiationModel[heliopause]:NEEDS[SSRSS] { @pause_radius = 16000.0 @pause_quality = 0.01 } // ============================================================================ // Tweak antennas // ============================================================================ @PART[*]:HAS[@MODULE[Antenna]]:NEEDS[SSRSS,FeatureSignal]:FINAL { @MODULE[Antenna]:HAS[#type[low_gain]] { @dist *= 0.942 } @MODULE[Antenna]:HAS[#type[high_gain]] { @dist *= 1.507 } } Should work, this is the up to date version, I have made some corrections.
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Kerbalism Support for QuarterRSS is done. Submitted to github too. // ============================================================================ // Radiation environments for QuarterRSS bodies // ============================================================================ +RadiationBody[Moho]:NEEDS[QuarterRSS] { @name = Mercury } +RadiationBody[Eve]:NEEDS[QuarterRSS] { @name = Venus } +RadiationBody[Kerbin]:NEEDS[QuarterRSS] { @name = Earth } +RadiationBody[Duna]:NEEDS[QuarterRSS] { @name = Mars } +RadiationBody[Jool]:NEEDS[QuarterRSS] { @name = Jupiter } RadiationBody:NEEDS[QuarterRSS] { name = Saturn radiation_model = giant radiation_inner = 150 radiation_outer = 5 radiation_pause = -0.011 } RadiationBody:NEEDS[QuarterRSS] { name = Uranus radiation_model = giant radiation_inner = 75 radiation_outer = 4 radiation_pause = -0.008 } RadiationBody:NEEDS[QuarterRSS] { name = Neptune radiation_model = giant radiation_inner = 50 radiation_outer = 3.5 radiation_pause = -0.007 } RadiationBody:NEEDS[QuarterRSS] { name = Pluto radiation_model = irregular radiation_pause = -0.002 } RadiationBody:NEEDS[QuarterRSS] { name = Callisto radiation_model = irregular radiation_pause = -0.003 } RadiationBody:NEEDS[QuarterRSS] { name = Io radiation_model = surface radiation_pause = 0.041 // surface radiation } RadiationBody:NEEDS[QuarterRSS] { name = Titan radiation_model = ionosphere radiation_pause = -0.004 } // ============================================================================ // Tweak heliopause // ============================================================================ @RadiationModel[heliopause]:NEEDS[QuarterRSS] { @pause_radius = 16000.0 @pause_quality = 0.01 } // ============================================================================ // Tweak antennas // ============================================================================ @PART[*]:HAS[@MODULE[Antenna]]:NEEDS[QuarterRSS,FeatureSignal]:FINAL { @MODULE[Antenna]:HAS[#type[low_gain]] { @dist *= 2.5 } @MODULE[Antenna]:HAS[#type[high_gain]] { @dist *= 4.0 } }
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With the help of @OhioBob , I wipped up a support cfg file for SSRSS, feel free to take a look and tell me what to add, edit, or remove. Tnx EDIT: Corrected Code // ============================================================================ // Radiation environments for SSRSS bodies // ============================================================================ +RadiationBody[Moho]:NEEDS[SSRSS] { @name = Mercury } +RadiationBody[Eve]:NEEDS[SSRSS] { @name = Venus } +RadiationBody[Kerbin]:NEEDS[SSRSS] { @name = Earth } +RadiationBody[Duna]:NEEDS[SSRSS] { @name = Mars } +RadiationBody[Jool]:NEEDS[SSRSS] { @name = Jupiter } RadiationBody:NEEDS[SSRSS] { name = Saturn radiation_model = giant radiation_inner = 150 radiation_outer = 5 radiation_pause = -0.011 } RadiationBody:NEEDS[SSRSS] { name = Uranus radiation_model = giant radiation_inner = 75 radiation_outer = 4 radiation_pause = -0.008 } RadiationBody:NEEDS[SSRSS] { name = Neptune radiation_model = giant radiation_inner = 50 radiation_outer = 3.5 radiation_pause = -0.007 } RadiationBody:NEEDS[SSRSS] { name = Pluto radiation_model = irregular radiation_pause = -0.002 } RadiationBody:NEEDS[SSRSS] { name = Callisto radiation_model = irregular radiation_pause = -0.003 } RadiationBody:NEEDS[SSRSS] { name = Io radiation_model = surface radiation_pause = 0.041 // surface radiation } RadiationBody:NEEDS[SSRSS] { name = Titan radiation_model = ionosphere radiation_pause = -0.004 } // ============================================================================ // Tweak heliopause // ============================================================================ @RadiationModel[heliopause]:NEEDS[SSRSS] { @pause_radius = 16000.0 @pause_quality = 0.01 } // ============================================================================ // Tweak antennas // ============================================================================ @PART[*]:HAS[@MODULE[Antenna]]:NEEDS[SSRSS,FeatureSignal]:FINAL { @MODULE[Antenna]:HAS[#type[low_gain]] { @dist *= 0.909 } @MODULE[Antenna]:HAS[#type[high_gain]] { @dist *= 1.4545 } }
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So I see that RSS is supported, does anyone know if Stock Size RSS is suported tho? EDIT 1: made a cfg with the help of OhioBob.
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I done lel
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
ISE replied to pingopete's topic in KSP1 Mod Development
Okay then go to the link I gave to you in my last comment above this one. That is the correct version of the mod that you need. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
ISE replied to pingopete's topic in KSP1 Mod Development
What version of KSP are you running? there is an Updated Version for KSP 1.2.2 in another thread. This thread is for the 1.0.5 version of KSP and is kinda old. -
Lmao I love B9 rockets, and the cfg is okay, but ya with the internal space, im not sure if I hit it right. @PART[B9_Cockpit_MK1_Body_Crew_2m] { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } }
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[WIP] Nert's Dev Thread - Current: various updates
ISE replied to Nertea's topic in KSP1 Mod Development
Reminds me of the Tantive IV from Star Wars -
Switched to windows recently, but I used to have a mac and I know the struggle of opening CKAN on mac, it can be tedious. Thank you for your service in making this application shortcut!
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Glad this is a thing, may I suggest tho that you change the HGR Link under dependencies to go to a reply, or a place where HGR can be downloaded? The link just takes you to the HGR page but on that page, there are two broken links to download it. Maybe if there is a link posted somewhere in the reply section for HGK, u could make that ur dependency link. EDIT : Make this link the HGR download under dependencies.
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Cheers! First btw Ran out of likes for the day, will be back.
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I like the idea, so its kinda like a workshop for making parts in different sizes, shapes, textures, etc. And like giving different parts different uses in a way? Or is it more like procedural parts sort of thing? Either way I love being able to customize things, so this sounds like a very good idea! Keep us posted.