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KSP2 Release Notes
Everything posted by Gordon Dry
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[1.9.x, 1.10.x, 1.11.x, 1.12.x] Part Wizard Continued
Gordon Dry replied to linuxgurugamer's topic in KSP1 Mod Releases
I assume the claim is that right-clicking an entry on the Part Wizard's list should open the part's original PAW. -
RP-1 Realistic Progression One for KSP 1.12.3
Gordon Dry replied to pap1723's topic in KSP1 Mod Releases
So, 2022 is the year the new good stuff was discovered: Say Hello to the Toughest Material on Earth - Berkeley Lab – News Center (lbl.gov) -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Gordon Dry replied to Theysen's topic in KSP1 Mod Releases
I know, it happens. It's the infamous attention thing.- 2,214 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Gordon Dry replied to Theysen's topic in KSP1 Mod Releases
Just saying that the latest update of ROKerbalism not only adds what the changelog says but changes all .cfg files' encoding from "Unix (LF) UTF-8" to "Windows (CR LF) UTF-8" which makes a file synchronization software show all files as different, even as only those 2 files have been changed: GameData/KerbalismConfig/Support/ROCapsules.cfg GameData/KerbalismConfig/System/Parts.cfg- 2,214 replies
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RP-1 Realistic Progression One for KSP 1.12.3
Gordon Dry replied to pap1723's topic in KSP1 Mod Releases
@kspperson Normally is the other way around; you post something if you know a solution - or if you have been pinged. In a contemporary timeframe. -
Yes. I'm on RP-1, so RO, so RSS, so FAR as a dependency. Edit: I see two entries in MM cache for a conformal decal part: physicalSignificance = NONE and then later PhysicsSignificance = 1 Edit: I found the culprit: GameData\RealismOverhaul\RO_SuggestedMods\RO-ConformalDecals.cfg // ========================================================================== // Conformal Decals configuration // ========================================================================== @PART[conformaldecals-*]:FOR[RealismOverhaul]:NEEDS[ConformalDecals] { %RSSROConfig = True !MODULE[GeometryPartModule] {} %PhysicsSignificance = 1 %mass = 0.0001 %maxTemp = 3000 @MODULE[ModuleConformalDecal] { %scaleRange = 0.25 5.25 } } I will open an issue on the RO side. Done: https://github.com/KSP-RO/RealismOverhaul/issues/2746
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I witnessed that decals have been ripped off if a vessel got high AoA problems - shortly before it was destroyed.
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Gordon Dry replied to Lisias's topic in KSP1 Mod Releases
No air raid incoming message popped up this time. No mentioning of "pwd" in the log.- 633 replies
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Gordon Dry replied to Lisias's topic in KSP1 Mod Releases
Game booted up to main menu as I was eating, here's the log: https://www.dropbox.com/s/22p1o6jtoxemr4p/2022112601.7z?dl=1 Mainly I use two start parameters; -force-d3d11 -single-instance but I also dare to launch the game this way, using a command batch file inside the game root folder which contains @echo off cd /d "%~dp0" cls start "KSP x64 with MemoryAllocationFix" /NORMAL "KSP MemoryAllocationFix.exe" KSP_x64.exe -force-d3d11 -single-instance taskkill /IM "KSP MemoryAllocationFix.exe" using- 633 replies
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Gordon Dry replied to Lisias's topic in KSP1 Mod Releases
Wow. I still use KSP 1.12.3 in another folder than Steam and so never had any issues with that obscure launcher - but after updating KSP Recall I get this popup message with a warning like the air raid is coming soon. And when I click "Ok" then KSP closes. Edit: This is the logged part: [KSP-Recall] Version 0.3.0.7 /L running on KSP 1.12.3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KSP-Recall] ERROR: pwd != Application Root! -- pwd=E:\Spiele\Kerbal Space Program\ ; AppRot=e:\Spiele\Kerbal Space Program\ at error:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KSP-Recall] "Houston, we have a problem!" about "Your 'pwd' doesn't match KSP's 'Application Root'!" was displayed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) So, the only difference is the capital drive letter E: versus e:- 633 replies
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[1.12.*] KerBalloons Reinflated - Real Science?
Gordon Dry replied to linuxgurugamer's topic in KSP1 Mod Releases
What does minAtmoPressure = 14.2 represent? I tried to find any conversion table or function that tells me what 14.2 X is, when it's 5 kPa. -
7-Zip is out there for 23 years now and you can consider it being the better normal zip of today, especially as it's freeware. Like HEVC/x265 is the better normal video codec of today. The issue with stuff like this is that any other mod's patch that calls NEEDS[JNSQ] assumes that you installed it, even if there are only a few files left inside. That can create a borkyness of a next level.
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Well, 2.1.1.11 still does not remember the user settings for the next game session. It's the same behaviour as
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Gordon Dry replied to linuxgurugamer's topic in KSP1 Mod Releases
That latest one is not yet the official release, it's that artifact 1.31.3 from https://github.com/KSP-CKAN/CKAN/pull/3708/checks which solves the issue. -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Gordon Dry replied to Theysen's topic in KSP1 Mod Releases
see https://github.com/KSP-RO/RP-0/issues/1829- 2,214 replies
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Gordon Dry replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer I guess you "just"need to remove (or tell the CKAN guys to remove) the CKAN dependency-chaining of ClickThroughBlocker and ToolbarController to ZeroMiniAVC to avoid that chain reaction. -
@Caerfinon If I set them to "Labels / Held" (what should be "frozen") then I still get the message each time I start up CKAN whatsoever: and have to click "No" to avoid the kraken.
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@linuxgurugamerWell, at least preferred default settings that differ from the mod's default settings can be saved and backed up this way.